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San0

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Everything posted by San0

  1. new banners are being released already. those were old ones. you should find something that resembles to this for now
  2. its for the monster that are listed on that location. so basicly if you want to know what mobs drop in breka stronghold you open the breka stronghold location on l2wiki and the monsters displayed on that location are the ones who drops herb. in the breka stronghold case this is the list.
  3. no, this sets will stay as they are, they provide you with D grade p def in trade for basicly 15 minutes of your time. They are not the best to use but they are free.
  4. up up for the things and the stuffs!!!
  5. San0

    14.10.2016

    - Fixed logout window info about exp gained during session.  - Fixed Exp gain on screen message.   - Fixed problm causing divine inspiration to not work as intended not increasing the number of buffs user could receive.     Mini-Update lowbie love instaled on live server   - Added Moon Knight Quest. - Added Herb of Progress. - Increased ADENA reward for some quests. - Increased level till which newbie shots can be used from 15 to 19. all info about update can be found here: http://l2classic.club/forum/index.php?/topic/12542-lowbie-love-mini-update-patch-notes/&page=1   Please make sure you update your client.  
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  6. ​thers an easy solution, WIPE ​we both know that not happening
  7. San0

    Fell Swoop

    i saw not long ago some post on 4game forum where some ppl, namely warlord and spoilers are facing similar problms, like when they use AOE skills (mass spoil, thunderstorm etc) they most often hit random amount of mobs. like you pull 15 mobs in a corner, use thurnder storm and you hit 10, next time without moving you use thunder strom and hit only like 7, and then on 3rd time you use same skill on same place with same amount of mobs you hit some other random amount of mobs.  he also had same problm with auto attacks, but he decided to focus more on the skill problm since skills are suposed to be 360 degrees and even that way it still hits random amount of targets. if you want i can get you the link for you to see the discussion maybe you can understand something more detailed from there.
  8. San0

    Fell Swoop

    yeah its same as some of mage aoe, mostly the one from spelsinger ice wall i think its called. since the range its so small, if mobs move a bit they are already "out of range"
  9. they do not stack so they will take 1 inventory slot per herb. and they disappear after 10 minutes if you dont use them so no one will be able to stock tons of them. we thought about they being use when pick but that way we wouldnt have a safe way to prevent the high levels from using them. This way we can be sure that ppl higher then level 40 is not gonna take advantage out of it.
  10. San0

    Fell Swoop

    yes there is  it goes from 14 - 18 to 20- 23 or something, tested this myself couple of days ago. i think it doesnt work on skills tho but its prolly one of the hardest things to test for sure.
  11. In order to make the mission for lowbies to catch up, or at least get to a more popular level, in a more accessible and not so long way we decided to implement some changes to some of the low level content, and also add a couple of new things that might help on this agonising journey. We also hope this will help new players not to shy away from the game just because its impossible hard and they think they will never reach lvl 40 + to be able to party up with other players. So on this small patch notes i will mention all the changes we made on this small update. - Minor changes to starting pack. - Some quests increased ADENA reward. - Herb of Progress. - Moon Knight Quest. 1 - Minor changes to starting pack. The starting pack it self its already a very good and strong help since most of the new players before the starting pack was implemented couldn't even dream of having their hands on a mid NG weapon while with the pack they get access to a TOP NG weapon. Altho the fact people could use the newbie shots only till lvl 15 made it so most of the newbie shots would go to waste, and players would have to use more of the normal shots on their hunting leading to a increased amount of adena wasted on shots or a increased amount of time wasted to make shot quests. There for the soulshot usage level for the newbie soulshots from the starting pack was increased till level 19. We believe this way players will use most of the newbie shots if not all of them and they will have less to worry about farming so much shot quests or invest so much of their precious adena on soulshots at this levels, being this way more capable of saving up for their next weapon. 2 - Some quests increased ADENA reward. The transition from the early low game for the early mid game was pointed out to us as being the hardest part in the game, for a player with a normal play time when they get to about level 30-35, the newbie weapon is prolly about to finish, and they gonna have a hard time. To make this problem not such a big one, we increased the adena rewards of some quests between lvls 20 - 40 so players can choose to make the quest while they level up and by doing so having a better economical life. The following quests ADENA reward was increased by about 5 times: Grim Collector Sense for Business Vanquish Remnants Hunt of the Black Lion Arrow Vengeance Leto Lizardmen Hunting Conquest of Alligator Island NOTE: Only ADENA reward was increased from this quests. In case any of this quests have other type of rewards, those ones stay with same reward as before. 3 - Herb of Progress. After studying all the ideas you guys sent me on pms about how to help the lowbies, (thank you for that btw <3), i grouped up all of them and created some kind of mash up. Lot of the ideas were very good, but they would jump a bit too much into the custom and they would require some time from manton and the scripters, time that we dont really want to take from them to not slow down 2.0 progress. So the main points on those ideas were basically giving the lowbies some exp bonus, not too strong, just enough to make them have a bit faster progress, that could not be easily abused, and that higher levels would have no way to exploit it somehow. After considering all of this and some of the ideas NCsoft came out for 2.0, the HERB OF PROGRESS idea showed up. - While hunting in some specific locations players will have a chance of receiving by drop a Herb of Progress. - This herb can be picked up and it will stay on your inventory for 10 minutes. If not used after 10 minutes herb will disappear. - To use this herb open your inventory and double click on it (or right click). - After consuming the herb, player will receive a 5 minute buff increasing the exp/sp gain by 20%. - Herb cannot be used if character is higher then level 40 (40 still can use it, but 41 and higher cant) - This herb drop can be obtained in the following locations: Ruins of Agony Ruins of Despair Abandoned Camp Partisans Hideaway Execution Grounds Cruma Marshlands Breka Stronghold Death Pass Wastelands Plains of Lizardmen NOTE: Most of this locations have also quests on which ADENA reward was increased so players can combo it up for a smother and a bit faster progress. 4 - Moon Knight Quest. We know this one might bring some discussion about the D grade market but this decision was taken after 2 weeks of analysing the market and seeing the fact that during this 2 weeks, the pieces of D grade armor on market were either not existent or over enchanted ones with prices that no lowbie/new comer will be able to afford. So... Moon Knight Quest was added giving the lowbies/new comers access to a set with D grade pdef stats. This set has no bonus at all besides the P def it gives, it cannot be traded or sold, and it cannot be enchanted. To be able to obtain this set you need to talk with Moon Knight Jones in Gludin Village and fulfil a number of small missions and favours for him and his friends. When all the jobs are done he will allow you to choose what kind of set you want to receive among Heavy, Light or Robe. This quest can be done by characters between level 25 and 40. Quest Walkthrough. HEAVY SET LIGHT SET ROBE SET NOTE: In order to have all this new items changes and addition available you will have to update your client after the 14.10.2016 maintenance. Best Regards. L2classic club team.
  12. lil slugger took a late summer vacations. try now.
  13. if your probelm still exists please contact koll on skype, he will help you with this Skype: koll.classic
  14. San0

    RMT

    banned
  15. San0

    donate

    Send me please on pm all emails from accounts u guys have blocked with the payment option u used. Gonna have a talk with those boys.  Spread the word around with ppl u know hving same problm.
  16. San0

    RMT

    ​ok lets ban proclaimer. no more bonus buff for anyone... and its all KOBE's FAULT!!!   motocat banned.
  17.   - Cat Eye 30 lvl RB is unkillable for his lvl with his heals. I tryed 6 times to kill it with good party and succeed only 1 time. And that time we had: WC lvl 60 for buffs and PP with Berserk2, half of party had C bows (Akat or Eminience), 2 shamans that was burning mana from healers by cooldown (without shamans i guess it still wouldnt be possible) 2 bows D overenchanted 8+, and Elemental Summoner on side that was giving us Mass cubics ......................and we was killing it 25-30 minutes.... So i want to ask you REALLY? RB LVL 30 really need to be so difficult? Thats how you meet new players on server, just saying. You can make it hard, or even very hard, but why its supposed to be unkillable..?   ​i tested this boss myself countless times and in none of them theres any heal + none of the minions even have healing skills acording to the scripters. can you please tell me the exact conditions on when this happen and if possible make a video next time you go to raid it?
  18. San0

    RMT

    both banned.
  19. first tries with 1 DEX... last tries with 99 DEX  
  20. ok. just becuz im a good boy and i dont like to leave ppl in doubts i went to dig deep on this reflect stuff. turns out we were both right (who would say?) reflect was changed back on the times where chars could go up to 100k HP to prevent reflect damage to be abused by naked chars in oly and on raids. so if you would be not wearing any armor reflect would readjust to that fact and not give back the amount of damage it should so those chars wouldnt kill ppl/bosses just by standing there. turns out ncsoft did changed it back to how it was before, and on classic even if you are naked the reflect still works fully meaning you reflect back the full % of the full damage you receive.   never the less. and lets think on how we have reflect working now, (if you are naked, without armor, reflect does not work on full force), unless you are trying to exploit on some boss or something, tell me one scenario where this would have any impact on the normal game play? its not like ppl would go naked for pvp so they can kill someone with reflect damage becuz they would just get one shot considering no one has 20k + HP, and if its to use this move better use some low grade set that gives at least running speed.
  21. yes it changes reflect  and i just explained you why it happens but you just dont want to understand. as i said, get some tests from official and maybe it will be clear for you after. if you get a different result on this tests from official i will waste more time on this.      
  22. you know, instead of complaining that everything is bugged without knowing how stuff works, you can allways ask some one from GK or other official server to do the same test with a naked char and tell me what results you got.   stuff works diferent in this new clients, welcome to new world.   same way that items do not give exact the ammount of p def it says on the item becuz it takes in the calculation also the empty slots of gear u have. if you are not enough informed about how stuff really works, i ask you please to not make us waste time with unfounded reports. as i said, ask ppl on GK to make same test and lemme know what results you got. and only then if the results are different, you can say something is bugged.
  23. San0

    Mages CON

    what he said its not only CON that decides how much HP a char has, you can manipulate the HP by adding or removing CON becuz its one of the factors. Tho chars by it self have different amount of HP/CP/MP and they also have different gains per levels
  24. ok now go and make the test with a char with cloths and jewels on where the formula of reflect will not count with the negative armor or m def. theres nothing wrong with reflect. just with your tests. if you use it on a naked char when it gets to the point the skill takes in consideration the defence of the equipment it gonna have a 0 with mean it gonna be multiplying something by 0 which on last time i checked math its = to 0. so the damage you gonna get out of the reflect is not the correct one and most likely it will be always same value becuz it cannot be calculated correctly.    there u go. chant of revenge, freezing skin, blazing skin, song of revenge. archer skills, mage skills.  
  25. after everything is properly transfered to new test server 2.0, ill make some testings there with koll, see how everything will go, try from diferent scenarios and builds and see what to do with it and leave a decision about it.
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