Koll

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Everything posted by Koll

  1. Hello. Combo sets? And +6 and etc with Zaken only ( same with Glowing ).
  2. 1) 2 groups, Heroic Miracle/Heroic Berserker/Heroic Valor and Heroic Grandeur/Heroic Dread ( you can use only 1 per group ). 2) No. 3) Stun resist - part of Zaken ( so no ). 4) Back to TI params. 5) Under discussion. 6) Later. 7) Currently auction is not in our discussions or plans.
  3. Koll

    Dion x3. On the horizon

    Patchnotes will be different.
  4. It's almost ready, finishing some things with it. But had to change it a bit to decrease development time.
  5. Koll

    31.03.2023

    To help players adapt to changes, this is screen of borders and each spawn points locations for Special Mobs Banshee and Maluk Banshee. Banshee spawn starts from T1 to T16 ( including T16/T20/T21/T28/T29/T30/T31 ). Maluk Banshee spawn starts from T17 to T27. Note: Banshee and Maluk Banshee amount is bind to room size. Example: T7 = 3 Banshee and 1 Plando. T20 = 8 Banshee and 2 Plando. T19 = 7 Maluk Banshee and 3 Bloody Snipers.
  6. Koll

    LOA Again

    What was changed in LOA: 1) Spawn groups: Banshee + Plando/Banshee + Bloody Sniper/Maluk Banshee + Bloody Sniper - are still 15% chance, now not from every Maluk Soldier or other mob, but when you will find out how it works, you will get even more Banshees then before. Also now room size affect amount of mobs you get per spawn ( up to 7 Maluk Banshee + 3 Snipers ). Example on a 3 way if you will be lucky to trigger all 3 rooms worth of special mobs, you will get: x7 Banshee + x11 Maluk Banshee + 7 Bloody Snipers. 2) Pytans respawn time was changed from 5 min +-3 min to 5 min. ( only this mob respawn time was affected ). 3) Pytans before had 2% chance to spawn Knoriks. Pytan now have 40% chance to either spawn: with 80% another Pytan ( this Pytan can't chain spawn again ) or with 20% chance Pytan + Knoriks. 100/20= 5, 40%/5 = 8% ( 2% was before ). DB was updated with new NPCpose ( including group size of each spot ). After restart ( before San0 said it was fixed ) Pytans was returning after chasing player for X range ( official param, but was removed because we didn't had it + other mobs don't have it ). Banshee spawn was affected by this, because of the "clear room" ( official spawn logic ), right now ( after San0 said it was fixed ) all of the chances and logic are correct and won't interfere with players option to train mobs.
  7. Koll

    31.03.2023

    What was changed in LOA: 1) Spawn groups: Banshee + Plando/Banshee + Bloody Sniper/Maluk Banshee + Bloody Sniper - are still 15% chance, now not from every Maluk Soldier or other mob, but when you will find out how it works, you will get even more Banshees then before. Also now room size affect amount of mobs you get per spawn ( up to 7 Maluk Banshee + 3 Snipers ). Example on a 3 way if you will be lucky to trigger all 3 rooms worth of special mobs, you will get: x7 Banshee + x11 Maluk Banshee + 7 Bloody Snipers. 2) Pytans respawn time was changed from 5 min +-3 min to 5 min. ( only this mob respawn time was affected ). 3) Pytans before had 2% chance to spawn Knoriks. Pytan now have 40% chance to either spawn: with 80% another Pytan ( this Pytan can't chain spawn again ) or with 20% chance Pytan + Knoriks. 100/20= 5, 40%/5 = 8% ( 2% was before ). DB was updated with new NPCpose ( including group size of each spot ).
  8. Koll

    LOA Again

    Can you mark me room you tested it in please? Also chance to spawn is official and wasn't changed by us.
  9. Koll

    LOA Again

    Because of the report that mobs should spawn in predetermined positions ( with video ) + now we have access to better files and after checking we found how LOA spawns are build. First we just tried to transfer full official LOA, but today we installed only LOA spawn logic + Knoriks changes.
  10. Koll

    LOA Again

    Need more digging, can't find AI that triggers it for now. Also right now in LOA special mobs now spawn in predetermined positions, not where you killed last one, which removes some of the issue like mobs spawn in walls, 4/5 mobs spawns in each other and etc. Also Knoriks AI was rebuild.
  11. Hello. We are partners, not owners of donation methods. We can't controll them, can only use them. Previously we tried several times to get information why donations getting rejected, but was declined because they can't give us personal information ( it's confidential ), so only you can contact and ask them. You can make paypal, attach card to it and make direct paypal donation.
  12. It can by empty, unless mob shine blue.
  13. Only reinstall client. Put update in empty folder and start it. Also check if you have directX installed.
  14. Admins never said that EXP scrolls or Noble scrolls staying. There was a question about cloaks and the answer, given on that question, was wrong. Earlier we could not find the information about cloak and considered, that it was introduced along with Aden Castle sieges on TI 2.0 version. Yesterday, when sieges started, we got the information that Aden was added in 1.5 version without Cloaks, along with information, that scrolls should not exist in 1.5 version of the game. We have checked it and it was indeed correct. All of these would be removed regardless of who would get the castle. These items are too overpowered for the 2.5 months old server. And our goal from the beginning was to slow down players power progression. Aden castle items are going against it, as they are either too strong for current server state, or affecting exp gain speed. We apologize for giving incorrect info about cloaks, but again, even if any other clan would get Aden castle, it would be removed.
  15. Dear players! Server maintenance will be delayed, we will inform you when they will happen in a new topic. Best regards, Classic Team
  16. Dear players! Server maintenance will be delayed to 14:00 UTC+2. Expected downtime - 60 minutes Best regards, Classic Team
  17. Hello. We will have event, it's in development, with TI update and some changes for Dion.
  18. Lvl 75 will be removed, lvl 66-74, will be changed to 66-75
  19. Yes. This is how NCsoft made it to prevent Warlords from going 0% to 100% in 1 hit. You can read some of it here: https://forums.lineage2.com/topic/26152-tyrr-dreadnought-vampiric-rage-effect-on-skill-bug/
  20. Hello. Can you make please video, I don't think I understand what you talking about.
  21. Information0 about mana recovery from hits will be added in skill description. Working as intended.