Reddish

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Posts posted by Reddish


  1. 1st. I was talking about summoners which apperently wear light, not robe. And gave example of summoner.

    2nd. I was talking about buffed characters and I see u are showing smth that is killed and ressed (ordinary that means max  beer buffs - no extra crit resist) and its a robe user, means for daggers lot more easier to get through.

    3rd. Lets not talk about specially ur superabilities on focusing with debuffs. U are not alone here
     

    image.png.071c91003157be18f5376093ea7b0795.png

    Assume no buffs at all - was killed twice before this.

    image.png.2c28784daf2757dc6176d28f868e8052.png

    Beer buffs (unfortunately only Devak may claim that, just cuz of my cam position I cannot be sure he was insta using it).

    image.png.9a3ab6e5f8981dc6ff78af1e7d6fe02d.png

    No DS only - wasnt killed before, got out of DS range.
     

    Now show ur dmg vs fullbuffed summoner in pvp and lets compare it?
    My was like 2k-3k (ofc I only count master, remembering summon gets 1/2) max when CC was triggered..But when no trigger and no double dmg, I got like 500-700 dmg.


  2. 31 minutes ago, Rizos said:

    What mama said, you must have 24 buf slots, u can have only 23 bufs + yellow fruit, if u get 24th buff u will lose mana gain

    You were right and wrong ...24 buff will drop out the.. Fruit:D
    image.png.556e8594cb1d2de67c92b81e9ec33e45.png
    same fight, I get PU and loose fruit in the same very moment, clearly can be seen in clip

    Anyway, it shouldnt work like this, smth is totally wrong


  3. 14 hours ago, Rizos said:

    6. red/yellow fruit - they take buf slot (you can have max 23 bufs when u have it activated even if u have 24 buf slots) - they shouldnt take bufslot, they are on "exp boost buf bar"

    Either I do not clearly understand the issue here, or you have wrong client, cuz as you can see here (screen taken on Monday) fruits come to extra bar, along with exp scrolls and fish:

    image.png.f94ae3ab75306c53b9cf4e5bdab5b21a.png
     


  4.  

    There are really few things humanity can't explain: the pain in the back, how the brain works and daggers..Daggers can be never explained. (c)
    There is no actual cap in dagger skill, you can improve yourself to infinity. (c) Jackals

     

    Intro.jpg.171aa3b8733be575f57fb37d397eef55.jpg

     

    This was inspired by some longsome digging, searching and asking for information from lots of ppl, different sources. Most of info provided is not originally found by me, but I will try to classify it.
    I hope this will help new players or old ones to consider whether to play dagger or not, and if yes, then which.

    First goes simple questions and answers:

    • Who hits harder, and what is the dmg difference between AW/TH/PW?

                                      DmgAWPWTH.thumb.jpg.d0de33e039d1802c31ee8c5c58c08f28.jpg  

                                        - Proof: https://4gameforum.com/threads/663187/

    • Who has higher skill land rate?

    Well, AW and PW can increase thir skill land rate by reaching lvl 78 and learning Focus Death skill0355.png  skill which gives 40% of land rate, while TH can only use Super Othell Rune - Mortal Strike image.png.6bca8508cab702e155c94bdb2c931e25.png which offers at its maximum of lvl 13 - 37%. Also DEX stat affects skills land rate :

     

    ChanceDmgSTrDex.thumb.jpg.42688b9b5e848480acac0d78e69d125f.jpg

     

    - Proof: https://4gameforum.com/threads/564968/

    Updated info for Zaken patch which includes Othel Rune test.

    You can see in 2nd table slighly better results for same DEX stats which means DEX gives more land rate for each stat unit :


    Update.jpg.3b3d8003eb7af8eba58b17bccfd41883.jpg

     

    - Proof: https://4gameforum.com/threads/652493/

    • Which chances have dagger throws?

    skill1630.png Throwing Blood Dagger works only for damaging or debuffing skills, probability around 30% - proof: https://4gameforum.com/threads/673189/ 

    skill10539.png Throw Dagger - just works

    skill1629.png Throw Dagger in Wrist has 25% chance if interrupting skill, but remember, random strikes hard: 

     

    • What is the chance for x2Backstab (double stab) and what affects it?

    It depends on the level of the skill, DEX and STR. For TH these nembers will be next.
    skill0030.png Backstab :

    lvl 3 - 5% base chance

    lvl 24 - 15% base chance

    lvl 34 - 18% base chance

    lvl 38 - ?


    Also it can be assumed, that 10 DEX gives roughly 4% double dmg chance.

    - Proof: https://4gameforum.com/threads/560661/

    Checked for AW, but should be same for others:  STR gives us 5% for every 5 STR units - proof: https://4gameforum.com/threads/667395/

    image.png.f0447e6402034747ffd80fe4e290de5e.png

    • What is chance to cancel enemy target using trick/switch skills?

    skill0012.png Switch and skill0011.png Trick base chance is 75- 80% for all daggers which is affected by lvl difference between enemy and a user, also having skill1035.png Mental buff on enemy lowers chance 3x of getting switched/tricked. Also having an epics which increase mental attacks will help you cancel targets. Funny fact: even lvl 1 trick/switch will work vs lvl 80 enemy, but with lower chance.
      - Proofs: https://4gameforum.com/threads/569187/ , https://4gameforum.com/threads/652176/ 

    • How come Death Whisper lvl3 buff gives less crit dmg for abilities as discribed? 

    skill1242.png Death Whisper gives 25% for dagger abilites - proof https://4gameforum.com/threads/605212/ 

    • Why Focus Death and Focus Power give less dmg increase for abilities? 

    This is how formulas (see more about formulas in Math) in la2 works, they give exactly 2 timess less for abilities, than for standart attacks : 45 and 30%. Bad news, ehh? But here are some good news: Counter Critical, Chant of Protection and Heavy Armor Mastery also give only half resist to critical dmg from abilities. 2nd part here will be fixed soon, rn all critical resist buffs give 2x more than they should.

    • What is "facestab" and is it possible? 

    Face stab is when you using an ability skill0030.png Backstab in enemy face, and due to imperfection of coordinates (which goes crazy when u use WASD for movement, cuz they have no "end" point) and "image" server calculates wrong numbers, which couses backstab to land in the enemy face. Funny fact proving it strikes in the face - it applies penalties from FD and FP. 
     - Proof https://4gameforum.com/threads/703484/ 

    • Math :

    Damage from abilites is calculated this way.
    There are also some "magic", (c) Rizos, numbers like 77, 0.666, 6, 0.2 and etc. They have no explanation, but russian community from ruofficials digged them out.

     

    77 * [(skillpower + patk * lvl_mod) * 0.666 * cdbonus * ss bonus + 6 * cd_patk + is_back * (skillpower + patk * ss bonus) * 0.2] / pdef * pvp_bonus * skill_Power_bonus * pvp_resist(core 3 -> 0,94) * weapon_resist(baium talik -> 0,95)

    is_back = 1 if from the back, otherwise 0.
    lvl_mod = (89+char_lvl)/100
    skillpower - skill power.
    ss bonus - nipple bonus = 2.0
    cd_patk - static increase to crit
    cdbonus -% increase to crit - cov 1,15, dw 1,35, focus power 1,3, focus death 1,45, focus death from front 0,85
    p.atk - character's
    attacks p.def - target def.
    ss_bonus = 2 x weapon shot bonus (weapon +16 -> 2,096)

    There are three PLUSES in equation, focus death 45% multiply only 1st part of equation
    So if u compare dmg with and w/o fd u will see smaller difference than 45%
    Same if u test dagger dmg with and without death whisper, you will see like 25% difference in final dmg instead of 35%
    To make calculations easier, we you can use excel.

     

    • Mystiries:

    Different races have different attribute bonuses, like Orc gets more p atk% with each STR than Elf, and etc. Really old info, easily checked, but I didnt bothered to do so.
    Attribute differences at every race can be seen here: http://www.lineage2media.com/Downloads/Lineage Ii - Prima Game Guide 2004.pdf 
    As this is rly old table, it has resist stun out of CON which is not actual anymore, and does not have vital point hit rate in DEX, but should. Anyway you can get the idea, stats are the same, but bonuses are not.

    PrimaGuide.thumb.jpg.cc919a8af5a458460433539171824d94.jpg

     

    Credits to: @Rizos,lovedrive,Jackals, @Cyane, @Poseidon

    I didnt knew where to post this topic, as we do not have special classes subforums, so if it fits better in some other place - please move.
     

    • Like 5
    • Thanks 4

  5. Cant agree about china, they were always a pain in the ass for us, especially 2xDA builds (which is f8cking cancer and much more better than any pala setups ever made cuz lack of fingers can be compensated with easy gameplay). Im not saying they fight good, i'm saying that chn are so stacked up we cant break through ;\

    P.S. BB is aint china, they are just br vs br


  6. 4 minutes ago, MoDoy said:

    that "less 1k difference" is actually 26% boost of HP, thats almost like having extra btb or vitality song

    And actually it is boosted by those buffs. What is 1k now is 5-6k full buffed.
    Our EE has full buffed like 8.5k HP vs 14k BD.
    Plus I doubt there is 1k difference. Depending on DYE builds which can be different for EE box or EE who plays live.


  7. You are supportive character with decent offtank abilities, u are not the tank. Same goes for any healer. Yes, they are hard to kill for melee, but there are tactics to counter high pdef. 
    Comparing light and hvy pdef by just defence stats isn't right. That's why there are additional modifiers like  godly crit dmg reduction for crappy evasion for light.
     


  8. 6 minutes ago, darksinger said:

    Dagger kill light and robe armor User... But normal all heavy armor User Tank it. Not normal a fighter with heavy armor have the p. Def of a mage with light

    You actually tank melee DD with ur physcal pdef, even when u are not buffed, what u want, to be more tanky and solotank Zaken?


  9. 42 minutes ago, darksinger said:

    Now lets check ur damage on some EE. Its not normal, or nerd to nerf a robe/light User or buff bard to balance. 

    But a same p. Def on light EE and heavy BD is not normal

    Pdef on EE/Bishop are reasonable cuz they do not have extra passive -35%crit dmg, that's why melee classes, not only daggers, can strike them down with proper crit dmg on physical skills.