Koll

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Koll last won the day on May 24

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About Koll

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  • Birthday June 18

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  1. Hello. As I remember delay timer was added so you can't accidentally spawn 2 on top of each other and then wait till one of them disappear before you can target another one. Also so you can't just spam tones of them instantly ( decreasing load on NPC server a bit ). We will add exchange closer to end of the event, but you will lose a bit by using exchange option.
  2. Hello. Don't 1shot mobs, also check if you talked with NPC before doing it: https://l2db.club/?show=quest_info&id=412
  3. Hello. Should be fixed. Check change logs. DB will be updated soon.
  4. Based on your reply, it was confirmed that the [Real Target] debuff from the Archer class and the [Provoke] debuff from the Dreadnought class do not stack properly. Instead, they interfere with each other, causing one debuff to cancel the other. However, I have found an even more critical issue: Currently, when a target is affected by [Real Target], the debuff can be removed not only by being overwritten by another debuff, but also simply by receiving normal attack hits. This issue was verified using the character "cocok006" between KST 14:50 and 15:00 at the Coliseum. I kindly request that you review the logs of this character or conduct direct testing to confirm this abnormal behavior. In large-scale party or raid situations, where characters are frequently hit by multiple attacks, the [Real Target] debuff is often removed prematurely, despite having significant remaining duration (up to 30 seconds). While the interference between [Real Target] and [Provoke] due to shared abnormal state mechanics certainly needs to be addressed, I believe the issue of [Real Target] being removed simply through normal attacks is even more urgent and impactful to gameplay. Therefore, I sincerely request that this issue be reviewed and corrected as soon as possible. Thank you for your attention to this matter. Hello. Should be fixed. Check change logs. If you will find any issue, please report.
  5. Hello. Investigated it with scripter. What we see is that HF/GoD files uses same abnormal for Provoke + Real Target. So if target gets Provoke debuff - Real Target debuff is getting removed. Checking what we can do about it.
  6. Hello. I can't give you access to it, but can explain why we did it if you concact me via "Contact Us!", bottom right corner, on a forum.
  7. Hello. It doesn't work in a way you think it is. Server have setting for each stat how much bonus it gives. You are asking to give you formulas which NCsoft use to later calculate each stat with it, we don't have it, only NCsoft do. So this is for example how STR 30-40 bonus looks like: attribute_30 = -160 attribute_31 = -130 attribute_32 = -100 attribute_33 = -60 attribute_34 = -30 attribute_35 = 10 attribute_36 = 40 attribute_37 = 80 attribute_38 = 120 attribute_39 = 160 attribute_40 = 200 This is official HF files STR 42-54: attribute_42 = 29 attribute_43 = 33 attribute_44 = 38 attribute_45 = 43 attribute_46 = 48 attribute_47 = 54 attribute_48 = 59 attribute_49 = 65 attribute_50 = 71 attribute_51 = 77 attribute_52 = 83 attribute_53 = 90 attribute_54 = 97 So "In older chronicles of L2, with each next point of Stat (CON/STR/DEX/INT/WIT/MEN) the value of those stats is continously increasing." - is not true 🙂 About "community deserves a clear answer" - you can login on test server and check //setparam str 40, make screen of your stats, //setparam str 41 - another screen and you will have exact information how much each stat gives each step. You can test anything there, drop/spoil/enchant/stats/mobs stats anything you want, this test server is one of the ways we use to be open with our players.🙂
  8. Hello. They don't belong to Clan, so they are not social. After Monday restart Varka Champion will act like Ketra Champion.
  9. My question is, you saying that in 2k mobs only parts you dropped is MJ heavy x2 and spoiled MJ heavy x1? Or other keys dropped also. If yes, which one and amount?
  10. Hello. Checking Champions with scripter. Can you please give me full drop information. You are focusing on MJ Heavy as I see, but from screen Priest doesn't have drop/Medium have Robes and Warrior have MJ Heavy, so 2000/3 = ~650 if we think that you killed same amount of mobs per type.
  11. 1) I will take a look into drop/spoil again a bit later after I finish current tasks. 2) Regarding spawn: TI Varka Silenos Warrior: Dion Varka Silenos Warrior: TI Varka Silenos Medium: Dion Varka Silenos Medium: TI Varka Silenos Priest: Dion Varka Silenos Priest:
  12. Hello. Finally finished urgent tasks and had time to check. You right about x15 difference ( but it's hard to compair to Karik for example, because it was level buffed few times which also affected his stats because mobs level affects stats calculation ), but what about this: https://l2db.club/?show=npc_info&id=21116&tab=1 , it's shows that inside of a same mob drop difference is x2. At same time Full weapon have same drop chance as Full Armor.
  13. Hello. https://l2db.club/?show=quest_info&id=408 if this one, check if you 1shotting them. If yes - try to do few hits with melee or use Ice Bolt to kill it with 2 hits.
  14. Full information. Lets take Varka Silenos Medium as standard: Varka Silenos Medium Difficulty: (HP+P.Attack+M.Attack+P.Def+M.Def) = 1+1+1+1+1 = 5 ( ~400 spawns in 1h ) HP 58,339 x1 P.Attack x1 M.Attack x1 P.Def x1 M.Def x1 spawn x10 ( 60sec - 120sec ) MJ robe: 1/125 need x17 Varka Silenos Warrior Difficulty: 0.82+1.68+0.64+1.63+0.81 = 5.58/0.05 = 111.6 - 100 = 11.6% difference ( ~720 spawns per 1h, 80% more spawns ). HP 48,007 x0.82 P.Attack x1.68 M.Attack x0.64 P.Def x1.63 M.Def x0.81 spawn x18 ( 60sec - 120sec ) MJ Plate 1/175 need x17 Ketra's Commander Difficulty: 0.83+1.57+0.51+1.96+0.97+((0.5+1.3+0.5+0.62+0.89)*2) = 5.84+((3.81)*2) = 5.84+7.62 = 13.46/0.05 = 269,2 - 100 = 169,2% difference ( ~450 spawns per 1h, 12.5% more spawns ) HP 48,616 x0.83 P.Attack x1.57 M.Attack x0.51 P.Def x1.96 M.Def x0.97 2 Guards: HP 29,170 x0.5 / P.Attack x1.3 / M.Attack x0.5 / P.Def x0.62 / M.Def x0.89 spawn x15 ( 40sec - 200 sec ) Som: 4% - Mid A need x32 Ketra Orc Battalion Commander Difficulty: 0.67+1.81+0.52+2.19+0.99 = 6.18/0.05 = 123.6 - 100 = 23.6% difference ( ~180 spawns in 1h, 55% less spawns ) HP 39,359 x0.67 P.Attack x1.81 M.Attack x0.52 P.Def x2.19 M.Def x0.99 spawn x6 ( 40sec - 200 sec ) Tallum Blade: 5% - Low A need x25