Quindim 0 Report post Posted September 15, 2016 This gentleman was really messing up the gameplay last night. Despite being an anti-game attitde, I was wondering if such conduct violates the rule 1.14 of the project. 1.14 Interfere with the other players’ gameplay, mechanically restricting their access to locations or NPCs. (for example, blocking access to the GC with summons, pets, transformations, etc.). Share this post Link to post
Phoenix 289 Report post Posted September 15, 2016 And how it violates the rules of the game? 1 Share this post Link to post
Quindim 0 Report post Posted September 15, 2016 Well, it depends on how you interpret the aforementioned rule. Our gameplay was being harmed, no doubt about it. The point is about the part: "mechanically restricting their access to locations". Our access/stay to point 5 was deliberately restricted because this gentleman was repeatedly coming back bringing that boss. The whole party was being instantly petrified. This is "mechanically", right? But anyway, as I said, "I was wondering". If you don't see a problem with that, nevermind. Have a nice day, Phoenix. Share this post Link to post
Phoenix 289 Report post Posted September 15, 2016 In this section, "Restrict access to the game," meant the deliberate obstruction of access to NPC using ...- (for example, blocking access to the GC with summons, pets, transformations, etc.).Here the to you have caused inconvenience gaming moment. As an example - the stun under the mobs. Share this post Link to post
Koll 1233 Report post Posted September 15, 2016 Hello. There will be no ban because it's our mistake. But we are making task with 2 restrictions that will be added:1) If mob too far away from spawn spot - he will teleport back on spawn point ( will not affect mobs training ).2) If mob get in piece zone - he will teleport back on spawn point. Share this post Link to post
Quindim 0 Report post Posted September 15, 2016 Hello, Koll. Thank you for your response. These restrictions certainly will make the server a more pleasant place to play. Share this post Link to post
eXistenZ 65 Report post Posted September 15, 2016 Hello. There will be no ban because it's our mistake. But we are making task with 2 restrictions that will be added:1) If mob too far away from spawn spot - he will teleport back on spawn point ( will not affect mobs training ).2) If mob get in piece zone - he will teleport back on spawn point.how far is the too far? Share this post Link to post
Koll 1233 Report post Posted September 15, 2016 Hello. There will be no ban because it's our mistake. But we are making task with 2 restrictions that will be added:1) If mob too far away from spawn spot - he will teleport back on spawn point ( will not affect mobs training ).2) If mob get in piece zone - he will teleport back on spawn point.how far is the too far?We need to test it to undertand what range will be too far. So after scripters will make this option and install on test server, we will try with 10k range, 20k and etc. 1 Share this post Link to post
qloc01 207 Report post Posted September 15, 2016 ketahmuh used to to that to us, then i logged my dwarf lv52 to stun him, he died and threate me he would be back, and now, hes truly back !! after 4 months of waiting !! Share this post Link to post
MoDoy 1772 Report post Posted September 16, 2016 tbh i was thinking about same thing to do, but on sieges, u bring this thing next to throne room doors, and pretty much nobody can cross it except low lvls, which u can snipe straight away with some distance from the mob, wondered if that would be bannable offense Share this post Link to post
Rizos 1487 Report post Posted September 16, 2016 Koll, you are talkong about mobs, are you planing to do such thing to all RBs, that they wouldnt get pulled too far from their spawn point, or only mobs? Share this post Link to post
ProGressive 740 Report post Posted September 16, 2016 Hello. There will be no ban because it's our mistake. But we are making task with 2 restrictions that will be added:1) If mob too far away from spawn spot - he will teleport back on spawn point ( will not affect mobs training ).2) If mob get in piece zone - he will teleport back on spawn point.So lowbies cant bug guards anymore?BTW as much as i dont like perkunas, doing that thing with RB is nonsense, as someone said just bring it to CS and GG. Share this post Link to post
beatdeath 29 Report post Posted September 17, 2016 Hello. There will be no ban because it's our mistake. But we are making task with 2 restrictions that will be added:1) If mob too far away from spawn spot - he will teleport back on spawn point ( will not affect mobs training ).2) If mob get in piece zone - he will teleport back on spawn point.how far is the too far?We need to test it to undertand what range will be too far. So after scripters will make this option and install on test server, we will try with 10k range, 20k and etc.sometimes its necessary to pull rb from spawn spot, coz there is alot of other players willing to do it. Share this post Link to post
Rizos 1487 Report post Posted September 17, 2016 Hello. There will be no ban because it's our mistake. But we are making task with 2 restrictions that will be added:1) If mob too far away from spawn spot - he will teleport back on spawn point ( will not affect mobs training ).2) If mob get in piece zone - he will teleport back on spawn point.how far is the too far?We need to test it to undertand what range will be too far. So after scripters will make this option and install on test server, we will try with 10k range, 20k and etc.sometimes its necessary to pull rb from spawn spot, coz there is alot of other players willing to do it.In my opinion RBs should be competetive, not farmed in peace by pulling to other side of map Share this post Link to post
MoDoy 1772 Report post Posted September 17, 2016 Hello. There will be no ban because it's our mistake. But we are making task with 2 restrictions that will be added:1) If mob too far away from spawn spot - he will teleport back on spawn point ( will not affect mobs training ).2) If mob get in piece zone - he will teleport back on spawn point.how far is the too far?We need to test it to undertand what range will be too far. So after scripters will make this option and install on test server, we will try with 10k range, 20k and etc.sometimes its necessary to pull rb from spawn spot, coz there is alot of other players willing to do it.In my opinion RBs should be competetive, not farmed in peace by pulling to other side of mapthis, but i would still suggest to have some kind of decent range on pulling RBs, so if enemy wants it, he has to look a bit for it (which is impossible when u take DV boss to plains of dion) Share this post Link to post
FryderykChopin 853 Report post Posted September 17, 2016 I swear, Lineage attracts people who are just way too creative in screwing up with people... And I thought locking mobs in clan hall was genius, this is entirely new level of 'screw you' 1 Share this post Link to post
chevignon 153 Report post Posted September 18, 2016 I swear, Lineage attracts people who are just way too creative in screwing up with people... And I thought locking mobs in clan hall was genius, this is entirely new level of 'screw you' was a pretty common method on skelth and Gran Kain.So its not that much new Share this post Link to post