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Showing content with the highest reputation on 04/09/24 in all areas

  1. 3 points
    1) In my opinion, yes, more than 3 BOXes should be released, after all, today many people use more than 1 computer to log into several screens. What is the difference between logging in 5 boxes on 1 computer? None! Frankly, I don't see the point in banning one thing and not banning another. The only ones who profit from this are the companies that sell laptops. 4) Not releasing level 80 is penalizing those who have committed to the game until now and UP daily. Everyone who is 79 80%+ will soon be 100% and will naturally become discouraged. Freeing those who are still 78 or 79 will certainly struggle even more to reach 80, making farm areas more competitive. 7) Sieges are one of the main contents, but by penalizing death you are taking away the dynamics and making it tedious. Many don't like losing XP and wait inside the city for the PERFECT RUSH or especially after they die they spend 15 minutes waiting for Bishop's resurrection for fear of losing 0.20% I don't see the point in removing the penalty only when more people are lv 79+, once again you are penalizing those who commit to the game and helping those who play 1 hour a day.
  2. 2 points
    1) Increase box limit with Premium Accounts. - We don't have it in plans right now. We still want players to be more active during CP farm. my opinion: I think it's worth releasing 1 more access 2) Transfer Prophets Auras (Armor Ritual / Counter Ritual) to Dion. - We believe it's too early to have such big changes to classes. We will be looking into new skills later. my opinion: Too early to have the aura and new 2-in-1 buffer 3) Transfer Fruits / 100% EXP scrolls as Strix Daily quest reward to Dion. - We don't want to give scrolls. We are trying to get away from them because players were min/maxing them by logging out to not lose buff duration. Fruits will be added later (same update cycle it was added on Talking Island). my opinion: maybe the scroll is still early, especially gaining 100% weekly scroll, this would arrive very quickly at the TI server stage, plus the fruits would help in pvp and farming 4) Increase level cap to level 80 or higher. - Level 80 will bring drastic changes. Skills like Counter Critical / Song of Purification / Insane Crusher / Servitor Share, will have huge affect on PVP/Olympiad. We want more players (we are thinking about 20/30%) to reach lvl 79 at least. We believe that if more players will reach level 80 together, it will affect PVP/Olympiad less and will be more balanced. my opinion: I see that 2 exp events were held, there are GCs that many here came from IT and know the mechanics of the game, they know how to focus on some classes to get ahead, this has to be valued as a strategy that each CP and ally, Those who can't reach 79 are solo players or who don't have at least 3 hours of play a day, my CP is all 79 and I only play 3 hours when I have prime. 5) Set level restrictions to high level zones. - We think that zones should be level restricted by monsters power. Teleporting players out of the open zone will feel like it's not open world as Lineage was meant to be. my opinion: this is something to think about, in TI there were several pvp like in FI where players took mobs to drop, the mobs were attacked in any spot, sometimes restricting some mobs so that if you are attacking one type the other doesn't turn on you . 6) Daggers trains and drop mobs. Do something with it. - We see it as part of Lineage 2. You still can PK them or stun them in order to stop from coming to you or you BSoE. You have enough options to deal with it. my opinion: it would be to put something like a pvp zone, if you enter that zone you would enter a flag to be able to kill them, PK them at char low and have to pay 594k per PK and sometimes you run the risk of more than 3pk and drops are difficult 7) Decrease amount of exp players loses per death on sieges. - We already decreased it by 50% from what it is on official server and we are planning to decrease it more when players will be higher level. my opinion: you have to eliminate the loss of xp in a siege zone, you must lose exp for guards or guild with a castle owner if you are attacking or defending another castle.
  3. 1 point
    Even if nothing change, its good to see that ADMINs are speaking with player and giving the positive and negative effects of anything. 1) Increase box limit with Premium Accounts. - Thats a big point, if change to unlimited windows like TI players will be able to do solo things like kill rbs alone / farm gc alone... Of course not all are able to that but few are and its a huge advantage... Otherwise this is a limitation to players also, for example if you play as main support you cannot exp your main char and make a "decent farm"... for a "decent farm" you need a good DD + WC (cov) + BD... there is no another slots... maybe increasce to 4 boxes per PC... Would be good to hear opinions from all community of players.. 2) Transfer Prophets Auras (Armor Ritual / Counter Ritual) to Dion. - Loved that auras on TI, did the PP very usefull.. since there is not a lot of shining sets (+6 to mp regen and etc) i dont think would impact hard anywhere, except about Ritual.. +30 speed its too much for now... maybe could be added a nerfed version... 3) Transfer Fruits / 100% EXP scrolls as Strix Daily quest reward to Dion. - Agree with ADMINs point. Would suggest to give instantly rune of exp instead of scroll or buff scroll, when you delivery your daily quest you could recive a XP/SP rune of 2hours +XX% XP/SP 4) Increase level cap to level 80 or higher. - Agree with ADMINs ponint. its not the time to make 80 available since just few people will be able to learn that skills, would hardly impact in server and huge disvantage for who is not 80 level. 5) Set level restrictions to high level zones. - Always a big point, Should be a limitation for few places.. Its part of the game drop people.. OK.. .so if someone want to do that could at least "Work" to exp his dagger, not coming with lv 49 to 51 dagger non stop, kill 1 rb and recovery all the EXP... or even level 1 chars like was in ABG, useless people coming non-stop with level 1 chars disturbing, luring, picking up.. disgusting.. 6) Daggers trains and drop mobs. Do something with it. - Part of Lineage 2. Agree 7) Decrease amount of exp players loses per death on sieges. - Part of Lineage 2. If you want something Fight for it. There are rewards and costs. 8- (Bonus economy and fun) Increasce death penalty to -10% instead of -4% and reduce cost of Blessed ress. 😎
  4. 1 point
    Dion suggestions received in last weeks: 1) Increase box limit with Premium Accounts. - We don't have it in plans right now. We still want players to be more active during CP farm. 2) Transfer Prophets Auras (Armor Ritual / Counter Ritual) to Dion. - We believe it's too early to have such big changes to classes. We will be looking into new skills later. 3) Transfer Fruits / 100% EXP scrolls as Strix Daily quest reward to Dion. - We don't want to give scrolls. We are trying to get away from them because players were min/maxing them by logging out to not lose buff duration. Fruits will be added later (same update cycle it was added on Talking Island). 4) Increase level cap to level 80 or higher. - Level 80 will bring drastic changes. Skills like Counter Critical / Song of Purification / Insane Crusher / Servitor Share, will have huge affect on PVP/Olympiad. We want more players (we are thinking about 20/30%) to reach lvl 79 at least. We believe that if more players will reach level 80 together, it will affect PVP/Olympiad less and will be more balanced. 5) Set level restrictions to high level zones. - We think that zones should be level restricted by monsters power. Teleporting players out of the open zone will feel like it's not open world as Lineage was meant to be. 6) Daggers trains and drop mobs. Do something with it. - We see it as part of Lineage 2. You still can PK them or stun them in order to stop from coming to you or you BSoE. You have enough options to deal with it. 7) Decrease amount of exp players loses per death on sieges. - We already decreased it by 50% from what it is on official server and we are planning to decrease it more when players will be higher level. Talking Island suggestions received in last weeks: 1) Make it possible to Chant of Gate on Hellbound. - We want to hear players opinion about it. Note: NPCs on Hellbound still checks if you have finished quest and will port you our if you don't. We are not planning to change this part for now. 2) Kick dead characters from Baium/Antharas Lair that are dead for more then 10 min. - We see Lineage 2 as game of opportunities. When we micromanage and remove some options from players - game becomes more strict, like say "play our way that we intended". This change will help side that already won, but will remove one of the comeback options from already losing side. We don't think it's a good idea.