San0 2428 Report post Posted December 13 This topic will cover the changes coming to our servers in the next patch. Patch in general is ready to go but there is still some things we want to test and tweak, and for this reason we wont be going live with it right away, We will drop everything on test server, we will give you the chance to mess around while we will also be running more testing in some of the things, and this together with holyday season coming and people spending more time with family and some even have to travel etc we will be sending the patch live right after the holydays. Together with the work going on in TI and DION we have also been working on something extra on the background, more info can be found here https://l2classic.club/forum/topic/105481-behind-the-scene-reveal/ Castles Skills Zones Clans Items Other changes Castles With this new patch we are introducing a new features accessible by members of clans who own a castle, Castle Prison. The bad boys of the region have been apprehended over time and kept in a special shadow prison, players who are part of a clan that owns a castle will now be able to form a group to challenge this monsters. - There are 10 different bosses that can be found in this dungeon. - Every run players will be able to fight 3 of these monsters. - Bosses that spawn are random. - Players need to be part of a full group to be able to enter this dungeon. - Players need Prison Access Certificate on all chars to enter Prison. Certificates can be bought from Castle trader. - Bosses in this dungeon will drop A grade gear, Cloth Pieces, Gemstones A and Life Stones for DION. - For TI Bosses will drop the same drops as on DION but with inclusion of a small chance for S grade items and S grade Gemstones. - These Bosses also have a chance of droping 2 new items. Bracelet of Duty Fragment, and Bracelet of Duty of new level, this will be level 6 on DION and level 8 on TI. - Players can use Bracelet of Duty Fragment to upgrade their bracelet to the latest level on respective servers. (to 6 on DION and to 8 on TI). NOTE: THE SEALED BRACELET OF DUTY YOU CAN DROP FROM THIS BOSSES CAN BE TRADE/SOLD FOR AS LONG AS IT IS SEALED, AFTER IT GETS UNSEALED IT STAYS BOUND TO THAT CHARACTER. Skills There are some changes come to skill with the new patch and some new skills incoming for some classes also. (Some of them already exist on TI) Blade dancer/Spectral dancer Defense Motion (DION) Psychic Dance (DION) Arrest: Landing chance increased by 5% (DION & TI) Sword singer/Sword muse Battle Whisper (DION) Arrest: Landing chance increased by 5% (DION & TI) Daggers Bluff (DION) Paladin/Phoenix Knight Summon Imperial Phoenix (DION) Temple knight/Eva's Templar Smart cubic (DION) Arrest: Landing chance increased by 5% (DION & TI) Shilien elder/Shilien saint Stigma: will now reduce m def also. (DION) Bounty hunter/Fortune seeker Crushing strike (DION) Maphr Blessing (DION & TI) Maphr Punishment (DION & TI) Warsmith/Maestro Summon Abyssal Golem (DION & TI) Weapon Efficiency (DION) Armor Efficiency (DION) Superior Craft (DION & TI) Hawkeye/Sagittarius Fire Storm (DION & TI) Volcano shot (DION & TI) Fire Blast (DION & TI) Quick Shot (DION & TI) Quick Shot - Recovery HP (DION & TI) Disengage (DION) Silver ranger/Moonlight sentinel Water Storm (DION & TI) Tsunami Shot (DION & TI) Water Blast (DION & TI) Quick Shot (DION & TI) Quick Shot - Recovery MP (DION & TI) Disengage (DION) Phantom ranger/Ghost sentinel Wind Storm (DION & TI) Hurricane Shot (DION & TI) Wind Blast (DION & TI) Disengage (DION) Dark avenger/Hellknight Horror reuse increased to 12 seconds (DION & TI) Necromancer/Soultaker Fear reuse increased to 12 seconds (DION & TI) Death Spike power lowered to be at same power as main nukes from elemental mages. (DION & TI) Summon Cursed Man reuse and cast increased to be at same level with 3rd class pets from summoners (DION & TI) NOTE: COSTS, VALUES ETC STILL MIGHT UNDERGO SOME CHANGES BEFORE IT HITS LIVE SERVER DEPENDING ON TESTS. Zones KETRA/VARKA Some changes have been made to the monsters on the ketra and varka location in order to make it a better zone for a more comfortable and profitable farm. Champion mobs: - Champion monsters will now give double EXP and SP rewards - Champion monsters will no longer attack right away after spawn - Champion monsters will now have a small chance to drop EWA/EAA - Champion monsters will now have EWA/EAA on their spoil rewards list - Champion monsters will no longer spawn from the easier monsters in the locations - Champion monsters will now have increased chance to spawn. Soldier Badges: - Soldier Badges will now be possible to trade - Soldier Badges needed to exchange for Researchers Guild Box reduced from 500 to 300 - Soldier Badges needed to create Hero's Badge reduced from 50 to 40 Ketra/varka Heroes - Ketra and Varka heroes will now give double EXP and SP rewards Lair of antharas - level of some monsters has been increased together with its EXP/SP rewards. Items Since our reputation with the Researcher's Guild keeps increasing due to your amazing job working with them, they will offer to you a new item for trade. Researcher's Earring. - Researcher's Earring will be available to whoever finished the quest and have access to the trading option for the Researcher's Box. - Researcher's Earring will have the cost of 500 Badges. - Researcher's Earring can be upgraded on NPC Fiero using a item you can get from drop from monsters in Ketra/Varka. - Researcher's Earring can be upgraded to lvl 10. - All A grade pieces have been added to spoil lists of mobs who already had it on drop list - Option to make Zaken earring lvl 2 added to Baggins NPC (DION) - Drastically increased drop chance for lower lvl skills spell books. - Magic tablets drop chances doubled. Clans (changes for DION only, TI already has it) - Clans can now increase their level to level 6 - Cost to level up clan from level 5 to level 6: 10kkSP on clan leader and 10000 Proof of Blood. - Level 6 clans will have 50 clan member slots. - Clans level 4 and above can learn one new skill Clan Death Deal Clan Death Deal (decreases EXP loss on death) 1 - Reduces exp loss upon death by 20%. cost 5000 CRP available for clan lvl 4 2 - Reduces exp loss upon death by 35%. cost 7500 CRP available for clan lvl 5 3 - Reduces exp loss upon death by 50%. cost 10000 CRP available for clan lvl 6 - Proof of blood was also added to some monsters in Ketra and Varka zones. Other Changes Crafting For some time we have been receiving reports about crafting being either hard, not profitable or in general not worth it comparing with how much easier it is, for example, to just wait item to drop from a boss. We hear you and this is something that we have been thinking about a lot as we always want crafting to be relevant as it is in our view a important feature of a MMO and specially on a MMO that has some classes where part of their kit revolves around crafting or easier access to obtain items for crafting. With this in mind and also wanting to keep both crafting and this classes who are related to crafting relevant and appealing, one of the approaches we took in next patch is to make spoiling and crafting not only more appealing, but also easier and more profitable. In next patch, materials and recipes will in general be easier to obtain, being it by increased chances and by lowering the amount of quest items required to obtain a recipe box from quest Fiero's Assignment, this number will be heavily reduced allowing players to trade more often and there for obtaining more recipes from this quest. In addition to this, we are also increasing SPOIL chances for some of the most wanted materials (in higher level zones) that are sometimes hard to come by if players want to go in a crafting spree, as well as gemstones. Also, we are introducing a new level of crafting and new improved recipes that high level skilled maestros (level 80) will be able to add to their book. To obtain these new recipes players will have to trade with Researcher Fiero and have a maestro adding the recipe to their crafting book if they are capable of doing it. These recipes will be in general same as old recipes with one major difference, on crafting, players will have the usual chance to fail or succeed the craft, and on success players will have the possibility of receiving double the items crafted. This is a system we plan to work further if well received by the player base, and extend it somehow in the lines of player having chance to craft special items with special stats, or items with special enchant levels and so on. For the moment this will be for A grade armors and jewels only. 1 Quote Share this post Link to post
Lykra 8 Report post Posted Friday at 07:25 PM Am I reading correctly? Bracelet level 8 for Talking Island? Quote Share this post Link to post
Koll 1234 Report post Posted Friday at 07:41 PM 14 minutes ago, Lykra said: Am I reading correctly? Bracelet level 8 for Talking Island? For TI currently max is 7, will be 8, yes. Quote Share this post Link to post
Zeperios 20 Report post Posted Friday at 08:16 PM Check intended interaction for archer buster shot. It says it’s magic. Not worried about damage class, but I think it should be physical. Magic skill means cast speed is driver not atk speed Quote Share this post Link to post
CraftForVodka 2 Report post Posted Friday at 09:08 PM Add soldier badges drop near goddard gates spot? its should be good area for pvp spot for players of droping it. Couse clans without castles will be without raids... How to take caslte against 30 ppls Korea with full epic.And soldeirs badges on those spots its only one way to get it for solo players without 6+ boxes for farm hard mobs in ketra unstead.... kookaburra, antelopa, buffalo, grendel, bandersnatch im about those mobs, fix it please and add strix quest 100% exp scroll 1 hour here add for it high lvl spot 2 Quote Share this post Link to post
Astronaut 6 Report post Posted Friday at 09:19 PM (edited) Yeah, keep nerfing necro until it becomes overlord. I think you are forgetting that Necro is also mage, and it is supposed to do damage. AND it is not doing damage at all even now, compared to other mages. No useful vortex, no burst damage. If you really want to rework, rework Vortex. Edited Friday at 10:29 PM by Astronaut Quote Share this post Link to post
Lykra 8 Report post Posted Friday at 10:26 PM 2 hours ago, Koll said: For TI currently max is 7, will be 8, yes. Is only way to acquire 8 through this dungeon or daily coin trade as well? Quote Share this post Link to post
Koll 1234 Report post Posted Friday at 10:34 PM 8 minutes ago, Lykra said: Is only way to acquire 8 through this dungeon or daily coin trade as well? Bracelet lvl 7 + Coins + item from Dungeon. Quote Share this post Link to post
KpeaTuB 27 Report post Posted Friday at 10:59 PM (edited) nice update! but small suggestions to it + imho 1. Up Priests raids from 75 to 80 lvl. couse its no points to farm blue raids. When you 80 lvl. Add them more exp. cous now its 20-50kk exp for 2 pt on clan wtih 100% scrolls. Look, they all time alive noone farming it now... and drop epic from it blue mob 1/2000.... Did it at leats 2-3% 2. Drop from sv raids 75 really weak, exp 20-40kk its like 25 mobs in ketra.. Drop low too. Do its better for chance pvp for it, as it should be. 3. If owners castles will be with raids non stop underground, the midle clan or weak clans without the ability to capture a castle will not be able to use this. This can be balanced by increasing the drop of badges % and farming those champion raid after. 4. Add soldeirs badges to farm solo spots buffalo, grendel, bandersnatch. kookaburra, antelopa and exp and can save situation for pvp with corea for it 😛 5. Increase exp from those solo mobs near goddard, couse 80% players plaing alone here, Add there quest daily Strix 100% exp 1 hours. its only one good spot for farm solo mage. Image how many solo players start farm and fighting for it instead of old silent valley spot. This will really make this place crowded as its should be 6. Passive skill Goddard Guilds union lvl Still...1 which gives exp and 5% pve for characters on ketra. but the stage lvl of ketra is maximum already is should not up with it together? Edited Friday at 11:27 PM by KpeaTuB 1 Quote Share this post Link to post
yasmir 0 Report post Posted Saturday at 01:34 AM 2 hours ago, Koll said: Bracelet lvl 7 + Coins + item from Dungeon. Sorry I am confused. Bracelet 7. Get with Coins (Upgrade 6 to 7 ) Get with Dungeon Drop 1 + Bracelet 6 Get Full 7 Bracelet Dungeon Drop Bracelet 8. Get with Coins (Upgrade 7 to 8 ) Get with Dungeon Drop 1 + Bracelet 7 Get Full 8 Bracelet Dungeon Drop It is correct? Quote Share this post Link to post
Koll 1234 Report post Posted Saturday at 01:40 AM 6 minutes ago, yasmir said: Sorry I am confused. Bracelet 7. Get with Coins (Upgrade 6 to 7 ) Get with Dungeon Drop 1 + Bracelet 6 Get Full 7 Bracelet Dungeon Drop Bracelet 8. Get with Coins (Upgrade 7 to 8 ) Get with Dungeon Drop 1 + Bracelet 7 Get Full 8 Bracelet Dungeon Drop It is correct? For TI right now you buy Lvl 7 with ( Lvl 6 + Coins ) : Lvl 8 you will get for Bracelet Lvl 7 + x1 Bracelet of Duty Fragment ( can be traded ) + Coins. Or drop from Boss as Sealed ( can be traded before Unsealed ). 1 Quote Share this post Link to post
Lykra 8 Report post Posted Saturday at 01:43 AM Has any consideration been given to another farm location for weapon parts to earn daily coins? A little weird the only place to farm them is in FI which is multi-year old content. I would think adding to HB and Ketra/Varka would make sense. Quote Share this post Link to post
crow4 2 Report post Posted Saturday at 03:02 AM (edited) When do you plan to lift the DION class change level limit? If Song and Dance are added, shouldn't the Song and Dance buffslots be increased?? The buffslots are currently full... Edited Saturday at 03:32 AM by crow4 Quote Share this post Link to post
KpeaTuB 27 Report post Posted Saturday at 09:18 AM (edited) Lair of antharas - level of some monsters has been increased together with its EXP/SP rewards. good idea, but if you do Karik and karines them 75 lvl just as it was on TI, its will be still useless spot. There on bridge and near antharas heart should be 78-80 mobs to good alternative farm. or its will be still empty. Karik adena and drop so low, its x7 mob should be more strong and with better rewards as old l2 times, imho Adena 5478 - 12776 Art of Battle Axe 1 1/20000 Deadman's Glory 1 1/20000 Staff of Evil Spirits 1 1/20000 Spoil (rates x1) Average M. Def. Critical Chance Critical Damage Demons HP Increase (7x) Now there drop on x7 mobs in the hardes places near antharas heart the same, as in the tp silent valley. Its destroyed logic. Make LOA great again! Edited Saturday at 09:36 AM by KpeaTuB Quote Share this post Link to post
KpeaTuB 27 Report post Posted Saturday at 09:23 AM (edited) and its Sv mobs 1/2 hp Karik x7 have around the same drop 6,692 1 / 2 HP Bow/Crossbow Resistance Giant Light Armor Type Adena 1440 - 3364 70% Bow of Peril 1 1/20000 Demon's Dagger 1 1/20000 Spoil (rates x1) Edited Saturday at 09:36 AM by KpeaTuB Quote Share this post Link to post
KpeaTuB 27 Report post Posted Saturday at 09:41 AM (edited) Lvl. Skill name Skill type MP HP Skill range Cast time Cool time Reuse time 1 Goddard Guilds Union Also its skill in passive still 1 lvl in ketra. but the lvl of ketra stage already maximum and our clan which did quest of 200 raids get nothing from it passive possibilities Edited Saturday at 09:43 AM by KpeaTuB Quote Share this post Link to post
[email protected] 3 Report post Posted Saturday at 12:35 PM Are you planning to create a castle dungeon in every castle? I think there are limitations (e.g. Aden Castle, Giran Castle, etc.). I think it would be right to limit it to 1 or 2 like this. Also, archers are not wizards. Please update to an archer focusing on normal attacks. I think it would be right to nerf the necromancer character even more... Quote Share this post Link to post
reactteam 16 Report post Posted Saturday at 03:08 PM I think it would be better to add Badges drop for solo players also. Near Goddard is a lot of mobs but noone farm them Quote Share this post Link to post
Astronaut 6 Report post Posted Saturday at 10:38 PM (edited) 10 hours ago, [email protected] said: Are you planning to create a castle dungeon in every castle? I think there are limitations (e.g. Aden Castle, Giran Castle, etc.). I think it would be right to limit it to 1 or 2 like this. Also, archers are not wizards. Please update to an archer focusing on normal attacks. I think it would be right to nerf the necromancer character even more... What is the point of nerfing necro? Or "balancing" with other mages. Other mages have Vortex that 1 shots, 80 level skills that are actually useful, self buffs and AOE aura flashes. How can you "balance" it with other mages, if it is falls behind on skills. Except Olympiad, necro won't even land any debuffs on PVP because of stacked resist. All it has is nukes and transfer pain. **but nocro hos tronsfor poin, so OP** This is what happened on TI as well. You buffed all mages, and nerfed necromancers. People think necromancers are OP, because usually, most necros are stacked, geared. BUT NOT ALL! Edited Saturday at 10:41 PM by Astronaut 1 Quote Share this post Link to post
Lykra 8 Report post Posted yesterday at 01:54 AM 3 hours ago, Astronaut said: What is the point of nerfing necro? Or "balancing" with other mages. Other mages have Vortex that 1 shots, 80 level skills that are actually useful, self buffs and AOE aura flashes. How can you "balance" it with other mages, if it is falls behind on skills. Except Olympiad, necro won't even land any debuffs on PVP because of stacked resist. All it has is nukes and transfer pain. **but nocro hos tronsfor poin, so OP** This is what happened on TI as well. You buffed all mages, and nerfed necromancers. People think necromancers are OP, because usually, most necros are stacked, geared. BUT NOT ALL! Nukes and transfer pain is all they need in mass PVP. Transfer pain IS so OP lol. It’s incredibly powerful and makes necro the preferred mass PVP nuker simply because they can survive focus fire twice as effectively than elemental mages. Also, their pet gives bishop a larger effective health pool with which to balance life. Why do you think mass PVP on TI is 99% necro parties? Elemental mages are glass canons. You make a conscious choice to improve overall damage output by sacrificing tankiness. The problem is…. Tankiness is way more important especially when death spike base power is > baseline nukes from elemental mages. If you play a Necro with transfer pain and hold down death spike in mass PVP you will be more impactful than every elemental nuker - besides maybe elemental nuker heroes. If you’re saying Necro won’t land debuff in mass PVP wouldn’t that mean the debuff nerf has zero impact on mass PVP? Only mass PVP nerf is Death Spike power and pet resummon time (an attempt to balance transfer pain). Seems pretty reasonable…? Why would you try to balance around non-stacked characters? That seems a little weird. 1 Quote Share this post Link to post
Zeperios 20 Report post Posted yesterday at 02:38 AM 3 hours ago, Astronaut said: What is the point of nerfing necro? Or "balancing" with other mages. Other mages have Vortex that 1 shots, 80 level skills that are actually useful, self buffs and AOE aura flashes. How can you "balance" it with other mages, if it is falls behind on skills. Except Olympiad, necro won't even land any debuffs on PVP because of stacked resist. All it has is nukes and transfer pain. **but nocro hos tronsfor poin, so OP** This is what happened on TI as well. You buffed all mages, and nerfed necromancers. People think necromancers are OP, because usually, most necros are stacked, geared. BUT NOT ALL! If you are getting 1 shot by elemental mage on a necro. Sorry you are never winning that fight. You have a 200% effective HP bar and are still getting 1 shot. Maybe put jewels on or sing warding. Is this not the state of Dion right now? I can tell you it’s worse on TI. If necro stacked is the best class. It’s also the best class non-stacked or near the top. And sorry to say that’s how it’s always been in L2. These changes have no real impact to power. Necro will still be used in mass pvp because of their reliable damage and survival. I can tell you a patch when necro wasn’t the top class or at least top caster class. When there was nobless. Why? Because survivability didn’t matter, you keep all buffs, stand back up on rez and keep fighting. So it was about who 1 shot more people and put rez on CD. Lastly if you are claiming this happened on TI. When and why was necro never not the top pvp class? Legit every CP that is caster has been necro unless they are just going against the consensus for a reason. If you want to complain about your class getting nerfed then you should at least come with some reasonable arguments on why this change is bad. 1 Quote Share this post Link to post
Sensei 461 Report post Posted 14 hours ago No matter how much you nerf necro, it will still be the top class... Necro does no damage? you prob have no items cuz on same gear in oly (wont even talk about outside with cov etc) necro crits 3.7 other mages. The nerf on Spike is a good one. As you can see even with the 1st necro nerf, ppl still dont play Elementals, only sph, sps(sometimes) heroes, and sorc is just a box. If anything , DAs should be rioting right now. 1 Quote Share this post Link to post
Astronaut 6 Report post Posted 5 hours ago Yes. Necro does get more powerful than all other classes, it you stack all classes equally. Necro has "OP" image because every rich player plays necro with full epics, and all that. That doesn't make every single necro OP. I have a clean Avadon set and BO jewelry. But I am not OP ,right? Just because you want to nerf "few guys", don't f.. ruin the whole class. But you can't set stacked necro as a baseline, because other than 2-3 KR,Chn necros, there are no geared necros. What the hell am I going to do with only transfer pain in PVP, if I do no damage, no burst, no debuff. Just run around? OTHER THAN TRANSFER PAIN, DEATH SPIKE IS THE ONLY SKILL FOR NECRO. AND YOU WILL NERF THE ONLY SKILL?! IT HAS NO BURST DAMAGE. ONLY STEADY DAMAGE. 1 Quote Share this post Link to post
Sensei 461 Report post Posted 4 hours ago Did you know that with Gloom + Dark Vortex, Spike does near double dmg? Surely, elementals have vortex crushers but no Surrender. Quote Share this post Link to post
archa 9 Report post Posted 2 hours ago 2 hours ago, Astronaut said: Yes. Necro does get more powerful than all other classes, it you stack all classes equally. Necro has "OP" image because every rich player plays necro with full epics, and all that. That doesn't make every single necro OP. I have a clean Avadon set and BO jewelry. But I am not OP ,right? Just because you want to nerf "few guys", don't f.. ruin the whole class. But you can't set stacked necro as a baseline, because other than 2-3 KR,Chn necros, there are no geared necros. What the hell am I going to do with only transfer pain in PVP, if I do no damage, no burst, no debuff. Just run around? OTHER THAN TRANSFER PAIN, DEATH SPIKE IS THE ONLY SKILL FOR NECRO. AND YOU WILL NERF THE ONLY SKILL?! IT HAS NO BURST DAMAGE. ONLY STEADY DAMAGE. 'Necro does get more powerful than all other classes, it you stack all classes equally' does necro more powerful than all other classes if necro and other classes all not full stacked?why you chose necro?you already know the fact and thats why only necro in pvp,no elementals as a mage,necro much tanky than other mages,you still want more dmg than others,whats the point? anyway,the dmg of necro still high enough after this change and still very tanky,its still the top class,thats no point to make a tank's dmg like titan Quote Share this post Link to post