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Everything posted by FryderykChopin
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I'm actually against the purchasable cloaks/agathions etc. If someone wants the special item, they should either put a special effort into it or have a special luck. Making those purchasable by anyone imo defeats its purpose. I'll add with a single breath though, if the cloak is made special, it should remain special - now I'm referring to what Modoyki was talking about, there was only two (I know just of one tho) lucky guys who got the cloak. Whether they put crapton of effort into it or just had RNG blessing, I don't know. The point is, it was a 'holy grail' of collector items. But few months after that, there was this I think Valentine event where people could easily pick the same cloak just for drawing a simple image or putting together a few screens. If I was one of the people who won the green cloak during the event, I'd be pissed because that's completely unfair. Either stop adding these cloaks to these sort of events, or give the original items some special note (e.g. give it a description that this item was won during XYZ event to differentiate it from the new reward showers - would be cool if it was applicable retrospectively, those 2 guys with green cloak definitely deserve this) Anyway +1 on never making bress event reward ever again, in case this decision was not reached yet. Cloth pieces imo should be event rewards though, let the game progress a bit.
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expand inventory and increase weight capacity using fish
FryderykChopin replied to etze's topic in Suggestions
/up -
I'll just post my previous topic on this matter: https://l2classic.club/forum/topic/20384-poll-a-different-approach-for-the-christmas-event/ NCsoft knew what they were doing when they included 'jackpot' prizes in their events - events should be exciting, they should give you a naive glimmer of hope of getting something extraordinary. The current events, however, are just a glorified Adena/Drop boost weeks - even with the Cloth Piece included, it's just another commodity that's calculated with - if it drops well then the event item price goes up, if it doesn't then the price goes down. The whole event becomes just an economic question, i.e. "is it financially worth it for me to participate in this event?" I like the idea of making the events playful with all the extra steps needed to pick up the reward, but with current event reward list it will always have this bitter taste of being just a bother to make use of the ongoing income boosts. The thing, whenever there's a suggestion to implement some better rewards, the topic is often swarmed by people who get high blood pressure over idea of someone getting what they already got. It's rather primitive and personally I've never heard any newbie or anyone unbiased say "yup, 5 extra level 1 Core Rings on server per year are going to completely destroy the game". It's been tried numerous times on servers including official and not once has the jackpot rewards ever destroyed anything. Even on the official server where they were handing out +10 guns like candies (back than it was a value equivalent of maybe lv 2 RB jewel), literally nothing happened, people just moved on. Of course some people are going to complain, but nobody's going to leave because of it. As for the other parts of the event, I actually did like the 'event shop', as introduced with the tiger event (minus the little fiasco), just maybe the prices could use a little adjust. If the 'shop' kind of event was to be re-introduced, I'd propose to implement some newbie-oriented merchandise, i.e. level-limited XP/SP runes or shadow guns (could be ++, maybe even with runes). This could greatly help newbies who are playing party-oriented chars to cope with lack of peoople to play with. Even with event shop out of question, I believe it would be fun to implement such feature across all levels in a random mode, e.g. once a day you could pick this time-limited gun that would be random in all type, enchant level, augment, rune type and rune level (or just type/enchant level if other attributes are too difficult to code). I think I've seen this on Asterios some time ago and it was quite fun (IIRC the guns didn't have any SA, but you got some kind of special passive ability with it according to type, e.g. mage guns had acu, fighter some focus etc. - it's also an option), it definitely made the farming much more fun
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Hi vodkabros, sorry for not speaking ruski but is there any chance you could transform this dropspoil patch into a searchable text file?
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For nothing, but let us know if any of those actually work if you're going for them
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Not 100% sure, but it should drop from these guys (source: https://l2classic.club/forum/topic/8123-essential-recipe-spoil-locations/) <- NEVERMIND, just figured those are just copied from regular L2 version (non-classic). You might try but it's a hit or miss. .
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can't blame him/her, it's a sickass aug ?
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I mean it's still a bug tho, did it eat your runes or did it just not work you guys? @Splashit @Quinta
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Maybe open test server before huge changes?
FryderykChopin replied to MoDoy's topic in General Discussion
Undestood but then again, it's better to have a controversial system than no system at all, I mean whether you give same reward for all bugs or decide the weight of the bug yourselves, what's the worst thing that could happen? Maybe some people (who got into the bug hunting via the event) would stop testing because they'd feel they're treated unfairly. But for each person like this, you're still left with couple others who are either extra motivated via the "unfairly" large reward or don't care enough to quit. Either way it's a win. And even if the rewards are too overboosted, unless you're literally handing out +10 guns the benefit will almost always outweight the potentials cons. Also, remove the 'black friday' announcements. By leaving the outdated donation bonus announcements you're demotivating people from donating without the bonus, and they might postpone their purchases (during which time they might change their mind altogether) or get discouraged entirely. -
Maybe open test server before huge changes?
FryderykChopin replied to MoDoy's topic in General Discussion
+1 from me, but I'd also add that it would be cool to have some sorta permanent 'bug hunting' event going in there, and by event I mean fully advertised and continuously bumped, with rewards so tempting that newbies could actually use it as a sort of alternative farming option. I mean yeah it'd be basically a modern slavery, but it's capitalism so it's ok. -
I see. Good luck with your business ?
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Not sure what's the trick behind it, but e.g. those 200kk exp are clean or with exp scrolls? I.e., if someone used up all their 100% XP scrolls already, wouldn't that make it much less gains?
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expand inventory and increase weight capacity using fish
FryderykChopin replied to etze's topic in Suggestions
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game crashes after entering the username and pass
FryderykChopin replied to jjdd's topic in I need help
Is there any chance to change this "account protection" client crash to good old "you have entered wrong password"? I understand that security is a good thing, but frankly we have played for over 10 years on non-client crashing L2's (without even PIN protection) and we lived, so I'm think I speak for almost everyone when I say this feature™ (meme certified) (patent pending) is not necessary. -
expand inventory and increase weight capacity using fish
FryderykChopin replied to etze's topic in Suggestions
I obviously have dwarf for 'regular warehousebles', but I've been playing since day 1 so virtually my entire WH are collectibles of a sort. A lot of them are untradeable as well. Adding bunch of warehouse slots will solve the issue for years to come. -
expand inventory and increase weight capacity using fish
FryderykChopin replied to etze's topic in Suggestions
⬆️ up -
expand inventory and increase weight capacity using fish
FryderykChopin replied to etze's topic in Suggestions
/up for more options to expand the warehouse slots please -
I really like this guy's enthusiasm, he better gets some reward for all this effort
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Exemplary bug reporting, thanks for your work As for the last reported bug, I'll add that all daily rewards behave a bit funky right now. For example, when you pick a daily hunting reward before reset and you're online during it's "reset time", it doesn't reset and you have to wait for another day. Also once I was able to pick 'weekly enchant' reward 3 times in the spawn of 6 days - can't remember how I did it, but it's also certainly something that doesn't behave the way it should.