Koll

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Everything posted by Koll

  1. Koll

    Behind the scene reveal

    Another function that new client have is: Sieges where solo players can participate. They can join Attackers/Defenders ( help specific clan ), be killed in PVP if in sieges zone and fight for part of currently accumulated taxes of that castle ( part of adena person get is based on his activity during sieges and only if his side got the castle ), also your name changes during it, so people don't know who was against them during sieges. Our current client doesn't support this. But, as always, I have to remind you that even if I think this function is cool and intersting it might/can be disabled, but it gives up options to use system, to not use system, to use parts of system in different way.
  2. Koll

    Behind the scene reveal

    #1 addressed in GDD #2 patch: https://l2classic.club/forum/topic/105364-classic-club-goddard-part-2-patch-notes/ About other functions: after tests by players/us, we will see which functions need to be removed and players feedback will play a role in it.
  3. For TI right now you buy Lvl 7 with ( Lvl 6 + Coins ) : Lvl 8 you will get for Bracelet Lvl 7 + x1 Bracelet of Duty Fragment ( can be traded ) + Coins. Or drop from Boss as Sealed ( can be traded before Unsealed ).
  4. Koll

    Behind the scene reveal

    Without changing to a new Client we are staying limited to current client functionality. No death logs, no built in game ranking system (which shows your progress + stats), easier class change, Crafting points that can be made in permanent event etc. More functions gives us more ways to add chars progression, game progression, new content. Exactly the same way we changed Clients from Classic 1.0, then to 1.5 Client and then to 2.0 Client. As you see in patch notes, we can add custom AI/Items/Skills/NPCs in current client, but we can't add new UI functions/new skills and items animations into it, as we have reached current Client limits, so it can be done only with a new client. We can not stop at one point. We need to progress, we need to evolve, we want to add more functionality and content for you, our players, so you have more stuff to do, or have some functions that will improve your quality of life. But again, it doesn't mean that all of this client functions will be added to our server ( they will be disabled ). For example our current client doesn't support this:
  5. Koll

    Behind the scene reveal

    Hello. We specificly have this text "Please, keep in mind, everything you see in screenshots above is not the final result and can be changed!" - which means that most likely we will test client as it is, but will disable functions which players/us don't like in this client. We disabled "Auto use Macro" in current client so we can disable skills auto use function in this client. For now it's important for us to test Client/Files and fix all issue before we start changing it to our needs. Keep in mind this is Classic 3.9 version files/client ( not Essence or Homunculus ).
  6. Bracelet lvl 7 + Coins + item from Dungeon.
  7. For TI currently max is 7, will be 8, yes.
  8. https://l2classic.club/forum/topic/105258-decision-on-olympiad/ Dear players! We have made a decision about the Olympiad. When making this decision, we also took into account the information received from you, namely: to go to the Olympiad with more than one character, there is a fear that it will be difficult to make all 30 matches in one day. We also understand that possible plans of Olympiad limitation to one day will force you to definitely put this time for the Olympiad. For these reasons, at the moment, the Olympiad will be returned to the conditions: - The Olympiad takes place on Friday and Saturday for 4 hours. - To launch the Olympiad, 20 people are needed. We will continue to look for options and ways to bring the Olympiad to better rules that will suit either everyone or the majority.
  9. Koll

    Decision on Olympiad

    Dear players! We have made a decision about the Olympiad. When making this decision, we also took into account the information received from you, namely: to go to the Olympiad with more than one character, there is a fear that it will be difficult to make all 30 matches in one day. We also understand that possible plans of Olympiad limitation to one day will force you to definitely put this time for the Olympiad. For these reasons, at the moment, the Olympiad will be returned to the conditions: - The Olympiad takes place on Friday and Saturday for 4 hours. - To launch the Olympiad, 20 people are needed. We will continue to look for options and ways to bring the Olympiad to better rules that will suit either everyone or the majority.
  10. Dear players. We would like to discuss the situation with the Olympiad on Dion and TI and further actions. Users reported a long search for matches and that it is necessary to log alt accounts. Further discussions and actions on the Olympiad included discussions of increasing the requirements for participation in order to filter out the alt accounts (unfortunately, most likely this will only help for a short time until the players level alts up). Or a check for HWID, so that only 1 character can be registered from one computer (the problem is that some players have more than one computer and this change will give them an advantage). Our further actions: 1) The current season will end with the settings set now. So that everyone has the same conditions and "someone made it, but I didn't" could not be used. 2) At the moment, for the next season we are discussing: - Return to the standard settings (until the conditions are created that satisfy both you and us). - Changing the number of days of the Olympiad (the Olympiad will be held only on Saturday). Given the fairly narrow framework, players will not be able to split into groups (currently, this is a group of those who go to the Olympiad on Friday and those who go to the Olympiad on Saturday). Saturday was chosen because the next day is Sunday (thereby we adapt to those who work on Saturday and those who may not have time to return from work on Friday). We welcome you to join the discussion and express your opinion.
  11. Hello. Delete all files except update, start updater. You are having some issue with lobby textures.
  12. Hello. Explain please what problem you have with it. As I see you are already 2nd class.
  13. Hello. We can't rely only on this vote, thats why we are collecting all of the feedback we are getting on forum/discord and sending everyone from Live chat to forum/discord in order to see more players discuss it and see their opinions.
  14. Hello. To help our players with such questions we have public test server ( you can find info how to access it in discord > test-server ). You can create new char on test server and get builder lvl 2 which allows you to change level, summon any items/skills and etc. You can google L2 PTS GM commands + use ALT+G in game to help you with it. You can even get your self every summon on 1 char and compair their stats.
  15. Hello. As we stated you can send me message and I will delevel you or via ticket.
  16. Was trying to finish it before today ( that's why restart was moved ), but will take a bit more time. Planing to make specific mobs ( Epics bosses + their guards ) to lose you EXP even during this event.
  17. Part of the complains is about exp lose in PVP also.
  18. Hello. We are discussing decreasing duration to 2 weeks.
  19. #2: 1) You will still lose EXP if you die with .exp_off. 2) You don't need to enter command again if you didn't reloged. So after death you will still be .exp_off. 3) Yes, it doesn't save. 4) No, EXP in group will still be split to all chars in group even with .exp_off, they will just recieve 0.
  20. Koll

    S Grade vs Epic

    Hello. Making them have more M.Def will make them more powerful and epics already gives lots of power especially lvl 4, we don't think that it will be a good idea to buff them right now.
  21. Can you give me example of what people don't understand and I will ask to add it in text?
  22. Hello. Skill description have information "Consumes MP proportionately to your level." So 8 MP per tick + {c_mp_by_level;-2;5}, so it can't use 8 MP per tick on official. Also I found that in latest files it was buffed with more P.Def on each level + less mana per tick "{c_mp_by_level;-1.2;5}". Will send that infomation to San0.