i dont think so, its just some small things in communication of clients<->server appearing at same time to make this happen, it shouldnt occur that often tho to give example sometimes this happens and when u play dagger, even if u see the back of the target, the visual appearance of the target says it is back, but in real game he is facing other directions or is a bit away from the spot if anyone is interested, its becouse of the UDP connection type, instead of TCP/IP. connection between server and client is not monitored, imagine its a pipe divided in half, one half is incoming transmission and the other one is outgoing. and u just pour data there without worrying if it will go to the designated target or not. thats why nearly every time if u trget someon hell do a slight movement, becouse then your client sends request to recieve exact location of ur target and make the adjustments.