Werew
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Everything posted by Werew
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Long Forgotten Mechanics, systems and overall old School lineage stuff
Werew replied to San0's topic in General Discussion
If they make shield stun to have same cast like anchor why not, also would be fun to have magical mirror as doom counter just sayn , joking don't throw with rocks -
big like for intro
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I'd say would be fair to specify that you are on + int dyes, ok for mass pvp or farm but who can afford to change them every week , I doubt that is +12 wit dyes cast speed . Ofc you can prove me wrong
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Wtt summoner for sr/he ? P. S. Fix +8 fp set bonus plx
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In the end is useless any debate, it is possible to fully balance all the classes, but require way to many adjustments, and after all this is going to be a fully custom server, and noone wants this, otherwise we will be all play on some random servers
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this is theyr job, to heal,I have no problem with this mby instead of that moh as nuke to healer supports they should get proper heal skills
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The main problem with these low lvl heals are that they m.crit, and because of +12 wit on da's and most of mages and toi6, baium tali, they m.crit very often, if you remove mcrit chance on them they will still be usefull but way less efficient, and not be substitute for main healers. In my opinion only cardinal heals should m. crit, this way no other class would be able to substituite a cardinal
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for sure can be named, the skill of the devil then can't say it doesen't make a big difference, just thinking how op would be on sk for example
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I understand the hate, but still 107 mp for every heal on a fighter mana pool is far from "no mp" and only if m.crit it get close to 20%
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10% xp rune some buff scrools hat ticket and you can dual box
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If is to cheap it will be exploited by some and won't produce $$ for server support so what is the point to make charity for lazy players ? this is the reason it has to be a minimum of 20 euros
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It won't change nothing in end game, but will bring some $$$ to support server Can't see any harm done to server by few ppl who are to lasy to do those quests but can afford paying, just don't make it to cheap anything above 20€ should be fine
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Easy, when you calculate the dps target is not moving, so go full dmg skills/aa summon and nuke from master witch mage will deal 20k dmg faster than any summoner ?
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Mby not harder but if you would compare the dps, I bet it will be a big difference
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there are 2 options in my opinion remove power on summoner nukes or add cd like 20 sec or more so they can't spam it like mages
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How does this make any difference ? Sumoner dmg will still be higher
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@Koll @San0 Best thing ever you didn't announced about update , like this 0 pre update drama but everyone is happy that it happened
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totaly agree with low duration buffs so they won't become buff boxes but active cp members, same like i'm against of making 5 min dances songs, I'm just against anything that will end uplike in pvp servers 8 dd and 1 healer partys
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Theyr main nuke gets only like 10 power less than mages main nuke , witch will probably be less than 100 dmg on normal hit. While mages vortex won't land like never because of puri and elemental nukes have way to much CD to make a difference so most of the times they will just use main nuke while mages except necro are canon glass and sumoners will be tanks with nuke and summons with over 6k patk/matk
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You try to troll in hope mby GM's won't change it or you really don't understand that the high power on nuke is the only problem. Only because of this you can replace mages in pt for summoners because they have same power on main nuke so they hit as hard as mages but have TP like necro and better summon Seraphim was put back so summoners would get invited in party like it was in c3/c4 when mages had es and archers had warlock ( ps forever solo in catacombs)
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Well I already got the " we don't care how is working on off , we want to work like this" so I wouldn't have hopes to get high lvl nuke on summoners anytime soon or like never ?
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After reading it one more time I think you're right