Temudjin 12 Report post Posted June 13, 2016 Drop/spoil Patch!!!its still in test phase so might be some mistakes on it. if you guys find any problms with it let us know please.Please make this front page news next time, its awesome :3. Quote Share this post Link to post
Koll 1233 Report post Posted June 13, 2016 Drop/spoil Patch!!!its still in test phase so might be some mistakes on it. if you guys find any problems with it let us know please.Please make this front page news next time, its awesome :3.It was a surpriseAnd we have one more little surprise that will be installed tomorrow also 1 Quote Share this post Link to post
Temudjin 12 Report post Posted June 13, 2016 Drop/spoil Patch!!!its still in test phase so might be some mistakes on it. if you guys find any problems with it let us know please.Please make this front page news next time, its awesome :3.It was a surpriseAnd we have one more little surprise that will be installed tomorrow also Then tell people about the suprise Not everyone will find it xP Quote Share this post Link to post
Osito2Dancer 37 Report post Posted June 13, 2016 If you need to update Drop/Spoil and get info from server files, i have an script that does it (although i would need to update it for classic). 1 Quote Share this post Link to post
qloc01 207 Report post Posted June 13, 2016 Drop/spoil Patch!!!its still in test phase so might be some mistakes on it. if you guys find any problms with it let us know please.asian proxy !!!!!!!!! Quote Share this post Link to post
SupermaQ 0 Report post Posted June 13, 2016 GM, tell please where summon Feline Queend and mass cubic drops. Quote Share this post Link to post
Cyane 230 Report post Posted June 13, 2016 - Summon Feline QueenTaik Orc Supply Leader - CemeteryDoom Scout - Fields of MassacreOel Mahum Shaman - Outlaw Forest- Summon Mass Phantom CubicKrokian Lad Warrior - Alligator IslandTamlin Orc Archer - Hunters ValleyTimak Orc Soldier - Timak Orc Outpost- Summon Mass Water CubicKrokian Lad Warrior - Alligator IslandTamlin Orc Archer - Hunters ValleyTimak Orc Soldier - Timak Orc Outpost- Summon Mass Storm CubicKrokian Lad Warrior - Alligator IslandTamlin Orc Archer - Hunters ValleyTimak Orc Soldier - Timak Orc Outpost Quote Share this post Link to post
Cyane 230 Report post Posted June 13, 2016 Bug report:- Clear MindGiant Fungus - Sea of SporesLiele Elder - Enchanted ValleyCarinkain - Forest of MirrorsSpellbook: Clear Mind does not appear on drop list info on Liele elders (Live server). Quote Share this post Link to post
gfbot 207 Report post Posted June 13, 2016 Bug report:- Clear MindGiant Fungus - Sea of SporesLiele Elder - Enchanted ValleyCarinkain - Forest of MirrorsSpellbook: Clear Mind does not appear on drop list info on Liele elders (Live server).Same with the new summon spellbooks. 1 Quote Share this post Link to post
nelc 0 Report post Posted June 14, 2016 don't see monster drop sb Summon Feline Queen , Summon Seraphim the Unicorn , Summon Nightshade Quote Share this post Link to post
H3R3G3 30 Report post Posted June 21, 2016 What level summoners will be able to learn new pets?(NightShade)(Queen)(Sepraphim) at Lv56 ???Why Dark elf NightShade Pet takes 5% exp while cats and unis 0% exp ??? why? Quote Share this post Link to post
Koll 1233 Report post Posted June 21, 2016 What level summoners will be able to learn new pets?(NightShade)(Queen)(Sepraphim) at Lv56 ???Why Dark elf NightShade Pet takes 5% exp while cats and unis 0% exp ??? why?Can you give screen? Because we see that he doesn't take exp. Quote Share this post Link to post
Kse 1847 Report post Posted June 21, 2016 Why Dark elf NightShade Pet takes 5% exp while cats and unis 0% exp ??? why?Just tested it special for you.Exp i got with Nightshade - 74,595Exp i got without Nightshade - 74,595Why are you giving wrong info??? why? Quote Share this post Link to post
qloc01 207 Report post Posted June 21, 2016 why dont we have transformation ? why it looks so gooddddd 1 Quote Share this post Link to post
andersondvb 30 Report post Posted June 21, 2016 He probably saw it in the photo of the sano, in the beggining of the post. 1 Quote Share this post Link to post
H3R3G3 30 Report post Posted June 23, 2016 I want hurricane skill in my summoner too it would be nice. 1 Quote Share this post Link to post
nNyxi 46 Report post Posted June 23, 2016 I want hurricane skill in my summoner too it would be nice.ha ha DD and i wonna to get frenzy on my archer 1 Quote Share this post Link to post
Jadey 0 Report post Posted June 26, 2016 Cruma TowerAll monster on Cruma 2 are now aggressive and social.Monster Excuro is now aggressive.New monsters added to Cruma 3:CatherokShinderbarnNew monsters added to Cruma 2:OssiudLiangmaWHY did you make all mobs in Cruma 3 aggressive and social as well as Cruma 2? It is not like that on official servers. Like this you have changed completely how one of main exp zones work, and made it impossible to exp there efficiently. I can get that you have made some alterations to the client to suit the players a bit, but changing a whole zone to make it unusable...why?I mean mobs: Porta and Ricenseo - they should not be agro or social (with other mobs except for their own kind). Quote Share this post Link to post
Yukira 0 Report post Posted June 27, 2016 WHY did you make all mobs in Cruma 3 aggressive and social as well as Cruma 2? It is not like that on official servers. Like this you have changed completely how one of main exp zones work, and made it impossible to exp there efficiently. I can get that you have made some alterations to the client to suit the players a bit, but changing a whole zone to make it unusable...why?I mean mobs: Porta and Ricenseo - they should not be agro or social (with other mobs except for their own kind).1 positive is that mages can't solo/group AoE porta/krator's anymore, you didn't even explain how it would be a disadvantage to you and how can you seriously compare with official when they've left summoners and tanks in the dark (bring little or no use to parties). Quote Share this post Link to post
Jadey 0 Report post Posted June 27, 2016 WHY did you make all mobs in Cruma 3 aggressive and social as well as Cruma 2? It is not like that on official servers. Like this you have changed completely how one of main exp zones work, and made it impossible to exp there efficiently. I can get that you have made some alterations to the client to suit the players a bit, but changing a whole zone to make it unusable...why?I mean mobs: Porta and Ricenseo - they should not be agro or social (with other mobs except for their own kind).1 positive is that mages can't solo/group AoE porta/krator's anymore, you didn't even explain how it would be a disadvantage to you and how can you seriously compare with official when they've left summoners and tanks in the dark (bring little or no use to parties).How is it a disadvantage to me? First of all ,in the update it is said that Cruma 2 mobs are agro - not Cruma 3, which makes me think it's a bug and it was not intended to be so. Secondly, there are only 3 zones that are good to AOE on 40+ - Cruma, Alligator Island and Ant Nest. Cruma is actually the worst of all 3 for exp. Now there are only 2, which makes it harder for people who do not have full party, to exp efficiently - Cruma was the one place to exp good 40+ in a few man party.Thirdly, clan level items - how do you imagine smaller clans to get enough items? You need 5k items for lvl 4 clan and 10k items for level 5 clan. Being able to AOE Cruma made them available to everyone. I am not a mage, i am a new player here and my clan is new also. These changes have completely destroyed this zone for us and have made it unusable. Who even levels there anymore?Tell my ex CP 67+ lvl archers on official how unfair it is to have AOE zones on server and how evil mages are leveling too fast. There are other zones for single players that are not efficient for mages to AOE and are heaven for archers, like FOM. Quote Share this post Link to post
BizQQuiT 351 Report post Posted June 27, 2016 Why Dark elf NightShade Pet takes 5% exp while cats and unis 0% exp ??? why?Just tested it special for you.Exp i got with Nightshade - 74,595Exp i got without Nightshade - 74,595Why are you giving wrong info??? why? We see that transforms are available, we want it too please please =) even without any stats, its so nice and new for lineage 2, we want it !!!! Quote Share this post Link to post
Koll 1233 Report post Posted June 27, 2016 Why Dark elf NightShade Pet takes 5% exp while cats and unis 0% exp ??? why?Just tested it special for you.Exp i got with Nightshade - 74,595Exp i got without Nightshade - 74,595Why are you giving wrong info??? why? We see that transforms are available, we want it too please please =) even without any stats, its so nice and new for lineage 2, we want it !!!! This is items set, not transformation. Quote Share this post Link to post
Rizos 1487 Report post Posted June 28, 2016 WHY did you make all mobs in Cruma 3 aggressive and social as well as Cruma 2? It is not like that on official servers. Like this you have changed completely how one of main exp zones work, and made it impossible to exp there efficiently. I can get that you have made some alterations to the client to suit the players a bit, but changing a whole zone to make it unusable...why?I mean mobs: Porta and Ricenseo - they should not be agro or social (with other mobs except for their own kind).1 positive is that mages can't solo/group AoE porta/krator's anymore, you didn't even explain how it would be a disadvantage to you and how can you seriously compare with official when they've left summoners and tanks in the dark (bring little or no use to parties).How is it a disadvantage to me? First of all ,in the update it is said that Cruma 2 mobs are agro - not Cruma 3, which makes me think it's a bug and it was not intended to be so. Secondly, there are only 3 zones that are good to AOE on 40+ - Cruma, Alligator Island and Ant Nest. Cruma is actually the worst of all 3 for exp. Now there are only 2, which makes it harder for people who do not have full party, to exp efficiently - Cruma was the one place to exp good 40+ in a few man party.Thirdly, clan level items - how do you imagine smaller clans to get enough items? You need 5k items for lvl 4 clan and 10k items for level 5 clan. Being able to AOE Cruma made them available to everyone. I am not a mage, i am a new player here and my clan is new also. These changes have completely destroyed this zone for us and have made it unusable. Who even levels there anymore?Tell my ex CP 67+ lvl archers on official how unfair it is to have AOE zones on server and how evil mages are leveling too fast. There are other zones for single players that are not efficient for mages to AOE and are heaven for archers, like FOM.San0/Koll plz answer to this post. It puts new players in disadvantage. Quote Share this post Link to post
Koll 1233 Report post Posted July 1, 2016 WHY did you make all mobs in Cruma 3 aggressive and social as well as Cruma 2? It is not like that on official servers. Like this you have changed completely how one of main exp zones work, and made it impossible to exp there efficiently. I can get that you have made some alterations to the client to suit the players a bit, but changing a whole zone to make it unusable...why?I mean mobs: Porta and Ricenseo - they should not be agro or social (with other mobs except for their own kind).1 positive is that mages can't solo/group AoE porta/krator's anymore, you didn't even explain how it would be a disadvantage to you and how can you seriously compare with official when they've left summoners and tanks in the dark (bring little or no use to parties).How is it a disadvantage to me? First of all ,in the update it is said that Cruma 2 mobs are agro - not Cruma 3, which makes me think it's a bug and it was not intended to be so. Secondly, there are only 3 zones that are good to AOE on 40+ - Cruma, Alligator Island and Ant Nest. Cruma is actually the worst of all 3 for exp. Now there are only 2, which makes it harder for people who do not have full party, to exp efficiently - Cruma was the one place to exp good 40+ in a few man party.Thirdly, clan level items - how do you imagine smaller clans to get enough items? You need 5k items for lvl 4 clan and 10k items for level 5 clan. Being able to AOE Cruma made them available to everyone. I am not a mage, i am a new player here and my clan is new also. These changes have completely destroyed this zone for us and have made it unusable. Who even levels there anymore?Tell my ex CP 67+ lvl archers on official how unfair it is to have AOE zones on server and how evil mages are leveling too fast. There are other zones for single players that are not efficient for mages to AOE and are heaven for archers, like FOM.San0/Koll plz answer to this post. It puts new players in disadvantage.We need proof of it. New players have new zones to exp, that old players doesn't have. So I don't think that they are in disadvantage. Quote Share this post Link to post