I voted to leave the function as it is now, from a high-level point of view. I think the restrictions that are in place, are restrictive enough. However, that said, If there is anything I would suggest adding to this service, it's to a) increase the COL amount, or to b) limit the amount of changes an account can make (IE a player may only perform this plastic surgery at a maximum of 3 requests). a) This server sparks new interest in players who may have lost that spark in current/old characters. The chance to have a new class without re-rolling the grind is probably appreciated by many players. It also invites and encourages old players to come back (Innova crowd, anyone?). That said, as much as many of us would like to try new things, I feel like 20 euros (standard) is too forgiving for just how much potential this feature has to change the in-game dynamics. "With great power, comes great responsibility." This brings me to my next point: b) I do not like the amount of potential this feature has to change in-game dynamics. If a player has the money to change his class all he wants, then that's great--good for the administrative team to make a killer profit, and good for the community to have those donations to support play. However, I think for sake of "balance" all-around, and to give players who willingly rolled a desired class to feel more unique or contribute to a CP/clan in a less-sought after way, that there needs to be a limit to how many times a player can use this service. Basically: force the players to choose wisely. I will say this feature is highly unique--as Morim mentioned, it's not of Classic nature. However, I think every private server has subjective circumstances that allow for "rules" to be broken. Perhaps for our community, this feature has more positives than negatives. Edit: Forgive me for cheating the additional post work-around, but I have to agree that Kosmos_VN makes a good point below regarding the translation of SP. Can you guys further explain how skills are being treated? Some classes require more costly skills than others, of course.