Fenrir

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Everything posted by Fenrir

  1. ​SE is better suited for a mage party due to Empower, Wild Magic and Recharge. they have Vampiric and the other standard fighter buffs just for the sake of fitting in any melee group, in case there's not another mage party available. they're useful for spoilers as well. the main advantage, compared to EEs, is that they get Empower at 25 and Vampiric at 30, so they're way early on buffs acquisition. EE has basicly the same role( mage supporter ), the only difference( beside the lack of some fighter buff ) is that they don't have Empower and they get Clarity later on at 58( late bloomers basicly ). they do get Resist Shock at 40 thou, wich is a nice addition for PvP. anyhow, if someone plans to dualbox with melees, one could simply make a Cleric and lv it up to 35 in order to get the basic Holy Blade and Berserk buffs, then level up a WC to the max and get all the basic benefits for melee groups, including Haste 2, Greater Might and Reflect Damage later on(50+).
  2. if it's actually planned to launch in this month, there's "only" 20 days left for a possible Live launch of course, if nothing else goes wrong again.
  3. ​considering that with a spoiler you can get recipes, materials, pieces of equipment and enchant scrolls, the answer is no. spoilers will always be on top for money making, followed by warsmiths since they can craft anything from gear to soulshots, given they have enough resources. anything else falls to the 3rd place. the only way for the other classes to make more money than dwarfs is simply to get lucky and drop a full item from mobs, or raid bosses. daggers were once able to open treasure chests for enchants scrolls as well, but since in Classic there's no treasure boxes, that's out of question.
  4. Fenrir

    Bug on map

    i've also seen fortresses around, so i guess the map itself has been taken from post-Kamael patches. however, the wrong hunting zone name is probably a bug from the Client itself, wich should be post-GoD if we also consider the character creation's UI.
  5. ​yes and no. skill rotations are one thing, tactics are another. it all depends on the class anyway. for example: a destroyer will basicly have a stun, another damage skill and autoattacks in-between. that pretty much can be resumed in 3 keybinds to be pressed every few seconds. there's nothing "hard" to deal with rotations-wise. u just have 3 basic things to do and that's it. however, the difference with the other DD classes stays within the self buffs, that must be used pre-battle and/or during battle depending on the hp level. a destroyer that know how/when to use their buffs will already be a step ahead compared to those who will just pre-buff and/or spam their skills blindly without thinking. that's also why people that know how to properly use their rotations can also come up with different tactics depending on the situation and the gear available, while skill-spammers can't. as for interruptions: warrior classes have Lionheart along with high CON by default, so it's unlikely you'll get perma stunned or rooted( especially with Lionheart lv3, since you'll get 80% resistance by default ), unless you're very unlucky. of course, for other classes is different, but there's always buffs like Resist Shock that may help randomly. fact is that the basic rotations will always be the same for every class, and there will always be a meta for every class in PvP. the difference is only made by the player, that has to choose the most proper tactic to use depending on the situation.
  6. it's actually the contrary of that statement, and it applies in every mmorpg that has multiple skills. in L2, ​if you play as a glad or tyrant, you WILL have to setup skills rotations with focus charges and toggles, otherwise if you don't plan ahead and learn how/when to use them, you're going to get facerolled by any other class that knows how to pvp in the proper way. and that's pretty much the main difference between people that actually know how to play, and scrubs that just pretend to be good.
  7. if there was a broker system in Classic, we wouldn't be here talking about offline shops. only a retard would prefer to pay more bills than usual just to let a pc running in order to sell their shit in a videogame.
  8. ​that's good for people living together, since they'll be able to play with each other with no issues. however, it is also a backdoor for botters.
  9. ​it all depends on what you prefer. would you rather enjoy the game for what it is and start with leveling up your main, or do you prefer working a bit in order to get enough wealth and then play with your main with eventually better gear? ( if you plan to main a dwarf, then you get both advantages ) that's pretty much what everyone here will have to choose once we hit Live. both paths have their advantages and risks, the rest is decided on the time you can spend in-game.
  10. it's a given that if you're setting up an offline shop, it's because you're actually going offline and log off from the client. as for the restrictions: putting only a level cap probably wouldn't be enough, because botters could simply ignore the class change quests and keep farming mobs as much as they can. so making it for lv20+, that have also completed their first class change, would already be a better limitation for bots/scammers. as for the time required for the offline shop: i don't see where's the problem in making it with no time limit. but if for some reason it's having an impact on server access, then simply limit it to 12h max and that's it, or 6h if it's really necessary. any other option would be just trivial an unnecessary imo.
  11. unless something got changed again in classic( cba to check the skills database again, but u can if u want: http://l2central.info/classic/Классы_в_Lineage_2 ), the main differences in buffs for fighters should be: PP - has greater might/shield, haste and berserk; SE - has vampiric, but none of the above buffs. the advantage of having a SE is that it can heal better than a PP and it has mana recharge. in 2.0 they'll also get stigma of shilen, wich is basicly like another Hex. if it was about farming mobs, i'd personally get a WC since it has everything of the above buffs except for berserk, but at least they got a reflect damage buff(chant of revenge) instead of berserk. however, if you plan to spoil non-stop, then you might want to get an SE for mana recharge.
  12. they'll have to mantain their server in some way, money doesn't grow on trees sadly. PAs with dualbox unlocked + spoil/drop infos is already more than fine for paying players. if they plan to add a shop with head accessories/hats without stats and just for "fashion", i don't mind having one. exp boosts or any other kind of boosting shit needs to stay out of here. same for consumables and gear in general.
  13. Fenrir

    Test server

    i wouldn't mind, but it's up to the admins anyway. and about STR: it shouldn't involve/change the critical multiplier whatsoever, otherwise it would be way too powerful if you include other stuff like vicious stance and other buffs. the description of STR simply means that if you have more STR, you'll have higher base damage, therefore your crits will have higher damage as well.
  14. Fenrir

    lvl 75

    the major raid bosses are around lv 40~50, so the people will either stay at certain levels for a while, or they'll just hit 60 and then level up alts to keep farming them.
  15. Fenrir

    Monsters quantity

    i don't mind having many monsters around in an area, as long as they're not all next to each other like in that screenshot. those undines could just look at any character lv 30 and two-shot them with magic attacks.
  16. ​ahahah, nope. the level cap is 75, but nobody will ever reach it simply because the "endgame" mobs in 1.0 are not high enough to let you level further after the mid 50's. consider yourself very lucky if you'll ever reach 60, cause that's probably a goal that only nolifers or botters can actually reach.
  17. support? lol. i wonder who's going to be in the Tank class
  18. ​you have a nearly 90% xp recovery from resurrection spell with the appropriate wit ​that's only from bishops or elven elders at best. and there's not only group PvP out there.
  19. ru offi has it reduced already from 10% exp loss on death to 4%, so it should be already lower with clan wars i guess. not sure about the current % of exp loss in war on offi thou.
  20. ​BD + SwS + BP + 6x Sorc + offparty PP/EE/SE/OL/Warlord. ( ͡° ͜ʖ ͡°)
  21. ​there's no need to. this is a server meant to be just like official Classic, with x3 rates to lower a bit the amount of grinding required for leveling/gearing up( and some rates have been changed on ru offi already with the new updates ), so there's no need to add any customized changes. this is not another random mid~high rate server with custom shit, it's a L2 Classic private server meant to be just like offi. and sorry to burst your bubble, but L2 was always all about competition, be it for gear or hunting areas. if you want to play the game to be competitive, try to join a top clan and see how it goes, otherwise u can stick with the other casuals and play the game as it is. your progress may be slower, but that's how the game works. either be competitive and work for your stuff, or just play casually. to be honest, the only single thing that needs to be changed here at the moment is the death penalty. at least on ru offi they're smart enough to have it reduced to 4% instead of 10% exp loss on death in order to encourage PvP at high levels. that's the only change we need here. otherwise, when people will hit lv50, they'll just stop bothering with PvP alltogether and they'll lock themself in hunting zones forever, afraid to loose exp. and since doing the same stuff everyday gets quite boring after a while, when that happens people will leave eventually.
  22. we don't need any customized shit indeed. keep it as offi, update it as offi.
  23. nah, ​it's more like knowing the most basic party setups after years of L2, and then reading about hybrid setups when the thread is clearly about mage setups. and considering that the basic setup would run with buffs mainly for mages anyway, that warlord will get no bonuses from support. unless you want the bd/sws to sing/dance for both mages and fighter until they're out of mana, along with the other buffers running out of mana as well while trying to recharge the supporters. that's the perfect way to go for a fail group, if you're planning to waste both mana and time.