-
Content Count
6423 -
Joined
-
Last visited
-
Days Won
142
Content Type
Profiles
Forums
Event Calendar
Everything posted by MoDoy
-
i highly doubt this has anything to do with 4 pillar or olympiad in general, its doable on every single wall/tree/rock, its just people have no need to go as close as possible at those so it almost never happens outside of olympiad also wth, you guys using wasd for this? @_@
-
and what abouuuuut just making in self buff how its supposed to be? official even without this was swarmed with mages because they are actually pretty good, just learn to assist for freaking sake, you are not supposed to yolo targets solo in 3 hits from 900 range. KoE was changed to help healers manage mana more, not make mages even stronger
-
yes, and it will continue like that, but that doesnt mean one day it cannot change, like it did in past, its not like 1 side is controllin them for whole time, but when balance of sides tips off, there are some fights for it and then there is some free farm for them now about lower level bosses, sorry, there wasnt pvp pre 70 since we got saviors update with third classes and people moved up from ABG/loa to toi, so i dont see it as negative that low lvl people can grow faster still as i said, if new stuff is implemented, it should be only farmable by grind on 1 spot, so people cannot separate and just farm it in alternate way, right now you need to farm only xp, so you can do it by grinding in GC or bosses, which was kinda dividing community
-
target has MJ armor which gives 50% resist, so you double the chance, which is 62.5%, so base landrate for quick spear is 125% on club (dont ask me why its not 130, i have no idea) stun blast has base land rate of 70% (target has no majestic)
-
if you compare bosses to clan arena, you are really far off, not saying bosses are good (was against that idea since start, coz then people just log for them instead of going to zone grind), but they are much much healthier than clan arena, trust me on this one. If something wants to be changed on bosses, it could be made that only like 2 days a week they spawn, not every single day
-
no. not nerf, but fix. just because they deal to me 400-600, doesnt mean they dont deal to my clan mate 1000-1200 damage, which they shouldnt, mages should focus to kill targets, not just go yolo solo kill people
-
because they do, on my M def they should hit like 30% less, if i get nuked by people for 600-800 right now, doesnt mean they nuke me hard, but they nuke me harder than they should that means i am able to tank them, but with what i have, i should tank them even better
-
dont worry, we have enough m def even without ogre, but this UE can help to not get bursted by other tyrants/PRs, generally i like gladi more than tyrant in archer party setup (pre-puri for example he can go in front and resist many debuffs coz of LH) and other stuff its just an idea, maybe it wouldnt work, but i am pretty sure it could work (in the end, tyrant or gladi is w/e which one you choose, but i dont think you could go wrong with it, which means gladi is not really that useless)
-
same like on skitty right now, would do same thing on gladiator, i know it cannot be the burst dps class we all know it was, thats why i would play it like support secondary DD in archer party - with LH + UE (UE being freaking nonsense, but w/e) + decent stats being frontline for archers, soaking damage, while i actively can hex (100% hex through puri + its stronger than ordinary hex, instead of 23% its 30-33%) because remember, PRs cannot go close to hex targets for themselves and even if, puri would stop them now i think those are good enough advantages for archer party to run gladi in setup, archers having permanently 30% hex on people if they can assist to gladiator or just generally having more targets with hex which they can fatal for that much more damage + getting focused instead of my archers + in case some bard gets too close to my backline archers and far from healer, gladi can still delete such guy as most of his skills ignore shield just because some class doesnt have potential to delete everything that moves in 2s doesnt mean its useless, it just means that maybe its suited for some other job and use its utilities
-
no, i quote myself to show you i was never "MoH is perfectly fine, keep on moving, dont check it coz it works perfectly like on official", i also wanted it to be checked, BUT PROPERLY, not by just random talks and videos on forum, even if videos on forum persuaded person who made cry topic about it, i still asked admins to check it and wasnt satisfied with "well, it looks +- similar to me", i never said it works exactly, i just said some people overexaggerate, so i dont want them to just "fix" it blindly, but rather check it properly as far as i know, he mentioned dagger getting 5k on full buffs (including pala buff, guess what, both daggers in pvp are in other party than what you showed, so yes, they had pala buff), which can go up to 15k when unbuffed, also dunno if he mentioned it here or just told me on discord in pm about damage to hero SK, that he makes 3-4k crits, HERO SK WITH PALA BUFF
-
no, that was all just assumptions (which happened to be somewhat okay?), with this kind of reports you can go straight into ass, i am not going retarded or anything try to read my comments in threads you nub this was after fakemama said that he concedes, MoH dmg is probably okay, bla bla bla, axzp replied "now spoiler kids are happy" and my reply to it? -> no, i am not happy with it, if there is something wrong, admins can go and do tests, i dont want them to nerf them according to some assumptions random ass guys post on forum ? who said i am happy? as i said, admins can still go and check it for themselves, only thing i want to achieve is make them study and test how it is on official and actually on our server without OP items and stuff i dont want them simply see on forum "FW hits for 4k to some random ass destro and on video EE hits just 1.5k to most stacked destro" while you dont even know conditions of both chars, because according to that, they could simply go and nerf skill by 75% power and say "well, we did it like you wanted" while its not even close how it should be, is it that much i ask for? you say it like i was all along against them checking anything, while in reality all i wanted was fair and square test from them with properly studying how the skill should work (for example like rizos showed on video - ~same power on nuke, ~same M atk, ~same target, nuke from 1 class = nuke from 2nd class) you see? can you read? am i supposed to record how i translate it to polish so you can understand it more? if something, i hate half assed reports and people demanding fix according to them you play your sorcerer for how long? and all this time you didnt notice you were hitting 20% more than you should? and you even demanded to keep kiss of eva for mages, coz poor mages are hitting too weak let me take care of your bleeding knee my little one
-
go reread what i was saying all this time, what i told to semen all this time, i told him and everyone several times, if there is something wrong with it, make proper tests and study how it works on official, not just listen to you "hurr durr here elders crit for 4.5k and on official for 1.5k" and admins would nerf it by 75% dmg, eventho its not correct cannot wait since mages will hit normally again, @Lafi once they fix nuke power on mages + remove kiss of eva from them, i actually think current summoner will hit considerably at this moment, its just seemed it nukes like nothing since everyone else was bugged around
-
i wasnt denying anything, if something, only thing i wanted was to make proper test also mages hitting like ~20% harder (necros 40%) seems to me much worse than MoH making ~40% more damage
-
wait a moment, you are using WRONG word, we wont NERF damage of nukers, we will FIX them if they are wrong, so dont be sad if mages get nerfed and PRs/daggers stay same, okay? and part of the FIX is removing kiss of eva from mages, deal with it denko dont worry, we will make proper tests, not "conspiracy theories" like you do from videos and make poopy ass comparisons
-
dude, i love it how you werent even there, have 0 idea and yet call people pizdabol, have you guys ever claimed something to back up your words? honestly, you always say how me and rizos are one big pizdabol, then some videos pops up, smh everyone shuts down and at very next moment people calling us pizdabol on very next thing, wake up please, if rizos said he deals that damage to chenhaonan party on tank buff, then they had tank buff, i have it on frapses how he said "they use tank buff", too bad i didnt rednder china people yet at that moment so i cannot add screen dont worry, we will double check even healers if we find out magical skill power is really rekt, so your mage wont get rekt solo, also we will insist to make kiss of eva self buff since tyrant might be getting huge nerf as well but its all fine coz you dont care about how much your mage will make, so i guess you are fine if we make it hit like on official
-
dunno about that, having puri 80% all the time on is very strong and barely anything can land (dont take me wrong, some debuffs still land, its just very small chance in case IC is not on you, which decreases debuff resistance by 25% i think? which is a lot) i am not against debuffs, i dont want classic to be pure burst damage chronicle, i want to see bishops actually using cleanse in normal way, not slack first 2.5 minutes and then they cannot do anything anyway, because their whole party got 4 debuffs each in 1s, back in the time, debuffs were still occasionally landing on pvp since start to end, but it was always like 1 debuff on like 2 people in party at time, so bishop could react to it properly, about this fiesta what we have here, nothing can save you, pretty much you either seal the deal in 2.5 minute or you can eat dust if enemies have more numbers just because you dont see it doesnt mean its not there ( i dont say it is there, but it could) - do you see salvation on this guy? right, you dont, yet he still has it like half of his party deal with it denko, mages are getting nerfed and you wont be able to stop it now that we know there is something wrong with @Rizos, the moment we log on test server and find out whats wrong, you just gotta pray it will take half year for admins to fix all that stuff
-
@[email protected] you are not wrong, but you are not right either, sure habber/silent hits for the damage they hit because its frapses from starts of servers usually where they got everything needed while ppl didnt catch up, i wouldnt say dagger is terrible on our server, the problem is everything else is way too good (because of bugs? looks like mages/tyrants indeed dont hit for normal damage as some people thought) imagine you play dagger, who cares if you can hit mage for 3k normal 6k crit, if you need get to him while he nukes you for 5k with paladin buff? if he is going to crit me for much less damage, then daggers can come in play however about mages you are totally wrong, as you said, saga/kolliapa are fully boosted, again nuking vs plebs, even if people on our server had as bad jewels/stats as heavens (which tbh i think they have seeind this 5 digit hits from cookiesmonster), it still doesnt justify why on video from our server necro hits for WAY more, even if people should have much better stats and honestly, idk, maybe you guys will disagree with this, but i would really think about reworking puri song in some way, maybe reduce % of debuff resistance to like 60% but make it reuse like 2.5 minutes (so duration == reuse), because right now its - fight for 2.5 minutes until puri is off and then bishop can **** himself, because i am not quite sure how is he supposed to deal with this fiesta, that way some debuffs will be still landing on people (dont forget IC debuff for example decreases debuff resistance even more, so even with puri on, you will be landing debuffs), but it wont be swarm of debuffs all at once which you cannot do anything about, even if you have full epics on people
-
oppa, looks like someone went "the nuts" here and started "the nerf train"?
-
for their defense both habber and silent had baium 3 on most of those clips, while there was no baium 3 on modoy back then
-
i see you edited post am i getting fed? coz i dont remember modoy getting feed since time Uin left, which is like decent 7 months ago?
-
people who play here long enough know i reported many things, including stuff which was pretty irrelevant to me (tbh, when i played SR it was so trash that nothing was actually relevant to it ), so yeah, it actually matters to me if such things gets fixed or not, no matter if i get profit from it or no (spoilers: i actually played destro last weekend, so if this patch was applied, i would be also nerfed) as you said, nothing will help me on my PW, it will stay bad no matter what, but if we know how stuff should work but it doesnt, then yeah, i would be happy if it was changed that way
-
wait a moment, so you want to tell me that magic damage was really broken whole this time when we cried sjeks party hitting for way too much, when on official you get 600 nukes from mages on BO+0 jewels? also what do you mean mages OP and every other fighter except tyrant sucks, i heard dagger is good, it can 1 shot people (:kappa:)
-
well, i still plan to make gladiator great again if our part ever goes archer setup (axzp sadly failed to bring light to this class)
-
? who said i am happy? as i said, admins can still go and check it for themselves, only thing i want to achieve is make them study and test how it is on official and actually on our server without OP items and stuff i dont want them simply see on forum "FW hits for 4k to some random ass destro and on video EE hits just 1.5k to most stacked destro" while you dont even know conditions of both chars, because according to that, they could simply go and nerf skill by 75% power and say "well, we did it like you wanted" while its not even close how it should be, is it that much i ask for? you say it like i was all along against them checking anything, while in reality all i wanted was fair and square test from them with properly studying how the skill should work (for example like rizos showed on video - ~same power on nuke, ~same M atk, ~same target, nuke from 1 class = nuke from 2nd class) what about you add there little side note to make it self buff as well? considering how it is scaling with power, dont you think mages are OP, like what i say for eternity?
-
you can still bump this thread for daily awareness for admins https://l2classic.club/forum/topic/23660-official-destroyers-roar-qq-thread/#comments