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Everything posted by San0
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dont one shot quest monsters
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- Couple of changes made to baium instance. Fixed Baium go back to sleep action not reseting instance timer. Now every time it goes back to stone mode, the next person coming in to wake him up will have again the normal 2 hours to do it. Fixed Baium go back to sleep action not reseting Baium's HP. Now every time it goes back to stone mode, his hp resets. to sum up. when Baium goes to stone mode it fully resets the 2 hour fight.
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you guys do not understand fully what needs to be done on what task to fix what. the reason why some fixes come out in 2 days and other in 2 months is not cuz we chose it to be like this, its simply cuz some can be fixed in 2 days and others cant. some need more research others dont, some needs more tests others dont, some needs aditional fixing after fix and test and others dont. diferent people fixing, diferent mechanics involved, diferent amount of things it messes with or can fuk with. if all problms would be possible to fix in 1 days they would all be fixed in 1 day but it just aint like this, problems get fixed as soon as its possible to be fixed.
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we know about the guard on pets. and i there is nothing wrong with the core. tested it out 20/20 removed the pony stun, about the cast 0 seconds, it is never 0 seconds if it has animation on it since the effect apply after the animation, in this case i think it just got canceled by the nuke damage
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- Fixed levels on magnus the unicorn, feline kind and spectral lord. - adjust stun chances to meet the correct values after the con fix. (some were off for about couple %s)
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thought process behind this voting: this dude name shows up on kill log more then mine. dont like this video very much i hate you and all your good videos of amazing pvps where i can not be a part of.
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- Fixed CON stat influence on resistances against attributes such as shock and bleed. - Adjusted the values of exp loss upon death to make it be more consistent on the % you are suppose to lose.
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i already replayed to this multiple times. new tests came out like this 42/100, 47/100, 58/100 script line {p_cancel_spell;2;50} - cancels spells type 2 (magical and physical) on 50 % chance.
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thats relative, if the something you doing is obviously bad (like some certain choices of moving to some certain places), doing nothing is better. and i am never rude.
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or we can make this instead.
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cuz we are very known for giving much fuks about what other unnamed servers are doing.
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then the problem is on your side.
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https://discord.gg/z5fnuZA
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- Fixed problm causing some debuffs to sometimes have random duration. - Fixed problm causing fisherman daily mission to not reset. - Fixed problm causing talisman liberate to not be able to use while in stun. - Fixed Combat aura skill description. (requires update) - Fixed monument of heroes to display hero list. (record and history being worked out) - Changes made to clan activity bonus. from now on you should be able to achieve level 4 on 30 members.
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event rewards on xmas event were heavy ones due to the fact there was about 4 or 5 months without event cuz of the update, thats why it had strong rewards. before that one the events were already without big enchants etc. and this will be also close from reward lists of next events with minimal changes. if you dont think is worth it you can allways get the items and present them to some lowbie, i am sure they will not say no.
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heroes & zeros [Discuss] Heroes of the Talking Island
San0 replied to Aduha's topic in General Discussion
ban was made correctly from our point of view therefor this characters will not be unbanned., i take the chance also to remember the rule 1.10 Discuss Administration/GMs' actions in game. any further topics relating to this same offtopic subject in here will be as closed as this case is and punished with forum account ban. any further insults or offensive language towards server administration will be punished with a forum account ban. this topic went totally off topic and there for will be locked, sry for the original topic starter. -
heroes & zeros [Discuss] Heroes of the Talking Island
San0 replied to Aduha's topic in General Discussion
bans person for boting, refuses to receive money to unlock in secret after promisses of "he will stop" and offers of payment... is called corrupt. fuk logic. -
heroes & zeros [Discuss] Heroes of the Talking Island
San0 replied to Aduha's topic in General Discussion
i hope you know all this drama will lead no where. just saying. -
heroes & zeros [Discuss] Heroes of the Talking Island
San0 replied to Aduha's topic in General Discussion
i honestly dont know why my name always gets pulled into this but ok. "The chars that got banned were different but with the same name." new char same name is diferent from same char diferent name. i smell someone else getting banned from forum also. -
atm i think only the spear thingy which i dont recall the name has 90% chance. quick spear. that.
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1 - does it so happens 1026 is also your p def at that moment? 2 - on the test with your mate were you using any armor at all (or jewels depending if magical or phisical attack)?
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tell me how you are testing this please.
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- Fixed weight of talisman boxes. - Removed Santa's hat from last event from being added to new chars and from the chars itself. - Some adjustments made to pathing on the 4 status olympiad stadium in order to prevent the "disappearing opponent" problm to happen. Please let us know in case this problm still occurs.