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Koll

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Everything posted by Koll

  1. Full information. Lets take Varka Silenos Medium as standard: Varka Silenos Medium Difficulty: (HP+P.Attack+M.Attack+P.Def+M.Def) = 1+1+1+1+1 = 5 ( ~400 spawns in 1h ) HP 58,339 x1 P.Attack x1 M.Attack x1 P.Def x1 M.Def x1 spawn x10 ( 60sec - 120sec ) MJ robe: 1/125 need x17 Varka Silenos Warrior Difficulty: 0.82+1.68+0.64+1.63+0.81 = 5.58/0.05 = 111.6 - 100 = 11.6% difference ( ~720 spawns per 1h, 80% more spawns ). HP 48,007 x0.82 P.Attack x1.68 M.Attack x0.64 P.Def x1.63 M.Def x0.81 spawn x18 ( 60sec - 120sec ) MJ Plate 1/175 need x17 Ketra's Commander Difficulty: 0.83+1.57+0.51+1.96+0.97+((0.5+1.3+0.5+0.62+0.89)*2) = 5.84+((3.81)*2) = 5.84+7.62 = 13.46/0.05 = 269,2 - 100 = 169,2% difference ( ~450 spawns per 1h, 12.5% more spawns ) HP 48,616 x0.83 P.Attack x1.57 M.Attack x0.51 P.Def x1.96 M.Def x0.97 2 Guards: HP 29,170 x0.5 / P.Attack x1.3 / M.Attack x0.5 / P.Def x0.62 / M.Def x0.89 spawn x15 ( 40sec - 200 sec ) Som: 4% - Mid A need x32 Ketra Orc Battalion Commander Difficulty: 0.67+1.81+0.52+2.19+0.99 = 6.18/0.05 = 123.6 - 100 = 23.6% difference ( ~180 spawns in 1h, 55% less spawns ) HP 39,359 x0.67 P.Attack x1.81 M.Attack x0.52 P.Def x2.19 M.Def x0.99 spawn x6 ( 40sec - 200 sec ) Tallum Blade: 5% - Low A need x25
  2. Previous massage shows that they are already hard enough ( and ideas is to give more players be able to finish Prison ).
  3. Varka Silenos Medium HP 58,339, x2 less P.Def, 60% less P.Attack, 1min-2min spawn vs Ketra's Commander HP 48,616, x2 P.Def, 60% more P.Attack, 2 Guards ( Each guard have HP 29,170, 50% more P.Def, 26% more P.Attack then Varka Medium ), 40 sec - 3min 20 sec spawn. Battalion Commander more P.Def + P.Attack than Ketra's Commander, less spawn overall. Few min, will form full stat for each mob.
  4. Should be something like this: 83kk*3*1.65/3 = 136.9kk ( per char ) 500kk*2.2/9 = 122.2kk ( per char ) But in Prison you should have get more loot. And how fast you killed x3 bosses in Prison vs Varka boss?
  5. How much X time of EXP you think it should give ( right now it gives x2.5 EXP ) ( keep in mind that during Gariott farm you can be killed by another players and will get less items ).
  6. Don't underestimate people ๐Ÿ˜‰
  7. Again, Gariott gives x2.5 times less EXP if we bring them to same difficulty. We are dicussing certificates spawn. Our main issue is scammers. For example we make them x24 spawn each 24 hours. If someone will buy them - you will lose access for 24 hours to a dungeon. Same with x12 each 12. Your full party will lose access to it prison for next 12 hours. We also don't want to give like x6 each 6 hours or x8 each 8h, because you won't be able to use them until 12/16 hours passes. We also can't remove them, because right now dungeons are limited to 2/3 per day. By making Certificates to sale permanently or removing them as a requirement we opening issue of you kicking people and inviting new to a clan in order to complit dungeon. Farm will look like this: Invite 9 people to clan, they complit dungeon, they leave clan, invite 9 new and etc every day.
  8. Which you kill with more than 9 people. Our view of it: 1) As said by CraftForVodka you can enter only with 1 main team per day. 2nd/3rd team might be weaker. We don't want to increase difficulty in order to make them on same level as Ketra/Varka bosses. ( Gariott lvl 75, 3.7kk HP, more P.Def ) ( Prison Boss lvl 82, 1.6kk HP, less P.def ~20% ) also you get x3 Bosses per dungeon. So 1.6kk/100*20 = 320k ( because of the P.Def difference ), 1.6kk-320k = 1.280kk*3 = 3.840kk HP for ~250kk EXP ( Gariott = 3.7kk HP for ~104kk EXP ). Another comparison to Ketra boss Tayr. 501kk EXP for 3.5kk HP and 2.7 times more Def. So 3.5kk*2.7 = 9.450kk for 500kk EXP. 9.450kk/3.840kk = 2.4*250kk = ~600kk EXP. So even here they are better. 2) You are doing this content on top of what you are doing during the day and you get good reward for the time spent. 3) We don't want it to be the only thing you do during the day because other activities feel pointless. 4) You are inside of an instance and can't be attacked by other players.
  9. Koll

    Behind the scene reveal

    We are checking if it's possible to make it closer to what we currently have. ( for now working on returning name into Char stats ). We can't have current interface but with new features, current client won't support them. First we will open test servers so players can check things in game, how it works, how it plays and then will start discussions.
  10. Hello. Todays change log for both servers ( we thought same way about #2 ) : 1) Removed global restriction from prison. ( Now more than 1 group can enter Prison per day ). 2) Character Prison cooldown will now reset at 6:30 am server time. ( not in 24 hours ). Current Prison restrictions are: - Only 1 Prison can be active per castle. - Party group must have 9 players. - Only leader can let group in. - All 9 characters must have Prison Access Certificate. ( x1 item can be purchased per hour from Castle manager NPC ). - Each character can enter Prison 1 time per day. - Prison cooldown resets at 6:30 am server time. - Prison closes in 5 min after last boss killed ( only when Prison is closed 2nd group can go in ). - Prison closes in 3 min if no one inside a Prison.
  11. Koll

    Behind the scene reveal

    Another function that new client have is: Sieges where solo players can participate. They can join Attackers/Defenders ( help specific clan ), be killed in PVP if in sieges zone and fight for part of currently accumulated taxes of that castle ( part of adena person get is based on his activity during sieges and only if his side got the castle ), also your name changes during it, so people don't know who was against them during sieges. Our current client doesn't support this. But, as always, I have to remind you that even if I think this function is cool and intersting it might/can be disabled, but it gives up options to use system, to not use system, to use parts of system in different way.
  12. Koll

    Behind the scene reveal

    #1 addressed in GDD #2 patch: https://l2classic.club/forum/topic/105364-classic-club-goddard-part-2-patch-notes/ About other functions: after tests by players/us, we will see which functions need to be removed and players feedback will play a role in it.
  13. For TI right now you buy Lvl 7 with ( Lvl 6 + Coins ) : Lvl 8 you will get for Bracelet Lvl 7 + x1 Bracelet of Duty Fragment ( can be traded ) + Coins. Or drop from Boss as Sealed ( can be traded before Unsealed ).
  14. Koll

    Behind the scene reveal

    Without changing to a new Client we are staying limited to current client functionality. No death logs, no built in game ranking system (which shows your progress + stats), easier class change, Crafting points that can be made in permanent event etc. More functions gives us more ways to add chars progression, game progression, new content. Exactly the same way we changed Clients from Classic 1.0, then to 1.5 Client and then to 2.0 Client. As you see in patch notes, we can add custom AI/Items/Skills/NPCs in current client, but we can't add new UI functions/new skills and items animations into it, as we have reached current Client limits, so it can be done only with a new client. We can not stop at one point. We need to progress, we need to evolve, we want to add more functionality and content for you, our players, so you have more stuff to do, or have some functions that will improve your quality of life. But again, it doesn't mean that all of this client functions will be added to our server ( they will be disabled ). For example our current client doesn't support this:
  15. Koll

    Behind the scene reveal

    Hello. We specificly have this text "Please, keep in mind, everything you see in screenshots above is not the final result and can be changed!" - which means that most likely we will test client as it is, but will disable functions which players/us don't like in this client. We disabled "Auto use Macro" in current client so we can disable skills auto use function in this client. For now it's important for us to test Client/Files and fix all issue before we start changing it to our needs. Keep in mind this is Classic 3.9 version files/client ( not Essence or Homunculus ).
  16. Bracelet lvl 7 + Coins + item from Dungeon.
  17. For TI currently max is 7, will be 8, yes.
  18. https://l2classic.club/forum/topic/105258-decision-on-olympiad/ Dear players! We have made a decision about the Olympiad. When making this decision, we also took into account the information received from you, namely: to go to the Olympiad with more than one character, there is a fear that it will be difficult to make all 30 matches in one day. We also understand that possible plans of Olympiad limitation to one day will force you to definitely put this time for the Olympiad. For these reasons, at the moment, the Olympiad will be returned to the conditions: - The Olympiad takes place on Friday and Saturday for 4 hours. - To launch the Olympiad, 20 people are needed. We will continue to look for options and ways to bring the Olympiad to better rules that will suit either everyone or the majority.
  19. Koll

    Decision on Olympiad

    Dear players! We have made a decision about the Olympiad. When making this decision, we also took into account the information received from you, namely: to go to the Olympiad with more than one character, there is a fear that it will be difficult to make all 30 matches in one day. We also understand that possible plans of Olympiad limitation to one day will force you to definitely put this time for the Olympiad. For these reasons, at the moment, the Olympiad will be returned to the conditions: - The Olympiad takes place on Friday and Saturday for 4 hours. - To launch the Olympiad, 20 people are needed. We will continue to look for options and ways to bring the Olympiad to better rules that will suit either everyone or the majority.
  20. Dear players. We would like to discuss the situation with the Olympiad on Dion and TI and further actions. Users reported a long search for matches and that it is necessary to log alt accounts. Further discussions and actions on the Olympiad included discussions of increasing the requirements for participation in order to filter out the alt accounts (unfortunately, most likely this will only help for a short time until the players level alts up). Or a check for HWID, so that only 1 character can be registered from one computer (the problem is that some players have more than one computer and this change will give them an advantage). Our further actions: 1) The current season will end with the settings set now. So that everyone has the same conditions and "someone made it, but I didn't" could not be used. 2) At the moment, for the next season we are discussing: - Return to the standard settings (until the conditions are created that satisfy both you and us). - Changing the number of days of the Olympiad (the Olympiad will be held only on Saturday). Given the fairly narrow framework, players will not be able to split into groups (currently, this is a group of those who go to the Olympiad on Friday and those who go to the Olympiad on Saturday). Saturday was chosen because the next day is Sunday (thereby we adapt to those who work on Saturday and those who may not have time to return from work on Friday). We welcome you to join the discussion and express your opinion.
  21. Gz ๐Ÿ™‚
  22. Hello. Delete all files except update, start updater. You are having some issue with lobby textures.
  23. Hello. Explain please what problem you have with it. As I see you are already 2nd class.
  24. Hello. We can't rely only on this vote, thats why we are collecting all of the feedback we are getting on forum/discord and sending everyone from Live chat to forum/discord in order to see more players discuss it and see their opinions.
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