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Koll

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Everything posted by Koll

  1. Hello. No NPC buffer, you can get buffs from Achievement system. Limit is 1 free box per PC, so 2 PCs = 2 free boxes in game. There are no pets in Classic. You can send item via Mail system ( but only items that you can trade ), you don't need to have 2 boxes online at same time for it.
  2. 3rd class added, you can cancel quest.
  3. 3rd class added, you can cancel quest.
  4. Hello. Char name please.
  5. Hello. We understand and working on update in parallel with other things that we can't announce right now. More tasks decreasing updates speed, but we will have update as soon as we can. Sorry for the delay.
  6. Hello. Please don't use Report function to address anything in topic - you can quote someone for it. We are checking all of your suggestions, but usually we are discussing them several time before we come with a conclusion on top of waiting more people to comment on the situation and their vision of the situation.
  7. Hello. Thank you for taking the time to share your suggestion and for clearly explaining your concerns - we appreciate the effort and the intention to improve the overall experience on the server. That said, the changes you’re proposing are quite significant, and it wouldn’t be appropriate to move forward based on a single forum post alone. Decisions of this scale require much broader feedback from the community so we can properly evaluate their impact on different playstyles, and the long-term balance of the server. Regarding some of the points you raised: The reduced amount of PvP is not primarily caused by the lack of account limits, but rather by the current dominance of your side. Removing account limits actually helps the opposing side reach the level cap faster, as different players can run the same group at different times. Reducing experience from bosses in Altars would remove one of the few viable ways for them to catch up, leaving mob farming and epic bosses (such as Antharas) as the main progression paths. Since your side controls Antharas, this would likely increase the existing imbalance rather than reduce it. Bottles were introduced specifically so we could quickly and precisely buff certain mob types without affecting bosses in the same areas. This gives us flexibility to adjust progression where needed without causing unintended side effects. We would genuinely like to hear more detailed feedback on why you believe bottles are not an effective solution. We encourage other players to share their perspectives as well, so this topic can be discussed with a broader range of experiences in mind. Thanks again for contributing to the discussion - feedback like this is valuable when evaluating potential changes.
  8. Hello. Send me your+your friends accounts names via Live chat ( bottom right corner ) or PM.
  9. Koll

    VIP accaunt

    Hello. Solved as I know.
  10. Even if you creat new char? I asked scripter to check if new chars are getting 2nd builder.
  11. Hello. Login on website and click "Recover PIN".
  12. Hello. We have such system in plans, but a bit different realisation.
  13. Problem is: If we increase chance and no one will go farm it - price won't change. For 1 weapon craft try you need to farm gems for 15-19h ( based on stats, spoilers getting 8-10 gem from spoil every 3 hours, +chance to drop, from same mobs, is 2 times less so additionally 4-5 from drop, so you looking at 12-15 gems every 3h and you need 74 ).
  14. Hello. Were you farm them and how many mobs you are killing per hour? Altar mobs should give you ~3 ( 24kk ) per 50 mobs and Altra mobs uptime is 100% ( there are always several altars that are up ).
  15. Hello. Join our discord channel.
  16. Hello. I guess you contacted me via Live chat also. You can give me any information that you remember there or using PM on forum.
  17. Hello. Antharas was disabled because we were not successful in a fix of random respawn. Random respawn crucial to a bosses because you can't prepare for it and have to react, allows both sides to have a chance in getting boss. We think this way it's only fair. "GM interference in the game" - we see it differently, we see is as "fixing the problem to make it work as it was intended". "Players who already own Antharas Earrings will make huge profit from price increase. Item balance will be broken." - you will not sell it to other side, selling it inside of your ally/clan doesn't change much, because you can same way just trade it to another char. If you talking about RMT - even trying to do that will lead to permanent ban. So we don't see it as a good argument. "if even this is not accepted, then please also turn Antharas off on Talking Island." - if Talking Island players will report that it lead to imbalance on their server, we will discuss it. "B혈맹이 계속되는 안타라스 토벌 성공은리스폰시간을 정확히 아는 것이 아닙니다." - thats exactly the problem. You are fully prepared to it's spawn because of the current issue with Antharas. You don't need to wait his spawn, control him, be prepared to go in any second, you just log at exact time, so randomness is removed. Returning Antharas with Random spawn our main priority, we don't want to have it disabled for too long, it must work as it intendent and in a way that we think more fair.
  18. Hello. Send me message via Chat in bottom right corner.
  19. Hello. Send me message via Chat in bottom right corner.
  20. Hello. Resolved via live chat.
  21. Hello. Contact me via live chat and make it please when I will be online.
  22. Hello. Working now based on Live chat conversation.
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