Werew

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Everything posted by Werew

  1. 2 hide 2 shadow steps and I mean the fixed chain that can fail even without pury not the 100% like we had it should give you some space but it was more of a middle solution to not add mass chain
  2. I believe you, but did you had clear movements at that time ? I did this chain strike suggestion considering exactly this fact , that a good player on dagger at this time can still do his job because of hide and clear movements , and chain has fixed 15 sec cd not affected by champ or renewal songs and I mean chain strike that has NOT 100% land rate like we had before I do believe chain strike made game way more interesting the only problem was that it didn't require a spell book ( also being bugged and had 100% land rate) so all the tanks go it while daggers need sb for clear movements, I mention daggers bcz I agree they were most affected by it bcz of only mele DD
  3. I personally believe mp pots should never exist in classic, there are rechargers and clarity buff, elixirs have enough cd to be acceptable I agree on this. Sr and he are utter trash atm I don't think there are worse dd atm, and the triggers are useless as they are now , the way I think they should be is that both counter dash and rapid shot(rapid shot should give atk speed to all classes not only to archers 15% for archers is not worth to have sr in pt if is for all then at least is worth to have sr for farm in pt ) , should have low duration like 15/20 sec max and activate at 1k dmg + done not received this way you need to have live he/sr in pt with decent equip to constantly make that dmg to activate this. This is why I mentioned mostly only single target debuffs, this would give every class something unique that if used wisely can have impact but no class should have the power to have major impact alone for medusa and song of silence duration can be reduced to 5 sec , quick spear is also 5 sec and can be broken by dmg (5 seconds will still have impact but won't be OP). The main idea behind all this is to make every class useful but not OP
  4. Paladins now are boosted, they heal way more than they should and this is ok, bcz of this cps have main paladin, if we would have offi paladin then it would be just buff box To make game balanced. fun for everyone and make a good healthy server every class should have it's role that has some decent impact in pvp and no class to be able to have major impact in pvp alone, like DA had with 10 sec CD IC or sws with puri that makes all party immune to almost everything and neutralise epics worth billions of adena I don't say remove puri song, it does make game more interesting, but give every class something to fight against it, I strongly believe no one wants to see a server only of daggers or tyrs or summoners only.
  5. Daggers are fine as they are, they should hit hard, as I see the problem is another and is mp elixirs and mp potions these should have higher coldown they are supposed to be last resort option and not to be spamed and replace rechargers, atm daggers can go in 5+ min pvp spam skills and still be fine because of mp pots. Also to achieve something closer to class balance I think every class should have 1+ mby 2 for the classes that are really weak )skill/debuff that should go through purification song. For example LS for SK , Quick spear for warlord, stun shot for archers mby also detect darkness for sr and he to, vortexes for elemental mages so they ca do the vortex slug combo and be glass canons like they should, magical black fire to bishops, I think shield bash on tk have already this if not it should, meduza for BD , sleep for WC and OL, stun for dwarfs and destro , bana stun for glad so we have more than 2 main glads on server, Mby chain strike for tanks and definitely don't add mass chain strike no class should have so much impact alone (and I say this as DA player ) or add at lvl 85 with max 5 targets so china will have a goal to achieve also Before everyone panic that will be debuff fiesta remember you still have mental shield, shock resist doom , nm sets for sleep bw, maje sets for stuns and this new primavel talisman and epics, so definitely won't be the case. Also remember every bishop has cleanse now. All this will give every class something to do in pvp and make whole server more diverse not only tyr, necro , summoners and now daggers @San0 @Koll
  6. @San0 all top A grade weapons are viable on any class except the bow, witch is very slow it was made like this because when it was introduced in interlude it was the only bow you could add focus SA till S grade draconic bow so it was made like this to not be overpowered, but now with rune and curent server status is definitely not the case. So my suggestion is to make Shyeed's Bow to have slow atack speed otherwise it disadvantage a class that is already behind others
  7. 500 ss won't cost 500 s ore more like about 50
  8. Totally good thing, I would even say go to 500 ss summon , this skill is just retarded it makes no difference in any aspect of the game. Just retarded mindless skill made for macro/clicker. Ofc adjust s. ore for the amount of ss summoned
  9. ok nice, so you will do it the first 2 days of next month, when all pretenders need to farm yea ?:D
  10. so you plan to do it last 2 days of month so you get all the possible boxes from waves ?
  11. atm 77 ES is way above 77/78 DA both without epics, but you can prove me wrong, im really curious to see how you play vs ES when panther die in 3 shots
  12. this why I suggested to make them to ignore puri like they did with this WL skill this way they will be usable in open pvp
  13. Yes please, you did this statement few times before, I would be interested to learn how to win 90% of oly with 78 DA without epics, when I know how many fears/ stuns I get resisted on sumons, with the epics I have (I did some testing about this on test server, before zaken update and 78 DA had higher chance to fear master with core orfen zaken 3 than pony ) if you really believe your words and is not just hate towards DA, then please say when will you do this, so I can join with my pony, I'm open to learn new things about DA
  14. Dmg is fine and I do take 1,5k+ dmg from skills in oly on tank, they are DD in the end, the problem is that they can tank more dmg than tanks and played well even if they don't have the ablity to burst, in a 3/4 min fight I beleve they can out dps most of the DD's so as dmg they are fine now. In oly it can be adjusted easy by increasing summon/ cubics cast/cd to be like 3/4 sec with oly buffs, an update banes to be debuffs like on off but set them to ignore puri song this way will still be usable in open pvp,also other option is to increase transfer pain mana cost acording to lvl, is the only togle that you can have it on and forget about it till you log off
  15. it does feel like this, but to test literally everything is impossible with a team of few people, like I'm assuming they have,so probably is easier and efficient to just w8 and work on updates, server stability etc. till the players find them, only part I don't understand why things that look easy to fix and people did bring solid proof sometimes takes months to be fixed
  16. this why I ask, after reading this I remembered about my test, and is ridiculous to crit lower than normal hits, something I would bet wasn't possible on off servers, ofc if during my tests wasn't just a test server bug like I was assuming back then P.S if anyone can test again, if I remember correctly the tank had all possible boost like armor set +8 and full epics, archer had random guy items bop +12 set +6
  17. question, isn't there a cap on crit reduction ? I did some tests with archers and on full buff heavy armor tank target, with core ring, archer was doing crits lower than normal hits, at that time I considered a test server bug, did anyone test this ?
  18. but for sure base land rate is lower than is should, can't even stun blue mobs in gc
  19. I think it should be limited for 2 times a day, like this who wants to push can do it 2 times so a hard farmer can get 1240 coins a month over the ones from clan boxes, like this can't be abused and still make bracelet lvl 5 way faster. The easiest way to implement I think is to just make a clone quest so 2 quests that you can make it once a day with same drop items same reward so you just gather 1200 items and get rewarded from both @San0
  20. LoL, how can anyone say playing summoner is hard comparable to others , dude summoner is the only class that require only one thing to be better than 80% of the other clases this is lvl 77, if you have some decent running skills you have more chances to win than most of the other classes with same gear
  21. This new wl skill lightning storm should bypass purification like stigma , raging force,otherwise is another useless skill for wl, I mean people will still have ressist shock buff in open and in oly there still is majestic sets and epics won't make wl op for sure
  22. @San0 I think my version is better Armour efficiency: for blunt / pole / fist ( add fist after you fix raging force)p attack + stun chance for bow p attack + range for sword p attack and crit damage ( this will boost mostly destro and now that they got roar fixed they should have their 1 min of happiness also will boost other classes who crit robes for 300 dmg on full bufs also for farm will be nice
  23. 1 Fair enough with stun 2 . This is what I'm talking about, 2/3 sec more on summon/ cubics cast, it will be enough to make it worth to heal/ cleanse than just cast another in 0.5 sec
  24. For scrolls it should be ok as long they add time limit, and mby people will not have to pr/bsoe so much and fight if they know they can make back that xp easy with that day xp scroll
  25. @San0 good update at first look , this progress hunting sounds really good bcz will force people to go same spots and fight for it Fear nerf good thing also , I think it should be done like this to all debuffs stuns also About summoners I think you should add more casting time to summon pets and cubics to all summoners, they have summon heal, recharge and "cleanse" it was meant that master take care of summon not just insta cast another. About panther I agree of not boosting dmg but mby give better defense stats, it dies in max 3 shots by most classes and comparable to any other class with summon takes way more mp and time to resumon. @San0 can I get some feedback on my ideas please