Koll

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Koll last won the day on January 20

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About Koll

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  • Birthday June 18

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  1. Hello. Checking Champions with scripter. Can you please give me full drop information. You are focusing on MJ Heavy as I see, but from screen Priest doesn't have drop/Medium have Robes and Warrior have MJ Heavy, so 2000/3 = ~650 if we think that you killed same amount of mobs per type.
  2. 1) I will take a look into drop/spoil again a bit later after I finish current tasks. 2) Regarding spawn: TI Varka Silenos Warrior: Dion Varka Silenos Warrior: TI Varka Silenos Medium: Dion Varka Silenos Medium: TI Varka Silenos Priest: Dion Varka Silenos Priest:
  3. Hello. Finally finished urgent tasks and had time to check. You right about x15 difference ( but it's hard to compair to Karik for example, because it was level buffed few times which also affected his stats because mobs level affects stats calculation ), but what about this: https://l2db.club/?show=npc_info&id=21116&tab=1 , it's shows that inside of a same mob drop difference is x2. At same time Full weapon have same drop chance as Full Armor.
  4. Hello. https://l2db.club/?show=quest_info&id=408 if this one, check if you 1shotting them. If yes - try to do few hits with melee or use Ice Bolt to kill it with 2 hits.
  5. Full information. Lets take Varka Silenos Medium as standard: Varka Silenos Medium Difficulty: (HP+P.Attack+M.Attack+P.Def+M.Def) = 1+1+1+1+1 = 5 ( ~400 spawns in 1h ) HP 58,339 x1 P.Attack x1 M.Attack x1 P.Def x1 M.Def x1 spawn x10 ( 60sec - 120sec ) MJ robe: 1/125 need x17 Varka Silenos Warrior Difficulty: 0.82+1.68+0.64+1.63+0.81 = 5.58/0.05 = 111.6 - 100 = 11.6% difference ( ~720 spawns per 1h, 80% more spawns ). HP 48,007 x0.82 P.Attack x1.68 M.Attack x0.64 P.Def x1.63 M.Def x0.81 spawn x18 ( 60sec - 120sec ) MJ Plate 1/175 need x17 Ketra's Commander Difficulty: 0.83+1.57+0.51+1.96+0.97+((0.5+1.3+0.5+0.62+0.89)*2) = 5.84+((3.81)*2) = 5.84+7.62 = 13.46/0.05 = 269,2 - 100 = 169,2% difference ( ~450 spawns per 1h, 12.5% more spawns ) HP 48,616 x0.83 P.Attack x1.57 M.Attack x0.51 P.Def x1.96 M.Def x0.97 2 Guards: HP 29,170 x0.5 / P.Attack x1.3 / M.Attack x0.5 / P.Def x0.62 / M.Def x0.89 spawn x15 ( 40sec - 200 sec ) Som: 4% - Mid A need x32 Ketra Orc Battalion Commander Difficulty: 0.67+1.81+0.52+2.19+0.99 = 6.18/0.05 = 123.6 - 100 = 23.6% difference ( ~180 spawns in 1h, 55% less spawns ) HP 39,359 x0.67 P.Attack x1.81 M.Attack x0.52 P.Def x2.19 M.Def x0.99 spawn x6 ( 40sec - 200 sec ) Tallum Blade: 5% - Low A need x25
  6. Previous massage shows that they are already hard enough ( and ideas is to give more players be able to finish Prison ).
  7. Varka Silenos Medium HP 58,339, x2 less P.Def, 60% less P.Attack, 1min-2min spawn vs Ketra's Commander HP 48,616, x2 P.Def, 60% more P.Attack, 2 Guards ( Each guard have HP 29,170, 50% more P.Def, 26% more P.Attack then Varka Medium ), 40 sec - 3min 20 sec spawn. Battalion Commander more P.Def + P.Attack than Ketra's Commander, less spawn overall. Few min, will form full stat for each mob.
  8. Should be something like this: 83kk*3*1.65/3 = 136.9kk ( per char ) 500kk*2.2/9 = 122.2kk ( per char ) But in Prison you should have get more loot. And how fast you killed x3 bosses in Prison vs Varka boss?
  9. How much X time of EXP you think it should give ( right now it gives x2.5 EXP ) ( keep in mind that during Gariott farm you can be killed by another players and will get less items ).
  10. Don't underestimate people 😉
  11. Again, Gariott gives x2.5 times less EXP if we bring them to same difficulty. We are dicussing certificates spawn. Our main issue is scammers. For example we make them x24 spawn each 24 hours. If someone will buy them - you will lose access for 24 hours to a dungeon. Same with x12 each 12. Your full party will lose access to it prison for next 12 hours. We also don't want to give like x6 each 6 hours or x8 each 8h, because you won't be able to use them until 12/16 hours passes. We also can't remove them, because right now dungeons are limited to 2/3 per day. By making Certificates to sale permanently or removing them as a requirement we opening issue of you kicking people and inviting new to a clan in order to complit dungeon. Farm will look like this: Invite 9 people to clan, they complit dungeon, they leave clan, invite 9 new and etc every day.
  12. Which you kill with more than 9 people. Our view of it: 1) As said by CraftForVodka you can enter only with 1 main team per day. 2nd/3rd team might be weaker. We don't want to increase difficulty in order to make them on same level as Ketra/Varka bosses. ( Gariott lvl 75, 3.7kk HP, more P.Def ) ( Prison Boss lvl 82, 1.6kk HP, less P.def ~20% ) also you get x3 Bosses per dungeon. So 1.6kk/100*20 = 320k ( because of the P.Def difference ), 1.6kk-320k = 1.280kk*3 = 3.840kk HP for ~250kk EXP ( Gariott = 3.7kk HP for ~104kk EXP ). Another comparison to Ketra boss Tayr. 501kk EXP for 3.5kk HP and 2.7 times more Def. So 3.5kk*2.7 = 9.450kk for 500kk EXP. 9.450kk/3.840kk = 2.4*250kk = ~600kk EXP. So even here they are better. 2) You are doing this content on top of what you are doing during the day and you get good reward for the time spent. 3) We don't want it to be the only thing you do during the day because other activities feel pointless. 4) You are inside of an instance and can't be attacked by other players.
  13. Koll

    Behind the scene reveal

    We are checking if it's possible to make it closer to what we currently have. ( for now working on returning name into Char stats ). We can't have current interface but with new features, current client won't support them. First we will open test servers so players can check things in game, how it works, how it plays and then will start discussions.
  14. Hello. Todays change log for both servers ( we thought same way about #2 ) : 1) Removed global restriction from prison. ( Now more than 1 group can enter Prison per day ). 2) Character Prison cooldown will now reset at 6:30 am server time. ( not in 24 hours ). Current Prison restrictions are: - Only 1 Prison can be active per castle. - Party group must have 9 players. - Only leader can let group in. - All 9 characters must have Prison Access Certificate. ( x1 item can be purchased per hour from Castle manager NPC ). - Each character can enter Prison 1 time per day. - Prison cooldown resets at 6:30 am server time. - Prison closes in 5 min after last boss killed ( only when Prison is closed 2nd group can go in ). - Prison closes in 3 min if no one inside a Prison.
  15. Koll

    Behind the scene reveal

    Another function that new client have is: Sieges where solo players can participate. They can join Attackers/Defenders ( help specific clan ), be killed in PVP if in sieges zone and fight for part of currently accumulated taxes of that castle ( part of adena person get is based on his activity during sieges and only if his side got the castle ), also your name changes during it, so people don't know who was against them during sieges. Our current client doesn't support this. But, as always, I have to remind you that even if I think this function is cool and intersting it might/can be disabled, but it gives up options to use system, to not use system, to use parts of system in different way.