Hello, I have some suggestions for the Club.
I have been playing Classic Club since its launch and have experienced all the ups and downs, and for many years the server always recovered and came back stronger.
However, I believe that for a few years now it has been in increasing decline and I believe that this decline is not due to a lack of updates but rather because the server is not able to keep up with the players.
In my opinion, the server should adapt to the current reality. Today, Lineage is played overwhelmingly by older players who started in their teens, and today we are old with families and jobs and we no longer have 24 hours a day to play. And where I want to go with this is that I realized that when the server gets close to its high level, players start to leave, not because the server is bad, but because it becomes very difficult.
The beginning of the server is always very good, because in the initial areas you don't need much to fight monsters and evolve, and you can often do it alone. Unlike at the higher levels, it becomes very difficult, requiring groups of people to evolve. Given this scenario, I have some observations:
1. You don't need many places to disperse high-level players. I believe that one or two locations are enough. You should adopt an increasing monster leveling system. For example, the GC could initially be a solo farming location (but with a reasonable exp drop so that solo players can farm in an exciting way). Gradually increase the level as you level up.
1.2. Rotate these high-level areas so that it doesn't become exhausting.
2. Release as many boxes as necessary for the player to play happily, adding premium.
3. I believe that updates are necessary, but keeping players is a priority. These mechanisms can make life easier for players without changing the essence of the game too much.
The beginning of the server was very exciting precisely for this reason. You didn't need a party or clan to have fun leveling up. I believe that the end game could be like that too.