Malebolgie 0 Report post Posted November 11, 2016 PLS add skills for EE Trance , Greater Group Heal , Mana Burn , Major Heal in this state is useless!!!! Share this post Link to post
San0 2419 Report post Posted November 11, 2016 this kind of information about this type of changes will not be given before the update is ready cuz the implement of it or not will start right away interfeering with the market of the server. Share this post Link to post
Repu 1 Report post Posted November 11, 2016 Any info about Weapon Modification? Are you going to do it as Skelth or keep it like now?https://eu.4game.com/lineage2classic/play/saviors/things/#weaponmodify Share this post Link to post
Sonixs 23 Report post Posted November 12, 2016 Hello. We doesn't forget about 2.0. We are working as fast as we can. We know that everyone waiting it and trying to make it fast, but make everything we need to make.Koll do patch slowly but make to working 100% without bugs Share this post Link to post
Neemis 2 Report post Posted November 13, 2016 PLS add skills for EE Trance , Greater Group Heal , Mana Burn , Major Heal in this state is useless!!!!Why would they give Major Heal to EE when Greater Heal has the old effects? Greater Heal 29 active 114 0 2400000 600 - Restores the target's HP with 720 Power.Above is the final lvl for this skill for EE/SE, at 74. And below is the final lvl for this skill for Bishop, at 74:Greater Heal 33 active 120 0 2000000 600 - Restores the target's HP with 755 Power. I would rather suggest you remove Mass Cure Poison from Shillien Saint because it's a waste of SP and it only removes poison, while Mass Purify is better and removes poison, bleed, petrification and paralysis. And I still encourage the devs to introduce some sort of mana management system for support robes (not mp elixirs/pots) but either a passive or an active, and I'm not referring to Invocation. Or, rework Invocation in such a manner that it gives less mp, but you can still move and the effect is cancelled if you're hit, and lower the cooldown. You can use it more often and it would help you not to sit all the time for mana. Or bring those low/med mana herbs I've been mentioning everywhere on this forum. Share this post Link to post
Rizos 1487 Report post Posted November 13, 2016 Custom god suggestions <3 2 Share this post Link to post
Neemis 2 Report post Posted November 13, 2016 Either I am going crazy and imagining that I'm posting or you are deleting my posts or this forum is screwed up. o_O Seems it's the latter one. Share this post Link to post
San0 2419 Report post Posted November 13, 2016 our lovely forum from time to time goes bananas, and the posts have some delay, you have to stay on the topic for couple of minutes and then you will get notification about new posts. Share this post Link to post
MoDoy 1772 Report post Posted November 13, 2016 our lovely forum from time to time goes bananas, and the posts have some delay, you have to stay on the topic for couple of minutes and then you will get notification about new posts.even then ->sometimes<- it doesnt work (at least for me), when i click "show new replies" nothing happens Share this post Link to post
gfbot 207 Report post Posted November 14, 2016 Custom god suggestions <3Pls make it so I can have 3-4 summons at once. Share this post Link to post
HellBlade 0 Report post Posted November 21, 2016 Everything Seems ok but the +5 Dye Cap is Pure Bullsh1t.And using the SA as excuse is pure Illogical because SA is way weaker on Classic.Originally on OFF 2.0+ Classic it is still +12. Changing it is meaningless and can fuck up the Game Balance. Share this post Link to post
garik10043 1 Report post Posted December 12, 2016 might of haven for prophet will be hit only undead or everyone? Share this post Link to post
MoDoy 1772 Report post Posted December 12, 2016 might of haven for prophet will be hit only undead or everyone?might of heaven generally works on every mob/player Share this post Link to post
ouyeah 0 Report post Posted December 12, 2016 Everything Seems ok but the +5 Dye Cap is Pure Bullsh1t.And using the SA as excuse is pure Illogical because SA is way weaker on Classic.Originally on OFF 2.0+ Classic it is still +12. Changing it is meaningless and can fuck up the Game Balance.Totally agree, for example, acumen SA in old l2 gave 15% casting speed, while now if i am not mistaken, at max lvl (13) gives 6.65%, just lol (and no, the weight limit dont compensate at all), limit to +5 will only break the balance, ncsoft alrdy gave compensation for those classes where +15 is not as good as in other classes via skills, is just dumb cap it as +5 but implement rushes in melees, shadow step and many others balance givers. Share this post Link to post
Koll 1233 Report post Posted December 12, 2016 (edited) Everything Seems ok but the +5 Dye Cap is Pure Bullsh1t.And using the SA as excuse is pure Illogical because SA is way weaker on Classic.Originally on OFF 2.0+ Classic it is still +12. Changing it is meaningless and can fuck up the Game Balance.Totally agree, for example, acumen SA in old l2 gave 15% casting speed, while now if i am not mistaken, at max lvl (13) gives 6.65%, just lol (and no, the weight limit dont compensate at all), limit to +5 will only break the balance, ncsoft alrdy gave compensation for those classes where +15 is not as good as in other classes via skills, is just dumb cap it as +5 but implement rushes in melees, shadow step and many others balance givers. This is new passive skills. So Elf mage will have +13% cast speed ( with passive ) + 6.5% cast speed ( with SA ) = 19.5% cast speed. Edited December 12, 2016 by Koll Share this post Link to post
Sunny 2 Report post Posted December 15, 2016 Everything Seems ok but the +5 Dye Cap is Pure Bullsh1t.And using the SA as excuse is pure Illogical because SA is way weaker on Classic.Originally on OFF 2.0+ Classic it is still +12. Changing it is meaningless and can fuck up the Game Balance.Totally agree, for example, acumen SA in old l2 gave 15% casting speed, while now if i am not mistaken, at max lvl (13) gives 6.65%, just lol (and no, the weight limit dont compensate at all), limit to +5 will only break the balance, ncsoft alrdy gave compensation for those classes where +15 is not as good as in other classes via skills, is just dumb cap it as +5 but implement rushes in melees, shadow step and many others balance givers. This is new passive skills. So Elf mage will have +13% cast speed ( with passive ) + 6.5% cast speed ( with SA ) = 19.5% cast speed.Hahahahaha Share this post Link to post
SantaMariya 1 Report post Posted December 17, 2016 when will the game account how much waiting around? Share this post Link to post
FryderykChopin 853 Report post Posted December 17, 2016 when will the game account how much waiting around?Try to rephrase, I didn't understand what you meant Share this post Link to post
gfbot 207 Report post Posted December 25, 2016 Everything Seems ok but the +5 Dye Cap is Pure Bullsh1t.And using the SA as excuse is pure Illogical because SA is way weaker on Classic.Originally on OFF 2.0+ Classic it is still +12. Changing it is meaningless and can fuck up the Game Balance.Totally agree, for example, acumen SA in old l2 gave 15% casting speed, while now if i am not mistaken, at max lvl (13) gives 6.65%, just lol (and no, the weight limit dont compensate at all), limit to +5 will only break the balance, ncsoft alrdy gave compensation for those classes where +15 is not as good as in other classes via skills, is just dumb cap it as +5 but implement rushes in melees, shadow step and many others balance givers. This is new passive skills. So Elf mage will have +13% cast speed ( with passive ) + 6.5% cast speed ( with SA ) = 19.5% cast speed.PVP BalanceYes, however. Cov/Pow/Pof are nerfed to hell. They will not have the same stats are original l2. NCSOFT decided to change the balance of the game from whoever has a prof wins pvp, to a more balanced approach.So they they nerfed profs to hell, and kept in +12 dyes. (Not everyone will have COV in pvp, but everyone can have +12 dyes)Not only does this make your gameplay/style dynamic on how you want your character to be, but it also makes it so a person without COV has a chance to keep up with a player who has COV in pvp.-----------------PVE BalanceNot only does this affect PVP, but this effects PVE aswell.Do you really think that a new player will be able to catch up to veterans without +12 dyes?I just made 2 characters from scratch in november, and I'll tell you now. I probably would of stopped playing them if it wasnt for the +12 dye power spike. It makes gameplay not as stale from previous servers i've been on, and I've been playing l2 for years now. +12 DYES ARE FUN!Players have been farming with +12 dyes for a year+ now.This is going to severely hurt new players a lot more than you think.-----------------Compensation??If you are going to take this approach and remove +12 dyes. I would like free dye removal, and free giran store dyes for a month.I have multiple characters with +12 dye stats, and it will take millions of adena to switch their dyes.God, I can just sense the frustration of someone who farmed 30x +4 stat -4 stat dyes.-----------------ThoughtsI don't think you guys realize what you are doing with this gameplay change. I think you are rationalizing it by, "Oh well there are (really bad) SAs in the game now! Time to remove +12 dyes!"NCSOFT balanced dyes with the WIT nerf and DEX buff. Stop trying to make it something its not.-----------------PersonalI might seriously quit over this change depending how bad my character gets post 2.0 compared to right now. This change is VERY demotivating, I could stand the waiting a year+ for beast shots. But this is getting ridiculous. I might as well play an interlude server. WIT is already taking a significant nerf. Now I cant have +12 dyes.You're shitting on my character. Literally. NCSOFT nerfed WIT already. Stop the over-nerfs. Fighters love +12 str dyes.Mages love +12 wit dyes,I even chose my class based off of the +12 dye system, when I first started playing here.Just deal with it. This was one of my initial appeals to playing on the classic server. Something NEW and EXCITING! I really hope everyone reads this whole post. Even if it is a wall of text. 1 Share this post Link to post
MoDoy 1772 Report post Posted December 25, 2016 Everything Seems ok but the +5 Dye Cap is Pure Bullsh1t.And using the SA as excuse is pure Illogical because SA is way weaker on Classic.Originally on OFF 2.0+ Classic it is still +12. Changing it is meaningless and can fuck up the Game Balance.Totally agree, for example, acumen SA in old l2 gave 15% casting speed, while now if i am not mistaken, at max lvl (13) gives 6.65%, just lol (and no, the weight limit dont compensate at all), limit to +5 will only break the balance, ncsoft alrdy gave compensation for those classes where +15 is not as good as in other classes via skills, is just dumb cap it as +5 but implement rushes in melees, shadow step and many others balance givers. This is new passive skills. So Elf mage will have +13% cast speed ( with passive ) + 6.5% cast speed ( with SA ) = 19.5% cast speed.I even chose my class based off of the +12 dye system, when I first started playing here.choosing class depending on +12 dye system, its summoner but now seriously, we dont know how it will change gameplay, and it would need testing to see how it goes, personally i am for change, but its because i am just selfish in this case and i wont be using +12 dyes anyway, so i wouldnt count my vote into consideration, thing which is rlly annoying on +12 wit is mages critting every 2-3 spells Share this post Link to post
Rizos 1487 Report post Posted December 25, 2016 Everything Seems ok but the +5 Dye Cap is Pure Bullsh1t.And using the SA as excuse is pure Illogical because SA is way weaker on Classic.Originally on OFF 2.0+ Classic it is still +12. Changing it is meaningless and can fuck up the Game Balance.Totally agree, for example, acumen SA in old l2 gave 15% casting speed, while now if i am not mistaken, at max lvl (13) gives 6.65%, just lol (and no, the weight limit dont compensate at all), limit to +5 will only break the balance, ncsoft alrdy gave compensation for those classes where +15 is not as good as in other classes via skills, is just dumb cap it as +5 but implement rushes in melees, shadow step and many others balance givers. This is new passive skills. So Elf mage will have +13% cast speed ( with passive ) + 6.5% cast speed ( with SA ) = 19.5% cast speed.PVP BalanceYes, however. Cov/Pow/Pof are nerfed to hell. They will not have the same stats are original l2. NCSOFT decided to change the balance of the game from whoever has a prof wins pvp, to a more balanced approach.So they they nerfed profs to hell, and kept in +12 dyes. (Not everyone will have COV in pvp, but everyone can have +12 dyes)Not only does this make your gameplay/style dynamic on how you want your character to be, but it also makes it so a person without COV has a chance to keep up with a player who has COV in pvp.-----------------PVE BalanceNot only does this affect PVP, but this effects PVE aswell.Do you really think that a new player will be able to catch up to veterans without +12 dyes?I just made 2 characters from scratch in november, and I'll tell you now. I probably would of stopped playing them if it wasnt for the +12 dye power spike. It makes gameplay not as stale from previous servers i've been on, and I've been playing l2 for years now. +12 DYES ARE FUN!Players have been farming with +12 dyes for a year+ now.This is going to severely hurt new players a lot more than you think.-----------------Compensation??If you are going to take this approach and remove +12 dyes. I would like free dye removal, and free giran store dyes for a month.I have multiple characters with +12 dye stats, and it will take millions of adena to switch their dyes.God, I can just sense the frustration of someone who farmed 30x +4 stat -4 stat dyes.-----------------ThoughtsI don't think you guys realize what you are doing with this gameplay change. I think you are rationalizing it by, "Oh well there are (really bad) SAs in the game now! Time to remove +12 dyes!"NCSOFT balanced dyes with the WIT nerf and DEX buff. Stop trying to make it something its not.-----------------PersonalI might seriously quit over this change depending how bad my character gets post 2.0 compared to right now. This change is VERY demotivating, I could stand the waiting a year+ for beast shots. But this is getting ridiculous. I might as well play an interlude server. WIT is already taking a significant nerf. Now I cant have +12 dyes.You're shitting on my character. Literally. NCSOFT nerfed WIT already. Stop the over-nerfs. Fighters love +12 str dyes.Mages love +12 wit dyes,I even chose my class based off of the +12 dye system, when I first started playing here.Just deal with it. This was one of my initial appeals to playing on the classic server. Something NEW and EXCITING! I really hope everyone reads this whole post. Even if it is a wall of text.Ive read ur spam, I dont agree with most of points. If u wanna quit just quit already, too much crying from u every post. I bet 90% of forum community would feel big relief. They guy whoi cares the most about dye change is summoner. Cool story Share this post Link to post
Arcanum 312 Report post Posted December 25, 2016 people that know shit about 2.0 skills and SAs shouldn't be posting here. just sayin'. Share this post Link to post
FryderykChopin 853 Report post Posted December 25, 2016 Everything Seems ok but the +5 Dye Cap is Pure Bullsh1t.And using the SA as excuse is pure Illogical because SA is way weaker on Classic.Originally on OFF 2.0+ Classic it is still +12. Changing it is meaningless and can fuck up the Game Balance.Totally agree, for example, acumen SA in old l2 gave 15% casting speed, while now if i am not mistaken, at max lvl (13) gives 6.65%, just lol (and no, the weight limit dont compensate at all), limit to +5 will only break the balance, ncsoft alrdy gave compensation for those classes where +15 is not as good as in other classes via skills, is just dumb cap it as +5 but implement rushes in melees, shadow step and many others balance givers. This is new passive skills. So Elf mage will have +13% cast speed ( with passive ) + 6.5% cast speed ( with SA ) = 19.5% cast speed.PVP BalanceYes, however. Cov/Pow/Pof are nerfed to hell. They will not have the same stats are original l2. NCSOFT decided to change the balance of the game from whoever has a prof wins pvp, to a more balanced approach.So they they nerfed profs to hell, and kept in +12 dyes. (Not everyone will have COV in pvp, but everyone can have +12 dyes)Not only does this make your gameplay/style dynamic on how you want your character to be, but it also makes it so a person without COV has a chance to keep up with a player who has COV in pvp.-----------------PVE BalanceNot only does this affect PVP, but this effects PVE aswell.Do you really think that a new player will be able to catch up to veterans without +12 dyes?I just made 2 characters from scratch in november, and I'll tell you now. I probably would of stopped playing them if it wasnt for the +12 dye power spike. It makes gameplay not as stale from previous servers i've been on, and I've been playing l2 for years now. +12 DYES ARE FUN!Players have been farming with +12 dyes for a year+ now.This is going to severely hurt new players a lot more than you think.-----------------Compensation??If you are going to take this approach and remove +12 dyes. I would like free dye removal, and free giran store dyes for a month.I have multiple characters with +12 dye stats, and it will take millions of adena to switch their dyes.God, I can just sense the frustration of someone who farmed 30x +4 stat -4 stat dyes.-----------------ThoughtsI don't think you guys realize what you are doing with this gameplay change. I think you are rationalizing it by, "Oh well there are (really bad) SAs in the game now! Time to remove +12 dyes!"NCSOFT balanced dyes with the WIT nerf and DEX buff. Stop trying to make it something its not.-----------------PersonalI might seriously quit over this change depending how bad my character gets post 2.0 compared to right now. This change is VERY demotivating, I could stand the waiting a year+ for beast shots. But this is getting ridiculous. I might as well play an interlude server. WIT is already taking a significant nerf. Now I cant have +12 dyes.You're shitting on my character. Literally. NCSOFT nerfed WIT already. Stop the over-nerfs. Fighters love +12 str dyes.Mages love +12 wit dyes,I even chose my class based off of the +12 dye system, when I first started playing here.Just deal with it. This was one of my initial appeals to playing on the classic server. Something NEW and EXCITING! I really hope everyone reads this whole post. Even if it is a wall of text.Ive read ur spam, I dont agree with most of points. If u wanna quit just quit already, too much crying from u every post. I bet 90% of forum community would feel big relief. They guy whoi cares the most about dye change is summoner. Cool storyDisagree, gfbot is one of my favorite forum members here, I throughly enjoy reading his posts, he always manages to write things in a way that makes you think summoners are Jews and devs are nazis. I always read his arguments and I think to myself 'well he has a point' but then I realize it's gfbot so everything's 500% exaggerated. Share this post Link to post
Rizos 1487 Report post Posted December 25, 2016 Summoner is the only custom buffed class on our server. Yet this guy is constantly crying on forum Share this post Link to post
FryderykChopin 853 Report post Posted December 25, 2016 Summoner is the only custom buffed class on our server. Yet this guy is constantly crying on forum Well that's just thing that he does. Everything in nature has it's rules - bees pollinate the flowers, beavers build dams, birds chirp and gfbot complains about state of summoners in this forum. Share this post Link to post