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Everything posted by San0
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Servers are back up!
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- Fixed not possible to wear cloaks without full set, and cloaks being removed while changing sets.
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they are not intentional crashes. but if theres problms we need the crashes to happen to generate logs so we can fix the problms.
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if you put together the other 2 years of server without crashes this is by far the server with less downtime you ever experienced. server just came from a major update and new stuff is getting added/fixed almost in daily basis sometimes more then once per day what might lead to crashes. crashes are necessary to generate crash logs. crash logs are necessary to understand where there are problms. this is necessary so the problms can be fixed so there will be no more crashes.
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- Fixes applied to skill Lightning Strike: Fixed Lighting Strike activation delay. Fixed Lightning Strike using magical attack instead of physical attack. Fixed Lightning Strike using Spiritshots instead of Soulshots. if further problms are detected on this skill please let me know.
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- Fixed Hex skill activation delay. please let us know if same problm happens in more skills or if it happens again on hex in some situations.
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- Fixed talisman boxes not stacking up using 1 inventory slot per box.
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- Fixed Toggle skills weird behavior.
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no it depends on both players points lets say i have 50 point and you have 50 points and we fight eachother whoever wins from us wins 10 points, now at same time 2 other ppl fight in a match and one of them has 50 points and other has 20 points. whoever wins will get only 4 points. lets supose the guy with 50 points wins second match and you win first match. by now even tho wins and loses might be the same you alredy have a 6 point advantage over him. simply becuz in one of the matchesyou fought, you won more points then he won on the match he fought.
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you dont allways win/loose same amount of points all it takes is one defeat he looses less then you or one win he wins more then you and there you go points you can win loose are 1/5 of the points of the person with less points being that max is 10 points. so imagine you woon allways 1 and lost allways 1, but he woon allways 1 except in one match he won 3. he will already have 2 more points then you.
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- Fixed Ability of Light and Ability of Darkness effects to get removed when char teleports inside olympiad.
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all back up.
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- Fixed Guts skill duration. - Fixed Throw dagger in Wrist skill sometimes interrupting skill only after skill was already finished. - Fixed spawn points for Sharp Talon Tiger in forsaken plains location to better match official spawns, they are now less and more spread around the location instead of all groups in the same 3 or 4 spots. - Activated Soulshot/Spiritshot damage bonus based on item enchant level. Added xmas trees decorations in preparation for holidays season and events.
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so it would be same unfair for other ppl who still dont have hall. so i supose lets stop fixing stuff cuz its not fair for the ones coming after or the ones who had it wrong before. it was wrong, it was incorrect. there was a chance to fix it, it was fixed.
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- Fixed rewards for Game of Cards quest to give Solid Scrolls instead of basic scrolls. - Fixed Clan Hall NPCs selling EXP/SP Scrolls instead of SP only Scrolls.
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SP only scrolls as it is on official. the fact we had XP scrolls was wrong. it was suposed to be instaled only on tomorrow restart but since server restarted by itself this and couple more fixes were added already.
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- Fixed War Torn Plains monsters to match 2.0 instead of 2.5. - Fixed Unsealed Phoenix Earring reducing m def instead of increasing it. - Added missing items on Golden Treasure Chest.
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there will be a event starting shortly and i dont even know what events they have on official so im sure it wont be the same since this one is being made by me so unless for some reason they copy it it wont be the same
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- Fixed Cloak of Darkness and Light bonuses. - Fixed Throw Dagger in Wrist interrupt rate.
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it was never stable. fish exp varies acording to the charcater level
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200 dolars dont even beging to cover all the ddos portection systems for starters about salaries being high, well lets just say if i would spend in a normal job the time i spend in server stuff i would prolly get a salary multiple times higher then i do but that was never the main focus for me while building this server so im ok with what i get as long as server keeps running stable. and no i do not drive a ferrari. my car is 24 years old common city car anyway this is exacly why i dont like to jump into economic talks... about the topic i will have some talks with koll and kse about this and we see what to do with this.
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those were the class changes involving prs only, there are constantly 20 to 30 class changes for restart(sometimes a bit less), make the math. so yes class change is still the most constant source of income for the server believing it or not.
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about the costs ill check it out.
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i usualy dont like to jump into economical talks, but you guys keep hating so much on the class change system and tho i dont like it either its almost the only real source of constant money income for the server and in some months is basicly what keeps server running. so i would say its a necessary evil. it also keeps lot of ppl around that otherwise would eventualy end up leaving at some point due to boredom, cp changes, feeling changes. etc.
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only the Nordic gods knows how much i hate this stupid mounts, so if you guys find proofs that allows me to nerf them without pissing off the official like fan boys please bring them to me.