1 positive is that mages can't solo/group AoE porta/krator's anymore, you didn't even explain how it would be a disadvantage to you and how can you seriously compare with official when they've left summoners and tanks in the dark (bring little or no use to parties). How is it a disadvantage to me? First of all ,in the update it is said that Cruma 2 mobs are agro - not Cruma 3, which makes me think it's a bug and it was not intended to be so. Secondly, there are only 3 zones that are good to AOE on 40+ - Cruma, Alligator Island and Ant Nest. Cruma is actually the worst of all 3 for exp. Now there are only 2, which makes it harder for people who do not have full party, to exp efficiently - Cruma was the one place to exp good 40+ in a few man party. Thirdly, clan level items - how do you imagine smaller clans to get enough items? You need 5k items for lvl 4 clan and 10k items for level 5 clan. Being able to AOE Cruma made them available to everyone. I am not a mage, i am a new player here and my clan is new also. These changes have completely destroyed this zone for us and have made it unusable. Who even levels there anymore? Tell my ex CP 67+ lvl archers on official how unfair it is to have AOE zones on server and how evil mages are leveling too fast. There are other zones for single players that are not efficient for mages to AOE and are heaven for archers, like FOM. San0/Koll plz answer to this post. It puts new players in disadvantage. We need proof of it. New players have new zones to exp, that old players doesn't have. So I don't think that they are in disadvantage.