Fenrir

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Everything posted by Fenrir

  1. maybe they're getting sued by NCSoft
  2. maybe enchanted monster eye too at Ivory Tower crater. not sure thou.
  3. Fenrir

    L2 General infos

    think so, i can't visualize the webpage either. maybe they're updating the website.
  4. Fenrir

    Subclass system

    ​that was one of the many reasons. another reason was becoming a Noble, wich had access to more hunting zones via teleport + noble buff to keep all previous buffs upon death( useful mostly for pvp ). it was also changed later on for being more competitive, since you could eventually get passive and/or trigger skills from your subclasses to your main.
  5. Fenrir

    Subclass system

    ​i don't remember the timeline table from the KR patch notes, but i think that the subclass system should already be unlocked prior to the Kamaels update. not sure how it's going to work in classic thou.
  6. it's the same exact feature that offi has. it does not need to be changed.
  7. L2C offi: DEX does not change moving speed, because it is fixed for every race. the only thing that changes speed are buffs, passive skills and specific bonuses from armor sets( Blue Wolf heavy, to make an example ). however, atm DEX on L2C Talking Island is bugged, so if you slot DEX it will still add speed like in pre-GoD. and ofc, it needs to be fixed.
  8. so basicly in KR the blue mobs still give 5% exp? there's no info about drops on that KR table thou.
  9. well, the fact that usually a quest in-sight is already in english, despite the NPC having the main html in russian, is already a positive thing. i think they could just check the html from any english client pre-GoD and simply edit the main NPC text by doing a copy-paste of the other html. if it's possible, that is.
  10. the only suggestion worth taking in consideration so far was just the one about the offline shop. we don't need changed rates. we don't need custom items like mana potions. we don't need custom features. actually, we don't need any other kind of this shit that's not retail-like.
  11. or they could simply copy/paste the english html of the npcs from previous chronicles. class-change quests along with all the others should still have the same old text in L2C.
  12. thx for proving me that you're a retard. i had my doubts, but now it's very clear. your whole c4 example was so situational i won't even bother discussing about it, for the simple fact it all depends on buffs, group setup and rng. also, i couldn't care less about skills unbalance between classes. that wasn't my point to begin with. fact is that people won't enjoy the game for what it is if someone tells them to play X class only because it has the meta of the moment, instead of playing the class they like. the game has always been unbalanced since prelude times, and that's exactly why skills got reworked in classic, while new ones have been added in 2.0 and probably more will be added later. and lastly, i always mained plate classes, so go figure how much i care about defending daggers. the thread was indeed up for normal debate, until you came out with your arrogance. too bad for you thou, because if you're in need of attention, you've chosen the wrong person. i have already said all i had to, i won't waste my time with you again.
  13. spare me the ego-boosting bullshits, i honestly couldn't care less if you're a casual or not. and no, you don't need to learn how to play "chronicles". that's the mentality of the usual "sheeps" that reroll to anything else that can kill their main class just because they're too bad to adapt to new changes in gameplay, and it's even more ironic when those people reroll to classes they used to talk shit about. what i mentioned before still stands.
  14. considering the shitty server situation, full of skill bugs and all the rest, i doubt anyone will play here should it stay bugged like shit.
  15. well, the CM on L2C eu said they were bugs, so from what i understood they'll fix it later on, and by fix i suppose it's going to be a nerf. not sure if they'll keep dyes stats at +12. to be honest, the whole idea of having no stats limits always looked overpowered from the very beginning.
  16. well said. they could eventually increase the drop rate of items further, since it's an OBT for testing purposes. by doing so, people could easily get their skills and try them out to see if they work properly or not. we're going to get a wipe anyway, may as well increase some rates in order to check everything faster.
  17. ​what's fun is the people looking down on certain classes, and then rerolling to those very same classes when those get boosted. hypocrisy at its finest. anyhow, people should play what they like the most and learn its pros/cons, regardless of what people think. otherwise they won't enjoy the game.
  18. on a sidenote: https://4gameforum.com/threads/26711/page-15 apparently the +12 stats were an official bug all along. that may explain why the tattoos will get changed back to +5 max in 2.0.
  19. or simply roll another toon to farm spellbooks, if you'll end up outleveling mobs. or buy it.
  20. ​doubt it will happen, for the simple fact that some people just tend to overdramatize over trivial bullshits like this one, wich usually ends with no consequences whatsoever. crying over it every single time is just pointless to begin with, and serves no other purpose than just being annoying. if people will play on an international server and they'll need to buy/sell stuff or get a party, they WILL use english soon or later, because it's all a matter of necessity. wether you're able to speak english perfectly or not, it will not matter as long as people understand you. that's pretty much all about the general community. top clans, on the other hand, are a different story. anyhow, in case nobody noticed so far( wich is probably why we're having these "issues" lately ), the main website is in both english AND russian. that's why u got eu, na AND ru people on these forum boards, and probably also why many russians are not bothering with english at all. i agree that there's the need for rules on both forum and game, since leaving things in a chaotic state is never good and will create just more problems later on, but you can't make such a fuss over language on a forum of a private server, especially when even the game is still in OBT phase for testing purposes/bug fixes. the admins already said that they'll make rules once they're done with major fixes, so chill and just let them do their work.
  21. ​you sure? because in that case, key skills for daggers would be useless or wait, maybe not entirely. Core should still need a key to enter, i guess.
  22. so you decided to join forces? nice on a sidenote: wish i had access to Greed's forum, but enjin doesn't like me...
  23. the most simple ways to make adena are: farm mobs, do repeteable quests and spoil. however, the most profitable way will always be spoiling, simply because it includes: mats for crafting, item parts for crafting, recipes for items and enchant scrolls with some luck. crafting is profitable as well, but to do that you need recipes first, wich bring us back to the previous point of spoiling. eventually, daggers can try to open treasure chests with keys and get enchants from there too, if they're lucky enough. every other class will just have to rely on farming mobs. or farming raid bosses. or both
  24. Lineage 2 Classic is not a game based on previous patches entirely, because the maps are probably the only thing from c1 onward. the skills are reworked in order to balance classes out, so don't take L2C as a revamp of the older versions, because it isn't. think about it as a different game, or chronicle if you prefer.