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Behind the scene reveal

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Dear players!

In this topic we want to share a bit of information of what we have been busy with along continuing work on Dion and TI servers!

And here are some sneak peaks!

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Later in 2025 we will need your help to finish the work on these files and incorporate them into L2Classic.club legacy

Information about it will be posted as soon as the time will come!

Please, keep in mind, everything you see in screenshots above is not the final result and can be changed!

 

Sincerely,
Classic Team

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Are you planning to apply the Hyedang version?
It will no longer be a classic server, but an auto server, the value of all characters and items will bottom out, and most people will leave the server.
I don't do that version. I'm staying here to play the classic server.
Don’t you know that such an auto server will eventually fail?

Edited by [email protected]

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16 minutes ago, [email protected] said:

Are you planning to apply the Hyedang version?
It will no longer be a classic server, but an auto server, the value of all characters and items will bottom out, and most people will leave the server.
I don't do that version. I'm staying here to play the classic server.
Don’t you know that such an auto server will eventually fail?

Hello. We specificly have this text "Please, keep in mind, everything you see in screenshots above is not the final result and can be changed!" - which means that most likely we will test client as it is, but will disable functions which players/us don't like in this client. We disabled "Auto use Macro" in current client so we can disable skills auto use function in this client. For now it's important for us to test Client/Files and fix all issue before we start changing it to our needs. 

Keep in mind this is Classic 3.9 version files/client ( not Essence or Homunculus ).

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7 minutes ago, [email protected] said:

Whatever it is, the moment I look at that heterogeneous screen, not only does it not feel like a classic, I feel a huge sense of rejection.
I have to say, this doesn't seem like a wise patch direction.

Without changing to a new Client we are staying limited to current client functionality. No death logs, no built in game ranking system (which shows your progress + stats), easier class change, Crafting points that can be made in permanent event etc. More functions gives us more ways to add chars progression, game progression, new content. Exactly the same way we changed Clients from Classic 1.0, then to 1.5 Client and then to 2.0 Client. 

As you see in patch notes, we can add custom AI/Items/Skills/NPCs in current client, but we can't add new UI functions/new skills and items animations into it, as we have reached current Client limits, so it can be done only with a new client.

We can not stop at one point. We need to progress, we need to evolve, we want to add more functionality and content for you, our players, so you have more stuff to do, or have some functions that will improve your quality of life. But again, it doesn't mean that all of this client functions will be added to our server ( they will be disabled ). 

For example our current client doesn't support this:
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Quote

easier class change,

I don't think this atracts more people.  I've chosen this server due to classic class change quests +  absent npc buffers. 

 

I would rather improve end-game mechanics:

  •  Like craft of A gear (which is not possible due to high A Gem price and breaks spoil/crafting mechanism)
  • Or opening catacombs/necropolises 
Edited by deathangel
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7 minutes ago, deathangel said:

 

I don't think this atracts more people.  I've chosen this server due to classic class change quests +  absent npc buffers. 

 

I would rather improve end-game mechanics:

  •  Like craft of A gear (which is not possible due to high A Gem price and breaks spoil/crafting mechanism)
  • Or opening catacombs/necropolises 

#1 addressed in GDD #2 patch: https://l2classic.club/forum/topic/105364-classic-club-goddard-part-2-patch-notes/

About other functions: after tests by players/us, we will see which functions need to be removed and players feedback will play a role in it.

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45 minutes ago, deathangel said:

 

I don't think this atracts more people.  I've chosen this server due to classic class change quests +  absent npc buffers. 

 

I would rather improve end-game mechanics:

  •  Like craft of A gear (which is not possible due to high A Gem price and breaks spoil/crafting mechanism)
  • Or opening catacombs/necropolises 

Another function that new client have is:
Sieges where solo players can participate. They can join Attackers/Defenders ( help specific clan ), be killed in PVP if in sieges zone and fight for part of currently accumulated taxes of that castle ( part of adena person get is based on his activity during sieges and only if his side got the castle ), also your name changes during it, so people don't know who was against them during sieges. Our current client doesn't support this.

But, as always, I have to remind you that even if I think this function is cool and intersting it might/can be disabled, but it gives up options to use system, to not use system, to use parts of system in different way.

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We always appreciate your hard work and thank you for maintaining our servers.

Sometimes it's best to leave it as is.
I'll have to go into more detail to find out, but I'm worried that the classic scent will disappear.
Personally, I think server advertising and integration are the best.
Please know that there are many users who play because they like the classic scent as is.

I played on that client's server until recently, but I play on the European server to feel the classic flavor.

I invested several years into making such an item.
But I don't log in because it's not fun.

This screenshot is proof.
Preparing items on this server is as difficult as on the European server.

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If you need to promote European servers,
If you provide promotional materials, we will continue to place advertisements on domestic game sites.
Please don't abandon the classics.

Edited by [email protected]
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