hunterl2 8 Report post Posted December 3, 2016 HI someone know the % chance rate from enchants? Quote Share this post Link to post
Rizos 1487 Report post Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc 1 Quote Share this post Link to post
goddes 9 Report post Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc Where did you get this information? Quote Share this post Link to post
MoDoy 1772 Report post Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc Where did you get this information?tests on official Quote Share this post Link to post
RoolBack 150 Report post Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;( Quote Share this post Link to post
Rizos 1487 Report post Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc Where did you get this information?https://4gameforum.com/threads/573910/there are more tests on rus forum 1 Quote Share this post Link to post
Rizos 1487 Report post Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 33% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(actually + 6 doom is like 30%-33% cos +4 is safe enchantedit. actually im confused i saw info +5 1 part armor has 45% and other tests 30% so dunno and 1part armor +5 chance = 2 part armor (doom) +6 1 Quote Share this post Link to post
RoolBack 150 Report post Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(actually + 6 doom is like 30-33% cos +4 is safe enchantSad, but nice to know, I didn't know the % chance on armors, only weapons ? Quote Share this post Link to post
hunterl2 8 Report post Posted December 3, 2016 https://www.youtube.com/watch?v=Or_YKkJnMCw&t=3s Quote Share this post Link to post
hunterl2 8 Report post Posted December 3, 2016 https://www.youtube.com/watch?v=Or_YKkJnMCw&t=3s Kkkkkk quase morro de rir kkkkkkkkkkkkkk 1 Quote Share this post Link to post
FryderykChopin 853 Report post Posted December 4, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc ^This, +5% flat chance on Dwarf characters, +0,2% chance for each point of STR, randomly +0,1 to +0,7% chance for having a weapon equipped, +0,2 to +0,6% chance for having a weapon not equipped, ~1,90078% lower or higher chance for enchanting in ~298 unit radious from Giran's Orc Guild (each wall reduces the radius by ~29,6 units), depending on how many times you've dropped and picked up beforehand [17 times when daylight, 22 times when night for maximum bonus (the day of the time needs to match your real life settings)].These are 100% facts, but I've heard some rumors as well, for example that you get flat -1% chance on all servers for everytime you spread false info from old chronicle tests when each chronicle showed different results, especially when this has server has basically same ammount of ++mage and ++fighter weps. But as I said, this might be a rumor. 1 Quote Share this post Link to post
MoDoy 1772 Report post Posted December 4, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc These are 100% facts, but I've heard some rumors as well, for example that you get flat -1% chance on all servers for everytime you spread false info from old chronicle tests when each chronicle showed different results, especially when this has server has basically same ammount of ++mage and ++fighter weps. But as I said, this might be a rumor.that would be problem of server, not chronicle ^^ get your rumors straight next time 1 Quote Share this post Link to post
datplays 191 Report post Posted December 4, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc ^This, +5% flat chance on Dwarf characters, +0,2% chance for each point of STR, randomly +0,1 to +0,7% chance for having a weapon equipped, +0,2 to +0,6% chance for having a weapon not equipped, ~1,90078% lower or higher chance for enchanting in ~298 unit radious from Giran's Orc Guild (each wall reduces the radius by ~29,6 units), depending on how many times you've dropped and picked up beforehand [17 times when daylight, 22 times when night for maximum bonus (the day of the time needs to match your real life settings)].These are 100% facts, but I've heard some rumors as well, for example that you get flat -1% chance on all servers for everytime you spread false info from old chronicle tests when each chronicle showed different results, especially when this has server has basically same ammount of ++mage and ++fighter weps. But as I said, this might be a rumor.Wow, u should write books with such storytelling possibilities Quote Share this post Link to post
San0 2419 Report post Posted December 4, 2016 you forget about the weather. if its raining more chance it will fail... Quote Share this post Link to post
D3vilo 73 Report post Posted December 4, 2016 you forget about the weather. if its raining more chance it will fail...fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(From what I've heard it's quite opposite.Sun with high temperature and low humidity dries item which is more vulnerable to burn.Don't listen to @San0 1 Quote Share this post Link to post
San0 2419 Report post Posted December 4, 2016 but but, rain is wet, wet metal gets rusty, rusty metal breaks easier!!!!! FACTS!!!!! Quote Share this post Link to post
RoolBack 150 Report post Posted December 4, 2016 you forget about the weather. if its raining more chance it will fail...fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(From what I've heard it's quite opposite.Sun with high temperature and low humidity dries item which is more vulnerable to burn.Don't listen to @San0 It's OK i made the armor +6, now have the others +5 to sell xD Quote Share this post Link to post
D3vilo 73 Report post Posted December 4, 2016 you forget about the weather. if its raining more chance it will fail...fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(From what I've heard it's quite opposite.Sun with high temperature and low humidity dries item which is more vulnerable to burn.Don't listen to @San0 It's OK i made the armor +6, now have the others +5 to sell With your luck you should go for +10 my man, +6 is so passé... 1 Quote Share this post Link to post