MoDoy

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Everything posted by MoDoy

  1. MoDoy

    RIP CEPELEROS

    maybe next cp with fishfooood character will succeed
  2. MoDoy

    RIP CEPELEROS

    so u guys quitting?
  3. you can check this topic, i personally didnt really read it, but there u might get at least some idea about whats worth to spoil or maybe some good spots, welcome and enjoy server
  4. ​all of you guys are viewing reports from wrong point of side, if something, there is not going to be any boosting, but fixing if its showed it doesnt work like on official
  5. ​The point is thats why i dont ask to make something like that video, because it takes time and preparation. And for tournament in coliseum it takes only "close and open gates" And thats it. Everything else can be done by players. Actually i can make most of thing with registration and so on. Just need to think what u guys think. If there will be a lot of people who want it, we can even do it on our own, withouth GM ​sure, i just pointed out what could be done in order to massively advertise the server, because eventho its much preparations and things around it, it will also take time to organize things and the event itself will take much time, i cannot imagine how many ppl would start to think to come play here after watching event on such a big scale
  6. ​its Ribos, dude, nobody gives a sh1t about u, stop boosting your ego
  7. i believe once 2.0 is set up and everything, community could work something out with admins to have this kind of event (maybe on bigger scale even, with some good rewards) on test server like Gran Kain did, same lvls, same equip grade conditions it could be officially streamed (by admins, and players), maybe some admin together with some pick from community could even do the commentary on stream (which would add pace to fight i think, that would attract more people), depending how long the stream would last, maybe some small (like some amount of CoLs every hour to one of the ppl who is watching the stream) yep, i think it could be blast, but i dont think its possible to do in soon future ebcause of 2.0 update, but would definitely like something like that
  8. MoDoy

    That dude who sketched..

    fun fact, lin wasted like 1101 adena, coz sending mail itself with 1 item costs 1100 adenas. thats not how you should work with money lin, u will go bankrupt
  9. MoDoy

    OOC CP #2

    ​I want 1v1. Except this all I can say here, it won't be the same stuff we talk in forum. It was funny how many friendly fires we had and I guess enemies had too Cmotah hurted hard AwakenDemon Nice video, I like watching archer-video ​does all PRs need to show dominance over their ally? (like rizos, making more dmg on ally with friendly fire than on enemies ) its obvious why wickedsick lost all of those fights, i wasnt present in any of those except the DV fiasco (which u cannot deny your numbers were outstanding just from video ) ​are u still trying to pretend hard its my second account? sigh ...
  10. ​positioning, maybe, block chance, for sure not, eventho there is material to work with from off test, that would take insane amount of time to test it all, so i doubt staff would actually test something like this (or at least not at scale i or u would imagine)
  11. ​well, if it was with deadly, there could be that texture bug where u see it from back, but your character somehow gets in front of it and it could block deadly, however backstab either lands which means it was from back, so only tanks should be able to block it, or it failed and dealt 0 dmg because it was from front (ps: i still think block rate vs blows works kinda weird, but i guess daggers will get some major rework once 2.0 preparations are over) ​Its not texture bug, he was dashing to sws from behind. And his backstab failed. And its not the first time when happens to people with shield ​failed to land, or got blocked? because if it was from behind and got blocked then there's something wrong with block chance, since only TK and SK have aegis: https://l2wiki.com/classic/Aegis ​i think he just mistyped words, he meant blocked as mentioned in first post of this topic i believe
  12. ​well, if it was with deadly, there could be that texture bug where u see it from back, but your character somehow gets in front of it and it could block deadly, however backstab either lands which means it was from back, so only tanks should be able to block it, or it failed and dealt 0 dmg because it was from front (ps: i still think block rate vs blows works kinda weird, but i guess daggers will get some major rework once 2.0 preparations are over) ​Its not texture bug, he was dashing to sws from behind. And his backstab failed. And its not the first time when happens to people with shield ​yeah, if it happened more than once it probably isnt, but with the melee hitting running target mechanics, where u need to run a bit in front of enemy to be able to use skill or auto attack (other way your character will do some weird movement and u lose some range again w/o using any skill), its possible, but probably not plausible
  13. most of the things in l2 are just korean random, i wouldnt really try to find out mechanics behind this game i know u said there might be different mechanics except what u explained benicepls, but some flaws with reducing aggression over time i could see is when u use 1 aggression and leave it like that, then at some point it will drop to 0 and boss should stop attacking, or even if not, then lvl 1 character with any dmg give to RB after that should get the aggression from the boss, which wouldnt happen also i remember at lower levels it wasnt always good to just spam aggression, but sometimes wait with it when for example minion started to go for another target, if u perma aggroed, u would lose the minion either way, however if u waited for him to change target and after aggro, it always came back to u immediately
  14. ​dont say actual numbers if we didnt really count it we tested deadly blow land rate, not block rate
  15. ​well, if it was with deadly, there could be that texture bug where u see it from back, but your character somehow gets in front of it and it could block deadly, however backstab either lands which means it was from back, so only tanks should be able to block it, or it failed and dealt 0 dmg because it was from front (ps: i still think block rate vs blows works kinda weird, but i guess daggers will get some major rework once 2.0 preparations are over)
  16. i guess everything was explained here, maybe i would just add the official test if u are interested in some numbers how dex/str affects double backstab https://4gameforum.com/threads/560661/
  17. by testing u mean those 6 fears u made to me on karik bridge? yes, it was 50/50, yet next day TheLord pmed me he teste necros fear even when he had core lvl 3, and he said he landed 8/10, which isnt even close to be proper test, unless u make like 30 repetitions, its not even worth to make any conclusions ​no comment to dodging second part of it, i wanted u to explain me up to what u based your "this way it should work, 90% base land rate" when on lower lvl character it has 70% chance, but w/e ​pls, show me topic where i was biased on SR gameplay? coz i dont remember anything, if something, i was changing other classes which were BUGGED, sorry for reporting something which doesnt work correctly, as i said, any1 who feels like SR is not working correctly come report it, i will gladly take the nerf (or boost?) too bad i didnt record that frapses with TS sound of that fight with destro, at least it would show real liar in the topic ​Rizos is in the topic and i guess ur both on steamspeak ask hm if i ever blamed u for not stunning that destro ROFL. I got annoyed because i was complaining about my fear not working and you were spamming shit like "rip necro", since your 12 and don't know when to shut up when people aren't in the mood to take a joke. Edit: also even the bolded part says in general, but you specifically take it personally for no reason? ​if it says in general, it also applies to me, u were flaming me how i cried about fixing FC, yet not complaining about VR not working correctly yes, i consider myself as one of those guys who cried the most about fixing FC, yet i dont see i am playing PR or that i am planning to reroll to it, i am planning to reroll to dagger, yet u saw me reporting they have double the land rate as they should, so dont tell everybody is biased, coz i am actually trying to look objectively on reports
  18. i never said it has 90% land rate, i asked u if 90% land rate on necros fear would be balanced for you, yet YOU said yourself it should be 90%, and i explained u why it cannot be 90% by testing u mean those 6 fears u made to me on karik bridge? yes, it was 50/50, yet next day TheLord pmed me he teste necros fear even when he had core lvl 3, and he said he landed 8/10, which isnt even close to be proper test, unless u make like 30 repetitions, its not even worth to make any conclusions ​no comment to dodging second part of it, i wanted u to explain me up to what u based your "this way it should work, 90% base land rate" when on lower lvl character it has 70% chance, but w/e ​I spoke with sano and i told him either let affected chars ( necros ) since ( OL can class change to w/e they want anyway ) let us class change to w/e we want or ill cry as much as you guys did for fatal counter. Also from now on im not buying COLs, not worth to support this shitty as server where people pretend and cry about sticking to official server only if it suits them. But when stuff like VR is custom changed they completely ignore it because it doensn't affect them as much. btw modoy i've cleaned my pk's just for u <3 ​I wanted to fix vr u can search in my posts, i made even thread bout it to balance reflect - bring back old vr or smth like that. So ur wrong again. Also modoy reported bugs like sleep trick swicth as too low land rate bug while it affect his sr game play into bad way. So i guess ur wrong again ​It wasn't targeted towards you , since i don't remember and haven't researched your position on VR. It was general statement about how people cry for sticking to offical only if it benefits them, since everyone is biased towards the class they play( yes including myself) ​pls, show me topic where i was biased on SR gameplay? coz i dont remember anything, if something, i was changing other classes which were BUGGED, sorry for reporting something which doesnt work correctly, as i said, any1 who feels like SR is not working correctly come report it, i will gladly take the nerf (or boost?) too bad i didnt record that frapses with TS sound of that fight with destro, at least it would show real liar in the topic
  19. ​I spoke with sano and i told him either let affected chars ( necros ) since ( OL can class change to w/e they want anyway ) let us class change to w/e we want or ill cry as much as you guys did for fatal counter. Also from now on im not buying COLs, not worth to support this shitty as server where people pretend and cry about sticking to official server only if it suits them. But when stuff like VR is custom changed they completely ignore it because it doensn't affect them as much. btw modoy i've cleaned my pk's just for u <3 ​why should he made exception for necromancers? u can cry as much as u want, check how long we cried with hands full of proofs how it works on official, yet it remained same for half year u said making FC like on offi is unbalanced, yet having necro with 90% fear land rate is balanced for u i guess (because u play that class ofc), laughing after each pvp how u feared/silenced 6 ppl in a row on first try, ok, cool sh1tty server? because they are trying to change bugged things? i am pretty sure if u come with some normal proof that necros fear should work different, they will try to fix it immediately, not just your assumptions ​show me a necro test or a give me necro lvl 40+ on official to test than instead being a child. ​so u are changing topic again? why dont u try to tell me my proof is wrong? how can u possibly have 70% land rate chance on debuff on character 5 lvls lower than u BUT 90% on character of same lvl? i guess thats your logic, however its pretty illogical for me PS: good that you cleaned your pks, coz today u cried like little sh1t when u died from destro when u had karm and blamed me i didnt stun him, pathetic
  20. so u gonna post that picture of DAs horror land rate and will fully ignore my argument towards why necros fear cannot have more than 70% base land rate?
  21. ​First of all necro has 2400 base hp with BOTB 3200. not 4-5k. Second of all are you seriously trying to make the point that the game should be balanced around having castle CP? If you are , I am done, since you a complete hypocrite and last but not least in importance necro is the tankiest caster. What about others? Also why don't you stick to a point instead of derailing anything im trying to say in another direction so it better fits the point you are trying to argue. ​i gave u example of not having castle CP bonus, also i said 4-5k CP+HP pool, which by your counting 1271 CP + 3200 HP = 4471 HP+CP pool, so i was correct its funny that u try to avoid using necro as example because its tankiest, then lets use also another archer and dmg it makes, or? FC is op in solo gangs, not in mass pvps or biggers cale pvp (even in 18vs18 its not so good anymore) ​Nope , you are using necro as an example because its the only caster that can survive a 5k FC. Get real. Keep derailing the topic please. Oh and btw according to this thread: https://4gameforum.com/threads/558860/ and the hotfix here https://4gameforum.com/threads/558590/#post-8169848 The base land rate should be 90% w/o MS , after the hotfixc that was applied there and was applied here today. The land rate with mental shield should be 40% and currently its 20%. The land rate w/o MS atm is under 50%. So at the moment it's: 40-50% w/o MS base land rate 20-25% with MS The way it should work is 90% base land rate 40% with MS lvl 4. What the hotfix is convert the mental shield to an additive bonus instead of multiplicative. P.S Modoy get a clue. ​enlight me where in those 2 posts u can see necros fear? because DAs fear has much bigger base land rate than necros https://4gameforum.com/threads/601448/ here u can see necros fear is 71.5% on 5 lvls lower target, and u want to persuade me necros fear base land rate is 90% on same lvl? pls, go study a bit more, because u are clueless, once again i am not saying necros fear works right atm, however after how u act i dont feel obligated to help u find proof for it, and will do max effort to prove u wrong everytime
  22. to BlackJack, last time i checked u had castle CP bonus, but if u dont want to count that, lets see, u still would have like 4-5k cp+hp pool on necro, so for that PR needs to generate 9-10k dmg, for that he needs to be at very low HP (lets say 700 HP), and that leaves him with like 1900 HP+CP pool, and i am pretty sure necro can do that dmg in 2 shots (or even 1 shot with crit, which is not rarity at all) ​First of all necro has 2400 base hp with BOTB 3200. not 4-5k. Second of all are you seriously trying to make the point that the game should be balanced around having castle CP? If you are , I am done, since you a complete hypocrite and last but not least in importance necro is the tankiest caster. What about others? Also why don't you stick to a point instead of derailing anything im trying to say in another direction so it better fits the point you are trying to argue. ​i gave u example of not having castle CP bonus, also i said 4-5k CP+HP pool, which by your counting 1271 CP + 3200 HP = 4471 HP+CP pool, so i was correct its funny that u try to avoid using necro as example because its tankiest, then lets use also another archer and dmg it makes, or? FC is op in solo gangs, not in mass pvps or biggers cale pvp (even in 18vs18 its not so good anymore) also in previous post i told u i pvped vs ROK sps and even 10 500 dmg wasnt enough to kill him (next crit double shot killed him), so even FC on very low HP wouldnt kill him, because it makes 9-10k
  23. ​u are wrong, FC has never worked like on official here, it was totally broken (literally like 100 dmg) when it was changed to the state as it was like 1 week ago (50% dmg and like 20% chance to crit), so unless some ppl checked some videos, they wouldnt even know how it works however ofc it looks insane when u check some morrow/exaltme/thanatos frapses, but now consider i had to generate 10 500 dmg with my SR to some ROK sps, AND even then he didnt die (had to do 1 more double shot for 3k crit), and now imagine necro with that kind of stats, u need to do double of that (coz of TPs), yep, it was pretty impossible to kill it before with archers, coz they had absolutely 0 burst dmg, when i checked some of my frapses, awakendemon double shot took 1/4 of our necros CP, tell me how exactly are u suppose to kill that? to BlackJack, last time i checked u had castle CP bonus, but if u dont want to count that, lets see, u still would have like 4-5k cp+hp pool on necro, so for that PR needs to generate 9-10k dmg, for that he needs to be at very low HP (lets say 700 HP), and that leaves him with like 1900 HP+CP pool, and i am pretty sure necro can do that dmg in 2 shots (or even 1 shot with crit, which is not rarity at all)
  24. ​ I coudln't care less if its bugged or not , i created my char under the understanding that debuffs actually play a role on this server and it's not a mindless damage spam fest in pvp. When debuffs work 20% of the time, according to my tests, debuffs become pointless in most pvp scenarios and it's better to just spam damage. Making the game much less skillful and a dull boring test. I told you and even argued with you on TS that it's a joke to follow some official stuff, especially if they are completely broken as 5k fatal counters on robe users when the archer is on full hp. By the way this server hasn't followed official stuff since it's release to this day. Do you see any EWC's in shop? Cuze i dont. WHY? because it makes the game better. If they release spammable cp pots in official for 5k cp w/o CD would you want it to be implemented here just because? Also it's not my fucking job and neither is your to balance the game for the admins. ​exactly, its not our job, its neither your job, its ncsoft job, so find that fear works different on official, make report and balance it also this 5k dmg to robes = 2.5k dmg to necromancer, which is roughly +- half of your cp, too OP i guess i am not saying necro fear works like on official now, but should be showed in what way its bugged to fix it
  25. so some tests were made (every 2 characters were apart of max 2 lvls) horror vs mental = ~56% (which is really close to official test) WC fear vs no mental = ~50% land rate WC fear vs mental = ~28% land rate WC sleep vs no mental = ~90% land rate WC sleep vs mental = ~20% land rate trick vs mental = ~16% land rate switch vs no mental = ~80% land rate switch vs mental = ~25% land rate these are just orientation numbers, we tested properly just horror (was main concern for this change) with 100 repetitions, others were either 30 or 50 (and we didnt continue when we saw its no point to test trick/switch vs mental more with that land rate) so looks like the mental shield is working fine for fears, however its kinda broken for others one? (wanted to test root from SE on mental, but thats pain in the ass coz u cannot root lock someone, so u have to wait 30 sec after each root ;x) PS: (also some ppl were asking about RESIST SHOCK, not protecting enough, tested it on archer vs archer (target was 2 lvls higher, so by off tests base land rate should be 92%, we got ~90% [27/30], and with RS lvl 4 its ~50% [35/72], however thats because i was unlucky in last duel, before it it was [30/59], so i would say its pretty close to official number once again)