hunterl2 Posted December 3, 2016 Report Posted December 3, 2016 HI someone know the % chance rate from enchants? Quote
Rizos Posted December 3, 2016 Report Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc 1 Quote
goddes Posted December 3, 2016 Report Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc Where did you get this information? Quote
MoDoy Posted December 3, 2016 Report Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc Where did you get this information?tests on official Quote
RoolBack Posted December 3, 2016 Report Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;( Quote
Rizos Posted December 3, 2016 Report Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc Where did you get this information?https://4gameforum.com/threads/573910/there are more tests on rus forum 1 Quote
Rizos Posted December 3, 2016 Report Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 33% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(actually + 6 doom is like 30%-33% cos +4 is safe enchantedit. actually im confused i saw info +5 1 part armor has 45% and other tests 30% so dunno and 1part armor +5 chance = 2 part armor (doom) +6 1 Quote
RoolBack Posted December 3, 2016 Report Posted December 3, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(actually + 6 doom is like 30-33% cos +4 is safe enchantSad, but nice to know, I didn't know the % chance on armors, only weapons ? Quote
hunterl2 Posted December 3, 2016 Author Report Posted December 3, 2016 https://www.youtube.com/watch?v=Or_YKkJnMCw&t=3s Quote
hunterl2 Posted December 3, 2016 Author Report Posted December 3, 2016 https://www.youtube.com/watch?v=Or_YKkJnMCw&t=3s Kkkkkk quase morro de rir kkkkkkkkkkkkkk 1 Quote
FryderykChopin Posted December 4, 2016 Report Posted December 4, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc ^This, +5% flat chance on Dwarf characters, +0,2% chance for each point of STR, randomly +0,1 to +0,7% chance for having a weapon equipped, +0,2 to +0,6% chance for having a weapon not equipped, ~1,90078% lower or higher chance for enchanting in ~298 unit radious from Giran's Orc Guild (each wall reduces the radius by ~29,6 units), depending on how many times you've dropped and picked up beforehand [17 times when daylight, 22 times when night for maximum bonus (the day of the time needs to match your real life settings)].These are 100% facts, but I've heard some rumors as well, for example that you get flat -1% chance on all servers for everytime you spread false info from old chronicle tests when each chronicle showed different results, especially when this has server has basically same ammount of ++mage and ++fighter weps. But as I said, this might be a rumor. 1 Quote
MoDoy Posted December 4, 2016 Report Posted December 4, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc These are 100% facts, but I've heard some rumors as well, for example that you get flat -1% chance on all servers for everytime you spread false info from old chronicle tests when each chronicle showed different results, especially when this has server has basically same ammount of ++mage and ++fighter weps. But as I said, this might be a rumor.that would be problem of server, not chronicle ^^ get your rumors straight next time 1 Quote
datplays Posted December 4, 2016 Report Posted December 4, 2016 fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc ^This, +5% flat chance on Dwarf characters, +0,2% chance for each point of STR, randomly +0,1 to +0,7% chance for having a weapon equipped, +0,2 to +0,6% chance for having a weapon not equipped, ~1,90078% lower or higher chance for enchanting in ~298 unit radious from Giran's Orc Guild (each wall reduces the radius by ~29,6 units), depending on how many times you've dropped and picked up beforehand [17 times when daylight, 22 times when night for maximum bonus (the day of the time needs to match your real life settings)].These are 100% facts, but I've heard some rumors as well, for example that you get flat -1% chance on all servers for everytime you spread false info from old chronicle tests when each chronicle showed different results, especially when this has server has basically same ammount of ++mage and ++fighter weps. But as I said, this might be a rumor.Wow, u should write books with such storytelling possibilities Quote
San0 Posted December 4, 2016 Report Posted December 4, 2016 you forget about the weather. if its raining more chance it will fail... Quote
D3vilo Posted December 4, 2016 Report Posted December 4, 2016 you forget about the weather. if its raining more chance it will fail...fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(From what I've heard it's quite opposite.Sun with high temperature and low humidity dries item which is more vulnerable to burn.Don't listen to @San0 1 Quote
San0 Posted December 4, 2016 Report Posted December 4, 2016 but but, rain is wet, wet metal gets rusty, rusty metal breaks easier!!!!! FACTS!!!!! Quote
RoolBack Posted December 4, 2016 Report Posted December 4, 2016 you forget about the weather. if its raining more chance it will fail...fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(From what I've heard it's quite opposite.Sun with high temperature and low humidity dries item which is more vulnerable to burn.Don't listen to @San0 It's OK i made the armor +6, now have the others +5 to sell xD Quote
D3vilo Posted December 4, 2016 Report Posted December 4, 2016 you forget about the weather. if its raining more chance it will fail...fighter weapons 66% mage weapons 50%, armors/jvls +4 66% +5 45% +6 30% +7 25% +8 20% etc lol i have only 30% to try 3 doom leather 5 to 6? dont tell me that, bad fellings now ;(From what I've heard it's quite opposite.Sun with high temperature and low humidity dries item which is more vulnerable to burn.Don't listen to @San0 It's OK i made the armor +6, now have the others +5 to sell With your luck you should go for +10 my man, +6 is so passé... 1 Quote
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