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Showing content with the highest reputation on 05/20/18 in all areas

  1. 4 points
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    Book your vacation! Top stalker at your service Who can guess the location?
  3. 2 points
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  5. 1 point
    I hear the thunder somewhere, gonna be a big storm
  6. 1 point
    the question is, why would you go into process of trying to hide "important" info as character HP stats window and its nickname when you failed and its visible the character nick is "Chinook"?
  7. 1 point
    Wtf that glad is potato, opponent on 5hp and he keep using stun only
  8. 1 point
    update: not my pov sadly as i had OBS focused on Spoiler account and eventho the gladi was potato, you dont have to be sharpest tool in a shed to play gladi vs dagger, was kinda thrill to play with 100 HP left
  9. 1 point
    How much adenas on othell 13 mail me SpellPK
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    ofc, nobody find if is not searching
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    Dear friends! We are seeing a lot of posts/reports, that there is something wrong with drop rates, for example: I killed 500 mobs, which should drop book X with 1% chance, but got none, and I had to get around 5 already. So in this thread I want to talk to you about drop rates of the mobs and how does it work. Every mob in game has a drop list with an exact % for each item. It is static, not dynamic. And it is not being randomly changed out of the blue. As an example, let's take a mob, which should drop a book X with 1% chance. This 1% chance means, that every time you are killing this mob, there is 1% possibility, that after it's dead, you will see the book X on the floor. And 99% possibility that you won't. Not more, nor less. System doesn't count the number of mobs you killed, it works for each mob separately. So any conclusions like "kill 100 mobs, get a book", are wrong. By killing 100 mobs you are getting 100 separate 1% chances to drop it, and 99% to not drop it. After killing 1 mob with 1% of success, and not getting it, next mob will still have 1 out of 100 chance, and so on. Best regards