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Showing content with the highest reputation on 01/24/17 in Posts
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4 points
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4 points
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3 pointsthats so funny When u bring your zerg at LOA and pvp that is perfectly normal. Perfectly normal is also when u go wake up ur NA and Vietnamese parties just to zerg the shit out of your enemies in EU prime time. But in the moment when they brings equal CC to yours that actually happens 1st time since months and the tears for zerg are all over the forum already.
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2 pointsHello friends and haters , I've been playing actively again for the past 2 weeks and I have decided to share my adventures with all of you. This is my first pvp movie and is mainly clips strung together. The movie is quite long running at 26mins. The first part includes fights where i am outnumbered or my party is outnumbered and some amusing 1v1's. The second part is LoA fights, I've tried to pick fights where the numbers seemed most even to me and it's not just a over run for one of the sides. Clan:Perkunas Ally:wickedsick Uchihaitachi's CP Dajtovillage level 70 necromancer in an archer party Enjoy! P.S Movie doesn't feature disturbed and has some voice coms to spice things up since its a long one!
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2 pointsHello forum troller/flamer/curser welcome you have been automatically added to Desperate unable to xp mad perku side List. Have fun cursing and falming your enemys in forum cause there is no fun ingame while you getting rekt
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2 pointsAll its left is put a cross on unique's head and say RIP. Oh wait...that's why they changed crest
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1 pointdude, you had to say that u used it for e-global and forgot to exit before loging on classic.club `
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1 pointGuys i wanna make a statement here....I didnt read all the posts just some of them and i understand that many here say that some classes are exceed the broken part in comparison with others,,,i play on Classic client only 40-50 days so i dont have a spherical observation on this only what i've seen so far....i used to say that Interlude is the chronicle of F1-a chronicle that the party with the best MA won the gvg etc just because all the others create a macro with active attack-assist and nothing more....BUT.....i renew my statement on that....Classic chronicle is the chronicle of F1 and im going to explain why i say that... First of all, i never saw in any Chronicle from c2-c3 till GoD archers twoshot tanks...Never...even with real target +30 you cant get twoshotted by a kamael as a Tank in any chronicle before Secondly, if someone is 5-6 levels higher than you- you cant land ANY debuff on him at all and he can land anything on you-> lock you -> die...on the other side if someone was 5-6 levels above you (lets say you 70 and the other 75) you would have a chance of winning if you were better player than him but here its impracticable.... Thirdly ,i saw many guys here act like Pro players,like old school guys that fear nothing...let me tell you something you already know....You are here 1 year+ playing and some guys dont even play here 2 months....You kill them ofcourse because its classic and you got the levels to achieve immunity + success rate of your skills and when you achieve what you achieve you act like a 15yo kid that just won a lollipop....Guys if you wanna say you are pros you should act like pros and not like 15 yo kids ... You can start flame me its ok but i saw some guys there think they know to play l2 or they know to handle theyre characters but 14 years of gaming i never saw them in any server do anything...
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1 pointSK actually was never a paper tank. it's just that most people pretend to play it as traditional tank, when instead they should play it like a mage. it was also a bit more stronger back in interlude, when they had arrest too. now u can't kite as much as back in those days, sadly. as for tyrants - glads: yeah, tyrants are way better than gladi. at running
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1 pointNew clan Baium Epic recruiting. LF people possible to hit baium in TOI after update. 40-80+ TS 3 needed Mostly we need doors breakers, teleport masters or stair builders. Preferable no enemies, and not enemy alts. Prime random, whenever u can. Drop to main party only. Edit: Dont forget to bring good jokes to TS.
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1 pointSK used to be ofensive but paper tank. Classic dye system made that class a bit broken. About gladi, he has better UE than dagger, tyrant diesnt, gladi has ranged stun, tyrant doesnt, goadi has more speed, more cp+hp pool(not 100%sure) gladi has 80% resist vs most of debufs wirh good reuse time and 1 min duration, tyrant doesnt (need to go for 30% hp for such skull which sux) so you can debuflock tyrant and cant do same to gladi. Gladi has 'hex' tyrant dorsnt. Gladi has more power on fast reuse skills(tss) has 2 stuns. Gladi has even higher p atk, hvy armor mastery. What thing is better on tyrant? Faster reuse aoe for pve, 5 min reuse burst skill and totem to have more p def and m def than gladi, but has to have 170 speed on it and cant catch any1? Dunno why u think tyrant is better.
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1 pointI want 1v1. Except this all I can say here, it won't be the same stuff we talk in forum. It was funny how many friendly fires we had and I guess enemies had too Cmotah hurted hard AwakenDemon Nice video, I like watching archer-video u can watch my necro in an archer party movie than If it wasn't for your movies i'd probably be too lazy to record , but i enjoyed yours since the ABG duals drop movie 6-7 monhts ago
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1 point
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1 pointNothing wrong. Just DA has 100% land rate with horror so u are always with fear when u go close to face him, SK can deal you 5k dmg without even touch you (DMG from cubics and poisons), and about tyrant nothing much just the no affect from the -DEX on dyes, hitting tons of dmg, undying with tons of HP, running as fck with the no affect again from -DEX, range dmg, stun. Like Stiba said he is so fckin strong. OP imo.
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1 pointDaggers have nothing wrong here, everything works almost corectly. I main TH from C2, in every client daggers works different, diff setup, a bit diff skills and diff land rate chances. The problem on this client is the unbalances between some chars that daggers cant cope with all that CC. For example the high land rate of stun attacks, root, etc and the 100% success rate of horror from a DA. The role playing of a dagger is the same as an assassin from other games. To assassinate someone in a mass fight and stay alive then is so hard and needs skill to success it. Ofc the assassin role doesn't mean that you can fight 1v1 the heavy chars, your target is always the most valuable targets like (healers, mages, archers). The most of u if u played before in interlude servers u will remember hitting even the heavy chars with 2-3 blows and kill them easily, especially with a back blow dagger killing a SK with 2 backstabs. Forget about this here, its classic. I agree with that the most here said about the other DD chars hitting 2 much dmg from distance and that will be fixed in the next patch with the cap of the dyes mostly, but imo some chars should be the priority of being checked first like DA, SK, Tyrants.
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1 pointIts entertaining to me how you guys got some gangs in a month and start waving your weenies on forum with a video =) If you wanna talk numbers, we were always less 2 packs on each fight you lost at heart. When we fight equal numbers you always lose because i count you, each fight in your pvp videos you won is when we were outnumbered with lack of position edge. My pro AD running with aq lvl 1 , archer who used my bow to level up, CP that I told to kill banshees from my trains to build you up, CP that bought keys and recs at half prices, CP that I gave you daggers, tips to farm, tips to spy, to stay protected, to control positions - SHUT YOUR MOUTH lol) after I'm done with Soil, you fucker i'm coming after you, by that time you better be ready sucker or you will too be easy like xwarx.
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1 point
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1 pointmost of the things in l2 are just korean random, i wouldnt really try to find out mechanics behind this game i know u said there might be different mechanics except what u explained benicepls, but some flaws with reducing aggression over time i could see is when u use 1 aggression and leave it like that, then at some point it will drop to 0 and boss should stop attacking, or even if not, then lvl 1 character with any dmg give to RB after that should get the aggression from the boss, which wouldnt happen also i remember at lower levels it wasnt always good to just spam aggression, but sometimes wait with it when for example minion started to go for another target, if u perma aggroed, u would lose the minion either way, however if u waited for him to change target and after aggro, it always came back to u immediately
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1 pointi guess everything was explained here, maybe i would just add the official test if u are interested in some numbers how dex/str affects double backstab https://4gameforum.com/threads/560661/
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1 point1. O think there shouldnt be way to do backstab for 1 dmg unless mby u land it luckily from side 2. I thought backstab dmg is too low and i tried to find proofs that its higher on offi, but i came to conclusion its correct. Backstab here dors +- same dmg as on offi. 3 backstB 2x dmg chance is bugged and already reportet but i think sano wont touch daggers before 2.0 cos if he fix em they would be nerfed and they are considered as weak now - just my guest, not official sanos statement. They would get nerfed cos deadly blow ud bugged. It has 80% landrate from front here and on offi its 45%. Backstab should crit with 5% on 40-63 lvls, 10% chance on 64-7x. And on 7x lvl- dont remember exact lvl it goes up to 15% chance (on offi). Also the more str dagger has the bigger chance he should have to x2 dmg with backstab( bugged here, doesnt work). On official test th with 52 str had 26% chance to x2 backstab (15% base chance and these 11 more were from str bonus). Next bug- daggers shouldnt lethal strike Next bug - backstab should have a little bit worse land rate
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1 pointhttps://4gameforum.com/threads/601448/ so basicly the land rate is fixed from lower to same level by the same %. now i'm curious about how the land rate of debuffs is affecting higher levels. i believe there was a thread with infos somewhere, but haven't found it. as far as i remember, 2 level difference should mantain the same % of landing debuffs on higher lv targets, but can't remember how it goes on 3/4/5 levels higher. after 6 i guess that the chances become pretty much the lowest. if we include resist buffs, i guess the chance is non-existant at all.
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1 pointyou would actualy be surprised by how many times i had ppl calling me that. not for farming epic bosses but for farming in epic amounts of time non stop back on the days Long long time ago in a galaxy far far away...
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1 point- Fixed Summon Reanimated Man (skeleton) cast time. - Fixed Curse Gloom reuse time.
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1 point
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1 pointNo offense, bro, don't want to confuse u but to clear some things in mind about this game. Imo this game is too old (it's 14 years old) and unable to bring fun anymore (i'm about lineage 2, the serv and admins are good) Wanna feel l2 classic? Well you may have fun for 1-2 days because of nostalgy (like i did). And after that prepare to farm, farm, farm)) You'll hit mobs for , like you've said, 10-12 hours, to earn virtual money, which has almost no meaning to you in a real world. Making routine actions that are very boring. Since amount of money you can earn is unlimited and maximum lvl is very hard to reach, l2 is unending game, but it has no sense to play since it doesn't have any interesting content. In normal RPGs there's a plot, quests, interesting characters that roleplay, interesting locations where you go to explore and not to spend 3-10 days real time because u need to get a spellbook or spoil tons of resources. In L2 all you'll do is killing mobs (solo or with smb doesn't change the situation radically, only both of u are engaged in some bullshit ) and pray on money or weapon u are forced to have. Please don't take this personal anybody. It's just my game experience). You are right man but the thing is after i stopped l2 i moved to league of legends and counter strike global offensive in both games i reached high ranks like in lol diamond and in cs go global idk if you know about those games but what i wanna say is then i just stopped those games cuz i did what i want i reached where i want then it was just no fun for me playing those games and you know what? we are old guys man for ex im 23 years old too old to start a new mmorpg game and start learning all those new things and try to play new hardcore thats why i wanna play here and about xping solo and with party you said it doesnt change anything for me it changes when i play with good guys WHO are not stupids but know how to have fun its just ok you play together you just dont farm you speak also and believe me ive friends from this game like 8 years ago i still talk with em and they are from diffrent countries so its cool. ty for your comment but i think i will still play here and i hope many people come after 2.0 update
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1 pointStrong thread title. Fetal Counter Fetal Counter Fetal Counter Fetal Counter Skill description: Launches a desperate arrow towards the target's womb which has a 50% chance to cancel an unwanted pregnancy.
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1 pointeventho it says 50 in description, the test from https://4gameforum.com/threads/558860/ was made 2 weeks after fixpatch of https://4gameforum.com/threads/558590/#post-8169848 (was mentioned at the end of the test), where u can see the lvl 4 mental shield actually gives 50% resist
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1 pointi dont want to believe the base chance for mage fear is 50%, but if it should be like that, then we gotta test it and fix it if its different (from my small test necro fear had 50% chance with mental shield already)
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1 pointi think it was fixed, back in the time the resist buffs werent giving protection to debuffs, but lowered the amount of seconds they stay (u can see debuffs staying 50% of seconds they should), what we have atm is described above in rizos post i think Ye and now they give protection bwahahaha right! soon we are working on it with rizos so they give protection
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1 pointi think it was fixed, back in the time the resist buffs werent giving protection to debuffs, but lowered the amount of seconds they stay (u can see debuffs staying 50% of seconds they should), what we have atm is described above in rizos post i think
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1 pointso, if without mental the fear skill from wc was about 50%, with mental it should have a very low chance to land, if none at all. now that horror has been confirmed to be broken, i'm more interested in the basic land rate of curse fear from necro. is it the same as WC fear, or that's boosted as much as horror? wc had base land rate ~60% from what i tested, with mental it was ~30% (tho it wasnt big test, i plan to do some big tests with mental shield to confirm it gives good % of defence, coz atm we just know it lowers chance for some debuffs, but dunno if correct amount), necro fear was ~45-50% land rate with mental shield, so i guess w/o it its around 90% about resistance buffs lowering duration of debuffs, i dont think thats how it works, it usually gives some random seconds, sometimes its even the delay bug of debuff icon animation, that it starts ticking with 1 less second, but for example last tick is with 0 seconds (that often happened in older chronicles), but i am not really sure about this, coz i wasnt paying attention to this effect of debuff
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1 point