Arslan259 9 Report post Posted March 16, 2017 Hi everyone, i have idea, can we make +8 DYES in our server ? That not a lot of how +12 and not a little how +5 Quote Share this post Link to post
SpoiLBerserk 26 Report post Posted March 16, 2017 (edited) No offense, bro, but few more lines of coke and u'll get some more brilliant ideas). Edited March 16, 2017 by SpoiLBerserk Quote Share this post Link to post
FryderykChopin 853 Report post Posted March 17, 2017 Dunno, I probably wouldn't mind going all the way down to +5. It could be a reasonable soft intervention in regards of balancing the mages in 2.0. In PvP, mages profit from the +12 WIT dyes more than any other char. Quote Share this post Link to post
Basalt 2 Report post Posted March 17, 2017 7 hours ago, FryderykChopin said: Dunno, I probably wouldn't mind going all the way down to +5. It could be a reasonable soft intervention in regards of balancing the mages in 2.0. In PvP, mages profit from the +12 WIT dyes more than any other char. I think some preliminary discussions were held in order to balance the DYEs in 2.0 Quote Share this post Link to post
Cyane 230 Report post Posted March 17, 2017 I think is more balanced with +5 dyes, but more fun with +12 cause of a higher customization. I hope the nerf of wit and boost of dex will make more variation on set ups, and dont just go -15 dex/-15men +12 wit all the time Quote Share this post Link to post
MoDoy 1772 Report post Posted March 17, 2017 there was discussion about capping dyes to +5, but admins decided to dont change anything for now and future will show if its needed to be changed Quote Share this post Link to post
FryderykChopin 853 Report post Posted March 17, 2017 5 hours ago, Cyane said: I think is more balanced with +5 dyes, but more fun with +12 cause of a higher customization. I hope the nerf of wit and boost of dex will make more variation on set ups, and dont just go -15 dex/-15men +12 wit all the time That's the thing, NCsoft is boosting DEX importance so minusing it isn't as worth as it used to be, but MEN still lowers absolutely nothing. I believe admins will reconsider the whole +12 thing when 2.0 comes around... I know I start to sound like some doomsday sayer but I'm really afraid of what it's going to cause on this server Quote Share this post Link to post
Arcanum 312 Report post Posted March 17, 2017 (edited) at this point, i would be more worried about the enchant boost on D-C weapons in 2.0, rather than the dyes limitations. boosting further an already broken item on the market isn't exactly a brilliant idea balance-wise. real money-wise is another story, and we all know it already. without +12 on dyes, most people will always stack on them anyway. while that limitation would "balance" things out a bit, it would also change only the basic setups variations, wich means that in the end everyone will run around with pretty much the same build of everyone else in any case. Edited March 17, 2017 by Arcanum Quote Share this post Link to post
MoDoy 1772 Report post Posted March 17, 2017 20 minutes ago, Arcanum said: at this point, i would be more worried about the enchant boost on D-C weapons in 2.0, rather than the dyes limitations. boosting further an already broken item on the market isn't exactly a brilliant idea balance-wise. this change boosts only P atk of weapons, not M atk (and it should be much easier to make deep blue EMIs than mage weapons, u can see even on GK archer parties running with deep blue emis) Quote Share this post Link to post