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Everything posted by MoDoy
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first of all, all these words you are going to read are comming from someone who was never in his life leading clan, but mostly CP (and even that wasnt for long time, failed to gather enough people on official to have good activity on daily basis, so in the end it was destined to fail), but this is comming from someone who played in such clan when i was starting on this server like 4 years ago, and in my opinion it worked very well. sooo, what ordi said goes mostly for higher end clans with better organization which go with current CP system. If you dont aim to be on top but rather have fun with people while still getting things done, i would suggest to go more for interlude clan system (which is something like people grouped with similar hours in which they can play and they make parties depending on who is online, doesnt require mandatory daily login, etc.) Which includes: 1. What clan rules, requirements you have implemented; Clan rules depends on you. Some clan have for example only english in clan/ally chat, some peopel are oriented for certain country and are not international (you can still invite people from other countries, but they shouldnt complain if people speak in different language than english) Other rule was for example that every 1-2 weeks, every clan member had to put into clan warehouse certain amount of adena, as clan tax, be it for clan hall auction bid to get CH(for you it can be provisional one), or to maintain clan hall fees, it could be used to buy PoB to increase clan level so in future you can buy more skills/make alliance, it could be used for groceries for your clan members (e.g. spirit ore for EEs/WCs), it could be used to gear up people from clan (help with some basic equipment from start, later on giving helping hand in whatever people wants to make, for example if someone decides he wants to make toi6 on DD, you could help him with some amount of money like 10% if he is active on clan activities like RBs farming at 21:00, some olympiad, AoE farming, etc. etc.) amount of tax money per 1-2 weeks can be decided by leader depending on levels of clan members and how much they could survive and supply clan 2. Have you set certain roles, responsibilities and which; yes, there were several people in charge, one person for example managed clan adena, one person was in charge of making parties/deciding when that they the evening will be spent, like for example today we go spoil this and this, tomorrow we go farm ABG AoE, next day we go LoA, etc., usually these rules will be made on the way to go when you notice some actions need to be lead by someone, usually someone will pop who will do it without knowing at start and usually takes that role if fulfilling role takes extra amount of time, it can be rewarded by clan by some amount (for example if someone camps raid bosses so your clan can get them, he can get certain amount of drop from it and rest will be split) 3. What is your clan warehouse management - do you ask clan members to lodge materials, recipes, unused gear and other misc items to clan warehouse; this is totally up to you what you decide, you can check how much adena you farm in evening and then decide that 50% of adena will go to CWH to help gear up people, or you let party being random loot and whoever gets what drop keeps it, you can make finders keepers during farming and after farm whoever was there will be split exactly between amount of people who were farming. You can decide if clan spoiler must give certain amount of spoil or simply eventho he is spoiler, he is part of clan, he still gets xp/drops same like everyone else so his helping part for clan can be that spoiler items from clan activities will go to CWH to help people gear up (its something like clan helps him lvl up and take to party eventho its not best DD, but on the other hand clan will get extra money from taking him, so in the end both are happy) 4. How do you gear up people - do you craft gear, usables if members provide recipes, materials, or expect people to gear up themselves; most of the stuff was said in previous points, you can use tax money that people give to cwh every 1-2 weeks, you can go and dedicate some evening to spoil certain items, like BO jewels recipes and parts and after that you can craft it for whole clan, or decide what equip you go for next (for example you decide you want to make +6 set on your clan EE so he gets better mana management, so you focus with clan on achieving that) 5. How do you structure clan in terms of what classes to invite to clan; honestly, in clan system, you dont really ask for certain classes, but you want to have several bards, several buffers like WC/PP, some healers SE/EE/BP, etc. you dont need perfect setup, you just need good enough setup, most important is that you guys can play with each other just fine and want to play together, there are classes which are important, but generally you shouldnt care much if you invite EE or SE in such clan system, you dont care if you get WC or PP, general idea is to have good people on certain roles (damage dealers, bards, tanks, healers, buffers) 6. How do you manage your clan CP groups; i dont suggest going this way, you could read up more, we were running back in the time mixed parties like necro+archer+tyrant+tank and we were doing just fine, if you go CP way, every party will be missing a lot of people in my opinion and its just not worth it 7. What is the process of clan recruiting - what questions do you ask before recruiting, what requirements do you set; first of all, you want to ask when they can play, its pointless to recruit people who plays in totally differen hour range than rest of clan so they cannot help in clan activities. second of all you go classic like what class they play, why they want to join, where they are from, if they speak english (if required), you tell them rules and ask them if they are fine with them, etc. etc., you can give people some trial time week or 2 and see for yourself how active they are, how they are helping clan, whats their personality or how they suit to other clan members (for example if older clan members wont want to play with him, then nothing you can do about it) 8. How do you settle clan member quarrels; by clan rules, you check who is the one in fault, if you dont have rules about it, clan leader decides the punishment, if apologizing is enough or the other guy needs to do something extra (e.g. if one clan member borrows some item and drops it, its up to clan if it was players fault or not, either clan can relpace it or the player needs to replace it, if the guy refuses to replace it, then you give punishment/ kick him, idk, its really up to you) for example we had some arguments about buying clan hall crystals/bsoes, they have static respawn time so people took timer and were just buying them non stop on spawn, so others couldnt buy them even if they wanted. Once clan leader got info about this, he warned people about it, made a rule they need to notify on clan discord about timer for those items when he bought them and if he found out some people still abused it, he gave punishment that he took away buy privileges for 1-2 weeks, if repeated, the time prolonged. 9. Do you organize any clan special events; "special events", you can organize some special events to keep morale up. For example we hosted CP event (but can be even clan event) that once every 1-2 weeks, when we dropped some full weapon, we went to some place (we called it CP island :d) and enchanted that item (enchaqtns bought from cp adena) - system was very easy, you made party with random loot, dropped weapon and picked up, whoever got it had to make +1 enchant on the weapon, if succeeded, you dropped and picked again and next guy enchants. Goal is to get weapon to +7, at that point you stop and sell it and you put it as clan adena to again maybe make some equip for clan members. The moment someone broke weapon, he gets some funny punishment (for example we had that the guy had to be main assist in PVE for 1 week, coz nobody wanted to be that guy and we needed to assist because of hex/debuffs on mobs :D ), certainly i can say that these kind of small events can boost morale of guys playing together, you know, that smirk you get when someone breaks weapon and needs to be MA for 1 week so you can tease him a bit, priceless, and even if you succeed in making the weapon, its nice money obviously, rules or event type of event can be different, you can hold some days like 2vs2 tournament in coliseum with your clan or something like this ^_^ for sure i recommend it for having healthier attitude in clan 10. Do you use social media, websites, clan forums, communication apps such as TeamSpeak, Discord; social medium is a must, right now i would suggest TS for voice communication (which is also a must in my opinion, should be part of interview if guy can speak during play time or not) and discord as written medium. if you dont have TS, you can use discord even for voip, i dont see big difference, making discord server is free. you can have there several channels which can be helpful for clan, as said for example CH timers for consumables, activity channel where people can write if they cannot log some day so you know in advance what activity you will have that day, if you kill some bosses you can write there time of death of boss, so other people can know when it starts spawning next time and maybe camp it, you can have general channel where people just talk with each other, trashtalk, you know, normal stuff during the day when you cannot play but still keep in touch, one channel which will have clan rules written, some media channel where people can share some frapses from farm/pvp with others, maybe meme channel, you know just to keep discord active ;) 11. And last but not least - what qualities of clan leader should clan leader have? he should stand behind his words, but he should also listen and consider to his people, for sure clan leader must be very active, coz dont expect people will do something without someone leading, people usually just want to log and play, they dont want to think much and look for people, so setting up shops with clan items for sale, managing clan warehouse, making raid boss/farm parties will be for start leaders job, but as explained above, you can assign certain people to manage different stuff, so you split workload a bit around ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ all this consider when you play clan system and NOT CP system, just in CP system you count whole CP as clan, clan as alliance and alliance as even bigger alliance :D you wont ever reach end game top pvp with this kind of system, but is good enough to enjoy game and have pvps with other clans with similar system on your powerlevel (not everybody aims to be the very best). eventually if you and your clan feels like that, you could switch to CP system, you will know if the time is right, usually after you get good enough core people, they will start subtly group everyday with very similar setup, which starts to smell towards CP system rather than clan system, but once again, if it is required, you will see it in time, so dont worry about this just yet.
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y, the video i sent was to fulfill your "impossible" request, thanks god you didnt link the other video i posted like 15 mins after that since you apparently needed to add 1 more requirement "zaken patch" into your request ^_^ and exactly, we know what proofs i am giving, thats why even randoms flame you above how your words are empty while me and rizos are correct 90% of the time :d ps: yeah, this totally looks like "i am fine with mage fix, its okay boiz" :p
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yes it does, it gives 50% boost to see "resisted" on magical nukes (when you resist nuke, it deals 50% damage)
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who knows, maybe they will take baium from you next time :d
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but then wild koreans appeared. Must suck for china to pay all the taxes to koreans huh? :d
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maybe not everyone is aiming to just mindlessly level up and pvp, i never tried it myself, but maybe this kind of extra slow pace L2, when you can read quests and kinda "role-play" (a.k.a. you go save village by killing wolves and bringing back their manes) while listening to battle/village music has something to it ;)
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wait, what the hell, there are non-Europeans playing on this European server? fix this sh1t san0
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What about doing something about gold seller pming you??
MoDoy replied to Armagheton's topic in General Discussion
i hope this is sarcasm :d -
we are playing mage party, so we would get affected by removal of kiss of eva as well. second of all, people dont agree with it because most of people play mages and you can just look at yipman standpoint, he shouts the loudest when we are nerfing other classes but when we want to touch mages, he goes "oh, okay, but then nerf this this and this on other classes as well!", eventho we are just fixing something they had extra and not nerfing. Guess who cried about summoners? you are correct, thsoe people who didnt have summoners and were being dominated by them, now they wont try to scream to nerf themselves if they play mages, right? as for raidbosses, sorry to tell you, while watching san0s stream i realized it has 0 impact what class and weapon you have since lvl 25, he was doing 20 dmg with no grade dagger to boss and people still took him to party because bosses were being killed from like 30 people even on 30 lvl and after 40 when you join train bosses, once again, doesnt matter what class you are and you will get into party. also dont forget mages have AoE tool to compensate their inability to single nuke mana efficiently that most of other fighter classes dont have, so this kiss of eva is just pure excuse for people who are lazy to actually do something and want freebie boost.
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have you ever pvped with end game mages? no, they are not okay, why do you think most of people played mages on official, without kiss of eva being on mages? you got it right, because they are actually strong. And you know by how much they were stronger? that they had to introduce blessed soulshots, which gave +15% dmg boost for physical attacks. and guess what, people still played mages after that mostly. once again, kiss of eva breaks the game and it shouldnt exist, this is not supposed to be linemage2 and i hope once every broken skill me and @Rizos reported gets fixed, they will change this stupid kiss of eva to be self buff, until then fine, enjoy it coz mages got fixed before every other class (and by every other i literally mean every after deep tests)
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seems like most magical skills got fixed, still waiting to make kiss of eva self buff, as the pure 10% power boost and 10% clarity rekts the balance and makes no sense to have it on mages, make EEs great again
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san0 plays it 😏
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good still waiting for kiss of eva to be self buff, not only 10% pure damage boost for free is unfair, but it also makes less punishing for parties without rechargers, coz they can withstand much more with 10% clarity effect from it, it totally unbalances whole gameplay san0
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yeah, thats why server is full of archers 1 shotting those mages :d feel free to play archers and show us how its 1 shotting mages and how they dont need to assist in pvp, i bet you will be very successful, how come nobody did this before
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we fought vs ordi yday, sorry to burst your bubble, but if they dont assist, its not so easy to kill people even with PRs (sure, in mass pvp sometimes you happen to get lowered HP and you fatal someone who has 50-60% HP at that time and you kill him, but that goes same if you land vortex+buster on mage, but generally archers dont work that way )
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the smell of era where clicking F1 wont be enough to smash everything and when assist is actually needed in parties to do something when you want to kill people because your damage is not overboosted to heaven it smells najs
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there is difference between "reflect being strong" and "reflect being bugged", for mages its first one, for PRs its second one
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imagine thinking elders hitting like trucks was main problem for many people and was considered as urgent top kek matter meanwhile nukers/tyrants hitting 30% more with their main skill was "i think damage is normal" @iOrdinator i dont think archers will need any boost after all this fixes will be implemented tbh
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no need to bump it :d soon
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have you ever played vs end game mages? coz i am prettyyyy sureeee mages with decent equip were deleting people even before patch, where they had no KoE at their side (why do you think whole enemy side always played mages? ofc because they were sooo bad) sorry, but all this bugged power of nuke on mages and KoE is one big joke, they will be strong even after those changes, especially if raging force will face fix as well and people who play tyrant like archer just holding F1 will be hard punished
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yes, it happened on official as well from time to time, same thing like missing 120 counter (you get straight message for 60 instead of getting 120 before) also there was one more on official, sometimes olympiad NPC didnt spawn in cages, so some matches were self buff matches on official
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idk, i was just wondering coz many times i stuck when i use W to move close to pillar thats why if needed i just bug it with normal mouse click movement, to better not risk anything
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4 sepulchers is instance and i think it will be implemented (not soon, probably like 5 years :d but it will)
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idk what is tomb of ancient pirates, but pretty sure this is how it will look like implementation of stuff on our server from list you posted