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Everything posted by Rizos
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How much does 'Recipe: Blue Wolf Tunic (60%)' cost?
Rizos replied to FryderykChopin's topic in Trade
3kk for bw tunic rec? @_@ -
sry Modoy but what macro to necro heal his pp/cardinal when his dead ?? macro doesn't work like that and both know that nice bot ( maybe clicker but I dont think so rather adrenalina in my opinion ) Learn to read or learn english NOOB
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How much does 'Recipe: Blue Wolf Tunic (60%)' cost?
Rizos replied to FryderykChopin's topic in Trade
it depents. Itgoes around from 15kk to 30kk depending if some1 farming it, how many ppl buying it etc. Now i see many ppl buying and not many selling so 25kk might be good but still i think its more worth to buy full set. I saw for 69kk or smth. Tunic fabric ic crap, you can buy it for 100-200k each. Helmet for 400k minimum, rec try to find for 20kk mby -
I can talk to uchi to take you but you must share epics with us for farm
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any decent mage pt will rekt even strong archer pts on our server, so i guess some ppl are lucky that half server makes archers? Now, but when +5 dye cap is implemented? Do not forget that we dont have hero scepters for mag crit rate, and now we will have baium rings which will add 15% dmg to archers. Now high mag crit rate is balansed with x2 dmg but when u took it away from mages and give to archers another 15% of dmg....maybe I don't see some balancing advantages for mages? Refined Baium's Ring (Lv.3)No Grade48MP +21, Stun Resistance and Stun Rate +20%, Bleed Resistance and Bleed rate +15%, Atk. Spd./Casting Spd. +4%, Skill Power +6%, P. Critical Damage +10%, M. Critical Damage +15%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. U sure bro? Mby read few times if you cant understand smth here. I BOLDED Nuker benefits from baium. It gets more crit dmg than fighter, + skill power for every skill he use but archer doesnt benefit from it in auto attacks. Also stun resist/attack is discussable think cos archers can get attack bonus and mages defence so its same. Now lets talk about aq? Refined Queen Ant's RingType - RingMP +21, Poison Resistance and Atk. Rate +20%, P. / M. Accuracy +3, P. / M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +10%. The effect doesn't stack if two identical rings are worn. Cannot be enchanted.Cool story huh? Need more info? Not convinced yet? Victories of Pa'agrio1buff284045000000-For 5 minutes, receives help from a great spirit for nearby clan members. Max CP +10%, CP Recovery bonus +20%, P. / M. Accuracy +4, P. / M. Evasion +4, P. Atk. / M. Atk. +15%, Atk. Spd. / Casting Spd. +10%, P. Critical / M. Critical +15%, P. Critical / M. Critical Damage +15%. Consumes 60 Spirit Ore. Dance of Siren1buff660178000000-For 2 minutes, increases party members' M. Critical Rate by 50%. Addtionally increases MP Consumption when the skill is used while song/dance effect is in place. Requires a dualsword to be equipped.Spell Master1passive0000-Casting Spd. +13%, M. Critical Rate +10.
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Norm, Also Tyrant Stun https://l2wiki.com/classic/Soul_Breaker_-_Tyrant Can crit (x2 dmg) but description doesnt say so. Dunno if its description bugged or skill itself but i guess skill. P.S. Cyane go exp? ;)
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translations of dagger skills were always messed up, so i wouldnt be surprised if this was case as well, however as i said, when u warned about it in this topic, i kinda realised i havent seen half-kills on official movies, so its not just misstype on l2wiki i collect info at least from 3 different sources and only then make conclusion. the only "messed up" description i remember is about "focus death" and "critical blow". anyway, thank you for your post. lets wait for GMs. every dagger skill with phrase " vital spot" or "critical chance" was messed up - mortal strike, dagger mastery passive, assassination, focus death, critical blow, ghost walking wind riding exciting adventure etc. You could never know if skil gives blow land rate or lethal chance or double dmg blow chance, they were all saying same in skill description but giving different things, furthermore the bonuses these skills were giving were changing during new updates. For example gracia mortal strike was giving blow land chance and on h5 it was x2 dmg chance(dunno if didnt mess up chronicles) - and skill description remained the same About bug report, agree, its bug, there are also bugs with deadly blow too high land rate and x2 dmg backstab chance not affected by str, But GMs are too busy with 2.0 patch i think
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Yes i farm forum ^^. I farm likes, fk post count!
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Cyane-W zeszły wtorek o 20:45 @San0 could you test in some free time on test server if con affects stun resistance? it would be usefull to know thks San0-W zeszły wtorek o 21:51 im almost sure it doesnt. i remember testing it with koll long time ago with 1 and then with 99 and was same i think.
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I know what u mean, in general u make stronger crit but its p atk factor not crit dmg to be precise
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If str was giving crit dmg, daggers would hit stronger with skills and +12 str but they dont
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3:56 vs 5:12, placku, u are freaking noob and this time u lost, git gud https://www.youtube.com/watch?v=mM0Wyg7xN4w Ok 1st time u rekt me gz ! So VOP>COV. I thought vop gives max cp and cov max hp :(
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ity does, just description dosnt say. Check some movies
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Str doesnt gice crit power. Its ingame description bug
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He gives no gift. Fk this santa. He want to make business. Hes selling stuff not giving gifts. Cool story
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i doubt any melee pt would prefer powi over cov or vop, i can imagine giving it to dagger, but there is no point to give that to other classes Destros are hot contenders too dont think so, they would profit much more from cov than powi (being more tanky is much better than being a bit faster) Placku, Cov doesnt gice def stats anymore, only hp so i think powi would be goid on destro.
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Scammed once 1 clan, after few months scammed his cp. Gonna scam again just give him a chance to do it. Once scammer -> scammer forever
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Considering bows. Lets talk about bows with slow atk speed. Emi + 16 on 2.0 official server has 323 +3*8+13*16 = 555 p atk + 5,6% final dmg soulshot bonus Carnage Bow + 8 = 440+3*8+5*16 = 544 p atk + 2,8% final dmg soulshot bonus. I would take emi +16 over carnage +8 and i guess carnage +8 is much harder to make homu +12 vs Sword of miracles +4 Homu +12 on 2.0 official server has 101+3*3+9*6 = 164 m atk + 4,2% final dmg spiritshot bonus SoM +4 = 152 + 3*3+1*6= 167 m atk + 1,4% final dmg bonus In this case Also homu +12 looks better than som +4 (but they are almost same)
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Its not sure yet we are going to have this feature. I asked San0 multiple times but he didnt want to answer. How its calculated? i think its like this: With + 0 weapon dmg is counted this way: main dmg +100% * main dmg(soulshot bonus) = main dmg *200% You hit exacly 2x stronger with shots than without shots. Then probably on 2.0 with +16 weapon you will do dmg using this formula: main dmg + (100%+ 16(enchant of weapon)*0,7%(soulshot bonus per enchant)*main dmg= main dmg + main dmg *111,2%= main dmg *211,2%. So 2.0 saviors dmg/current dmg = main dmg*211,2%/main dmg*200% = 1,056 ---> you will hit 5,6% stronger with soulshot bonused +16 weapon than without this feature. If it works like this the bonus isnt going to be so big difference and i think a grade weapon++ with 15 more m atk would still be better choice than homu +16. You have to remember than 2.0 probably brings boost for EWC/EWD but only for p atk, so emis ++ are most likely going to have more p atk than now on 1.5 so it will be hard to make B/A grade bow with higher p atk than emi +16 that would also compensate this 5,6% dmg bonus, and overall would be betetr than emi +16 I would consider this bonus worth attention mostly on daggers or glads cos they have high skill power and p atk doesnt scale taht well for them ( not talking about glad aoe skils). edit. There is possibility they will just add this enchant bonus to final dmg like +0 weapon does fina dmg *1 and +16 weapon does final dmg * 111,2% so you would actually hit 11,2% stronger than now. Bit I believe its calculated as i explained in upper part of post (5,6%)
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There wont be mammon or catacumbs. Tho i saw some info about trading weapons- but it was more like upgrading c grade into b grade etc. Couldnt find any info about it but there must be some mistake on l2wiki because, l2wiki says you can upgrade emi into bop for free- sounds imposiblem for me. https://l2wiki.com/classic/Kusto
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SE has worse mana management, instead he gets purify stigma, root, some nice meele bufs + emp. EE has pr, much stronger rez, clarity resist shock - when stuns are rly powerfull, gets rly powerful mana tool BOE + too bad there are no conversion weapons, it would be even stronger. As i said EE is typical mana management class. Lord of Vampires will be waste of SP here if vamp effect isnt going to change from what we have right now. Who need meele auto atack vamp here? Classic rely a lot on mana. Thast why Orfens are so powerfull. Ull see, ee with boe will be treasure for its party. Look what happens now. Many pvps end fast cos of lack of mana on bish or dds. For example when my party pvped vs rok mages, we could stay for not more than 1 min. After 1 min passed, bish was already out of mp, ee was boxed and pvp was over for us because of lack of heal. What do you think, why Soil is complaining about siege flags instant resp? Because he has clan with many meele chars, and they become useless when they run out of mana if pvp lasts too long because ppl keep coming back from flags, many of Vig partys become useless in terms of DPS. BOE is MUCH MUCH BETTER than lord of vampire, even if lord of vampire works same as on offi. If i try hard i can find 1 unfair thing about ee/se tho. EE has removed trance, but SE keeps root. Anyway for archer pt EE always gonna be better than SE, even without BOE (ask AwakenDemon, he knows smth about it :D). Mages still gonna prefer to have EE in setup and just box SE for emp. Its only meeles who might consider SE over EE because of rly powerful stigma (which ppl underestimate here and dont make use of it for some reason) and root which also helps meeles a lot in pvp plus they can manage without resist shock pretty well because many meele classes have resist stun self bufs, and if they feel the need they can box ee just for bufs oop/pr, same as mages do with SE. Overall i think EE is more demanded class in most of partys/situations on our server so i wouldnt say EE is worse than SE.
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Flame section gonna help. There are many flames in other forum sections, that flood useful information threads. About activity on forum i agree. Compared to game server online, forum has like 5% of that
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I played ee on many servers, here also, you can even see it in my movie in funny moments part. This class is made mainly for mana management, not for cleansing all debufs. I admit it miss a tool here to manage mana well but it gets mana gain and boe on 2.0 so all is fine
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Look at this San0, instant reply on forum, but when u ask him smth importand on discord, he answers 2 days (ask Modoy!). This is suspicious! P.S. I cant be so cruel San0 actually helped me many times to fast solve my tickets <3