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Showing content with the highest reputation on 07/25/16 in Posts
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2 pointsSup guys, how about start this thread with 2 nice videos of our CP and some friends kicking some ass? Hope you all enjoy it.
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2 pointsHello everybody. I'm making this post because I think this suggestion would be right in many aspects. As do we know what is official Korean is not something what would be perfect L2 gaming experience. There are some bugs , some decisions what make that server unique. Russian Official make their own decisions and remove or add content what makes server different from Korean Counterpart. Same thing goes with European Official server 4game : They make their own choices what even differs from other servers. While they are called officials : all are different , all unique , and all of them having some bugs , broken geodata and stuff... For example Broken things after GoD in classic like skill evasion , magic evasion broken , some formulas not implemented into a game. Same thing is with the quests. Some of the quests are not even changed from Chronicle 1 while people cried about each of adena lost and grinded for weeks to get level 20+ . The chronicles changed , the game became easy and some of the quests have lost their purpose. Koreans started to forge new content : New areas , armors , skills , bosses , but only a small fracture looked into fixing broken things , bring balance into a game , rework with some quests make gaming experience like a big adventure. Sadly quest reward is a joke. And Rates x1 -x2 - x3 For XP , SP , Adena , Drop , Spoil means a lot. For quests it makes almost no difference at all. While on c2 c3 c4 people did "Song of Hunter" quest to buy shots and make some profit especially by getting B or Even A grade contracts. Now this quest is non existent. My suggestion is simple : rework with some quests and make each of their rewards dynamic. By dynamic I mean Make quest Reward = This server average. This would make some quests reward from 2x to 15x ! . But they could be worth doing. I'm not some idiot and already made calculations. Could write down even some formulaes for different level quests different quest items to match their level in reality. For example If I do quest "Hunt of Lizardmen" I must get 500 quest items. = More than 500 lizardmen = 10k ADENA ! WTF? I kill 6-7 Overlords and I got 10k Adena. 50 animal bones or 50 Animal skins? This would make 5 CBP ! Or even 8 LEATHER ! OMG IT IS SO WORTH... And what if it would give : "50k Adena? ; 250 Animal bones ; 250 Animal skins? Then I could say : "Well it gives a little , quest is really worth doing" . Im not talking of stupid rewards like 200k for q and etc. But at least reward is decent and not completely funny. Another quest : "Family Honor" You can take it from Galibredo in Oren. Level ~40 . You need to hunt orc troop captain with their gangs and collect q items. I collected Rome's Bust (q item) and got 40 Adena. (Monsters drop 800-1500 adena... ) If quest Item would give 400 or at least 300 adena. If I would be insane and would hunt like 1000 q items = Would take tons of hours at least I would get 300k not 40k Adena. 40k Adena is not very little (you can buy some stuff , but when you farm around 2kk adena... and lots of hours... this is stupid reward really) The main thing is that Adena drop + time spent and level should play a role by getting reward from a quests : When you could talk with people , exchange information about collected quest items , other people might go to other zones because they would get some compensation from a quest. I'm not talking about : "Good sense for business" quest where you kill monster and get 300 adena , and quest item gives you 2 adena...
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2 pointsHonestly remove the pk scrolls and add in the sin-eater quest. I see this server has made a lot of good new changes from the original Innova EU classic (removed d-grade lvl 25 moon armor quest, changed vr to be non-proc) I don't understand why you haven't removed the pk scrolls yet, they were not part of classic nor are they balanced. Removed them removed them removed them.
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1 pointDear friends! We, as you do, interested in bigger population on our server. Our advertisement is running, but we think it's not enough. A lot of players are scared to start on an 8 months old server. So we started thinking on adding some bonuses for new players, or new coming clans (for now our idea is clan level 3 with skills for all new coming clans with 15-20+ people) But we know that a lot of our current players are very picky and jealous for the bonuses, which are going to someone, who "did not deserve" but not to them. So we want to ask your opinion on what to add to the game for new comers, to attract more players and even better - clans.
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1 pointOK people Maybe I should have written it in report category , but modifying it comes more with suggesting and not reporting stuff... I don't know what l2 experience are we trying to get here , but while I've played on both Russian and EU Classic Officials , Evasion seemed to work properly and Magic Evasion meant something as well. In this version well... I don't know the main cause of this problem it need investigation and lots of time , but ... M.EVA - Useless stat. It adds nothing and fighting mechanics are still from Gracian chronicle. It is nonexistent. Why Should I bother myself having +WIT dyes to get my dagger or archer character less likely to be hit by a nuke attack? Rogue class doesn't have Magic Mastery like other classes and M.Eva is stat based for them to counter mages It looks like in this server it is broken and mage have a huge advance. Another point is Evasion it also seems to be broken. My Ultimate evasion never evaded any physical skills even though it says that it does... And My character with High evasion and all masteries get hited 5/7 hits from monster that is 20 lvl lower. I think something is really wrong in here. If you run into a pack of monster with light armor you never get out of there alive. So It's not a players choice to wear Heavy or Light armor for Dagger class , But It's a main factor for survival. You get almost the same times hit by a monsters if you are wearing light or heavy set... So why the hell is this light armor mastery? why the hell should daggers use +DEX stat and why should anyone war Sets that adds evasion if it makes no difference? The whole my l2 experience when I played never really saw Evasion so broken , seriously... If Monster is 10 levels lower he will hit like 1/3 hits or 1/5 hits if you're light armor class with masteries. And 20 level monster will hit you like 1/5 hits or 1/9 hit if you're with mastery . Of course More hits taken also depends on weapon monster is using. The ones with blunt will less be likely to miss while archers , daggers will miss much more. Accuracy vs monsters is OK. The ones with light armor do really evade my attacks often , because I'm using : Bow , dagger. Rest looks decent. So I suggest to recheck evasion stat how does it behave and if errors are found , lastly try to fix it. Thx
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1 point
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1 point1. Disable PK scroll, implement Sin Aeter quest, (I realle apreciate this) But, I am summoner, Am I able to summon my own pet, and sin Aeter in the same time? think about this before. 2. Moonlight quest would be very fun. If this on, I will start new char to participate on this. (theres no D grade enough shop, ppl already 40+ 50+, moon quest will help new players) 3. Drop when die from mob, disable. Let it only if Karma pk up +5 . (new players soloing give up because of this when they drop yours Top/NG/D grade stuff) 4. NPC basic buff till lv 25 sounds great too. After this players have to use party matching to find duo or aoe party to exp. 5. Adena drop rate is nice since 1.3, so new players can exp with ss with no problem... No need shadow weapons yet. D grade weapons till works betwen players. 6. Herbs would be nice if able only from lv20 to 40 mobs, this may helps new players. At level 40 players already did some friends, joined some clan and can be called as classic.club player.
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1 point
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1 pointThe general rule is - it doesn't matter what it is as long as it's advertised properly. I'd say most people stumble on the 'curiosity' stage - the difference between a regular ad banner and 'exclusive new player package' ad banner is literally day and night difference for a random viewer. The question 'what should be in a package' is about 10% of the deal, the advertisement makes up for the 90%. Other thing is that many people who go beyond the 'curiosity' and enter the 'interest' stage, they may value the 'classic' experience over the early game help. So if I should suggest something - keep the package nice and simple, but advertise it more. The 'special newcomers bonus pack' or something like that should be a FIRST SLIDE ON THE SITE.
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1 pointFirst day after 4 months, straight up in party Shot00000.bmp And ofc poor Dorf was kicked from party >.< Assh***les
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1 pointFirst day after 4 months, straight up in party Shot00000.bmp
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1 point
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1 pointOnce you organize yourself in a CP/clan and start participating at castles/epics the boredom fades. You can be bored if you play 10h+ per day , reach cap (~75) and everybody PR and Bsoe from you)
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1 pointproxy-for_users.rar Open this program, then open l2 and use European Proxy. Solved my problem.
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1 pointFirst of all i don't usual participate in foruns because i don't like to loose my time with most of the arguments that usual goes around here..But as I feel for the second time tempetd to leave this server ( i did it before for more than 1 month) i need to give my opinion as an active player. I understand you want to bring new players in, but i would also like to see you guys doing something to keep the old players that dedicated so many hours here from leaving.. I know this topic was already discussed, but why not change the PK sytem?! How can you pvp when you didnt even have time to farm and get gear yet?! ( not talking about myself, i have a decent lvl and gear).. I played in many servers and there were always pks around.. but you could see many players because they were doing what they loved ingame. Since i started to play here i was pk all the time, now im used to it and never complained, but guess what.. people leave the server for that.. they dedicate hours of their day to play when players come around and pk them for no reason and worse, no consequenses for those players. Bla bla bla.. pvp and pk are part of the game Monica! I know that.. I stoped playing one month because all my friends who had enough lvl to farm with me left for one reason or another. And im not going to join the ally who is winning everything now, because whats the fun in having a server with everyone in the same side? Do whatever you want with my opinion.. Maybe I'm wrong.. But i know dozens of ppl who left because of this.. So if you are askings sugestions about bring more ppl to the server.. I'm giving you one to make them stay. I dont come very often to the forum so don't be surprised if i dont reply or anything like that..