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Showing content with the highest reputation on 12/18/21 in all areas
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7 pointsThis topic will cover the changes coming to the server on next Monday 20.12.2021. This patch will cover mostly end game content. NEW TOWN SKILLS HUNTING ZONES BOSSES ITEMS OTHER CHANGES NEW TOWN HEINE Explorers found a whole new town that has been now added to our world map. Enjoy the beauty and eccentric architecture that comes to the game with town of Heine. This town will work as canvas not only for this new patch as it will also be utilized for future updates. NOTE: Innadril castle will not be available for siege as the other castles, it will be used later for other type of content. SKILLS Some new skills have been added in order to keep char more mobile, in some cases evasive as for archers and mages, while on other cases more offensive to provide a better means of engagement as is the case for the warriors, and for the tanks to make them a more active play style and boosting their protective tool for the group. NEW SKILLS The following new skills have been added to the game. Destroyer/Titan and Bounty Hunter/Fortune Seeker Warlord/Dreadnought and Warsmith/Maestro All archer classes All elemental mage classes Shilen Templar Cardinal All tank classes OLD SKILLS With time passing and char levels increasing, we realized over time some skills and specially debuffs have been slacking back in terms of efficiency due to their level, there for new levels were added for the majority of debuffs to most of chars upon reaching level 82. The following skills have been added a new level at their respective classes at level 82. Ghost Sentinel - Hex - Real Target - Freezing Strike - Hamstring Shot Spectral dancer - Hex - Arrest - Freezing Strike Shilen Templar - Hex - Freezing Strike Ghost Hunter - Hex - Freezing Strike - Throwing Blood Dagger Soultaker - Silence - Curse Fear - Anchor - Curse of doom - Curse Gloom Archmage - Slow - Decay Mystic Muse - Frost bolt - Ice dagger Storm Screamer - Slow - Silence Cardinal - Magical Backfire Hierophant - Dryad Root Shilen saint - Dryad Root - Wind Shackle Eva's Saint - Wind Shackle Doomcryer - Freezing Flame - Fear Dominator - Fear - Seal of Binding - Seal of silence - Seal of suspension Moonlight sentinel - Entangle - Real Target - Hamstring Shot Sword Muse - Entangle - Arrest Eva's Templar - Entangle - Arrest Wind Rider - Entangle - Throwing Dagger Dreadnought - Quickspear Sagittarius - Real Target - Hamstring Shot Adventurer - Throwing Dagger in Wrist HUNTING ZONES LILITH AND ANAKIM FIELDS For ages, there has been a war raging in silence, deep inside the undergrounds of this world. Legions of evil and destruction battleing against armies of extreme righteousness. With time, the numbers of followers of this 2 armies became too big to keep hiding in the shadow of the catacombs and necropolis, and the war went rampant, transpiring to the outside. to our world. Near Heine, this 2 armies are in constant battle, not for pride or gain or territory, but for complete destruction and elimination of the opposite side. As both sides are filled with fanatics and believers on their own cause, there is no telling what will happen as soon as one of the sides wins and finds them selves without a enemy to fight against, but it all points to war and fanatic blind beliefs being all they know, there for they would continue go rampant over the closest army they would find... most likely... us... Its up to you to keep this new enemy in check, and keep weakening them as much as possible, and who knows, maybe someday even defeat them for good, or find a way to stop this madness. Weaken the Armies of Lilith and the Armies of Anakim, gain access to their secret fortress, defeat their defense systems, be ready to face their commanders, and if you manage to survive all of this, you will find yourself in position to challenge LILITH or ANAKIM themselves. - Monsters in this fields will be lvl 81+ - This is a group zone - Zone is divided in 2 parts, up north is Fields of Lilith where the Army of Lilith dwells. Down south you can find Fields of Anakim where the Army of Anakim is situated. - You can teleport to this zones using the Gatekeeper in Heine - Monsters on this fields have a big variety of drops, passing it by A grade armors, parts, recs. Gems A. basic materials. etc LILITH FORTRESS AND ANAKIM FORTRESS When fighting against the Armies of Lilith or the Armies of Anakim, and when enough monsters of this armies have been killed, players will weaken their defenses and gain access to their fortresses respectively (if enough members of Lilith's army is killed - get access to Lilith's fortress, while if enough member of Anakim's army is killed - get access to Anakim's fortress) *This is working on a fix amount of monsters, there is no timers, no cooldowns and no chances. Its a simple system of kill X monsters - event starts. Number of total monsters needed will not be revealed to prevent players from controlling "when" to start the event.* The fortresses Upon weakening their armies and finding their fortresses you will notice they are well defended not only by some sort of constructed magic creatures guards, but also by a crystal seal system that is connected to this guards, the bosses, the fortress, and even Anakim and Lilith themselves. The guards Magic creatures and construction hand picked by the Lilith's and Anakim's Army commanders. Archer types, mage types, warriors types... and they are here with one missions only. Protect the fortress at all costs and thats what they will try to do. The commanders Tougher and stronger monsters who control the armies and play a main role on this fortress defense as their life is directly connected to the life of the magic seals controlling all the defenses. There are 3 of them. Noctum Rakzan Bamonti The crystal seals This magic crystals are what is controlling and empowering all the defense system in this fortress. It has been said that if this 7 seals are broken, the whole defense system will be rendered useless and the bosses will be exposed. - Monsters in the fortress are aggressive - Monsters in the fort can deal some high damage at times due to their high skill power in some cases or high crit chance in other cases. - Monsters in this forts are lvl 82, with the commanders being lvl 83. - Monsters respawn time is 15 minutes. - Each fortress has 3 Commanders. - Commanders do not respawn after killed - In order to release the Immunity protection on the seals you must slay the 3 commanders. - Each of the seals provides a different buff to the boss (haste, accumen, empower etc) and as so its advised you kill all seals. - After all seals are down, monsters will stop respawning. - After all seals are down the bosses will be on their weaker stages without any of the extra buffs provided by the seals. - Fortresses are a PVP zone while event is happening. BOSSES LILITH AND ANAKIM Lilith and Anakim rule their armies from the safety of their fortress and are only accessible if their army are weaken enough. Mission is simple, weaken their army, gain access to fortress, defeat fortress defense systems and you get to find either Lilith or Anakim depending on what you are attacking - Anakim and Lilith will be lvl 84 - This bosses will drop similar drop list as from epics, A grade gear, cloth pieces, runes, etc. - This bosses will drop a special rune Rune of Lilith or Rune of Anakim. ANTHARAS For long time we wanted to keep Antharas on a original pre nerf state till the moment it would stop being a "challenge" and then we would make it slightly more accessible and less tedious to kill. There for some changes have been made in order to decrease the fight time. - Antharas total HP has been reduced by 20% - Antharas HP regen has been reduced by 20% We will keep monitoring this bosses and theres a chance in future patches the fight will be tweaked in order to take less time but be harder. ITEMS NEW ITEMS Lilith and Anakim runes 2 new special runes have been added to the game. - This is a special rune and can be added to weapon in addition to your normal rune - This runes only drop from their respective bosses of same name - This runes compound system does not reset it to level one upon failing, instead it keeps the level it is. - This runes can be inserted and extracted from your weapon using the same system as the old runes. CHANGES TO OLD ITEMS Some of the older runes effects have been changed. OTHELL CRIT RATE BEFORE AFTER 1 75 70 2 100 85 3 125 100 4 150 115 5 175 130 6 200 145 7 225 160 8 250 175 9 275 190 10 300 205 11 325 220 12 350 245 13 375 260 SUPER OTHELL CRIT RATE 8 269 265 9 297 280 10 325 295 11 352 310 12 380 325 13 407 340 ISS MP RECOVERY 1 12% 12% 2 12.72% 13% 3 13.44% 14% 4 14.16% 15% 5 14.88% 16% 6 15.6% 17% 7 16.32% 18% 8 17.04% 19% 9 17.16% 20% 10 18.48% 21% 11 19.2% 22% 12 19.92% 23% 13 20.64% 24% ISS MAX MP 1 3.89 6 2 5 9 3 6.1 12 4 7.2 15 5 8.3 18 6 9.4 21 7 10.5 24 8 11.6 27 9 12.7 30 10 13.8 33 11 14.9 36 12 16 39 13 17.1 42 TYRR P ATTACK 1 2.8 3 2 3.8 7 3 5.0 11 4 7.8 15 5 10.1 19 6 12.9 23 7 15.3 27 8 18.1 31 9 21.2 35 10 24.3 39 11 28 43 12 31.9 47 13 36.5 51 Hero talisman - defense effect has been changed while we working on finding a final fix for it. BEFORE AFTER Hero Talisman - Defense pvp dmg -3%, M dmg resistance 2%, P/M skil evasion 4%, debuff resistance 3% pvp dmg -4%, M dmg resistance 3%, debuff resistance 4% OTHER CHANGES - 4 pillars Olympiad stadium has been temporarily removed - Christmas event "Winter attack" has been activated for the season. - https://l2db.club/ will be updated to the new patch by time of patch launch.
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2 pointsthen if you are playing a class you dont enjoy i would suggest you trying some other classes that you might find more interesting instead of hoping for someday the game changing around your wishes or around what you would like it to be.
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2 points@San0 was sleep skill level not considered for some reason or forgotten?
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1 pointя сам сюда пришел около 2-х месяцев назад и впринципе доволен, сервер неплохой, аналогов сейчас нету итак, по сути от игры на лоу рейтах я получаю то что хочу на доном этапе А поповоду людей с +16 стволами и сетами +8, ну поиграй столькоже и будет так же, в чем проблема? П.С. за это время получилось даже почти фул КП собрать из рускоговорящих, так что люди есть и думаю буду еще приходить
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1 pointSo, now u can return Ogre Tottem 100%? at least add Lion Heart
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1 pointSo, for real: When will Daggers finally get some love?! It's pathetic they're being left out once again! And also nothing for new(er) players to catch up to level 76+...
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1 pointdaggers, master of tricks, definition of swiftness warriors getting bleed stronger than dagger, not to say bleed on dagger doesnt even lvl up no blinding blow on daggers no reduced time on shadow steps, still being 60s cooldown meanwhile, all warriors having rush which is mostly 4s, some 15s mages getting 15s blink archers getting 15s blink tanks getting 30s jump (or its just giving someone buff, instead of physically jumping to them and giving them buff?), but they want opponents to be close to them, for which they have chain strike as "anti-blink", also 15s just waiting until healers get also some "divine push" skill so daggers can be slowest and least mobile class on the battlefield confirmed just so its not only hating, gj with new content, looks interesting and hopefully you added some nice mechanics to boss (aka charging close aoe skills, spawning some minions which detonate for zillions of damage if you dont kill, etc. and that they are not just punching bags for which you need good equip and afk hitting party ) ps: rip 4 pillar arena
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1 pointWait wait, dont worry, let Rizos and his friends buy all mats and shit from giran harbor first, and then let patch notes go live ))) Thats how it always works. p.s. Ah I just realized you are newbie.
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0 pointssilence is soft CC tho but boiz, do you realize what for heine was used in past? and why was it added instead of rune/goddard and their locations? the place with portal to other dimension just opened, spoiler next update? POG