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Showing content with the highest reputation on 05/31/20 in all areas

  1. 1 point
    This is not a suggestion topic. It's just an open discussion about anything you would change in Lineage 2, if it were up to you. Since I love Shilien Elders so much, if it were up to me I would: - modify Children of Shilen Lv. 1 (at level 20, 1st class change) 1% MP regen, 5 casting speed; Lv. 2 (at level 40, 2nd class change) 1 MEN, +1% MP regen, +5 casting speed; Lv. 3 (at level 76, 3rd class change) +1 MEN, +1 MP regen, +5 casting speed; At max level Children of Shilen would give 2 MEN, 3% MP regen, 15 casting speed. - Recharge skil (same for Elves) - when performing the skill, the caster receives 4MP/s for 5s (it does not stack with each use); - Vampirism (new passive, SH, SE, PS classes) - at night regenerate 2% HP, using magic damage. During the day regenerate 2% HP by chance, using magic damage. - I would enable the possibility of magic critical during Recharge (same for Elves) - crit for 0.5, and receive a buff that negates future criticals for 5s. Meaning you can crit on a recharge, but for the next 5s if you crit again you will recharge as normal. To be fair towards Elven Elders, I would give a passive to them as well, Eva's Choir Lv. 1: 1% MP regen, 5 magic attack / Lv. 2: +0.5% MP regen, +7 matk / Lv. 3: 1 MEN, +0.5% MP regen, +9 matk. In total it would be 1 MEN, 2% MP regen, 21matk. Also for OVerlord's Pa'agrio's Heart - if the target's HP is full, regenerate CP instead: 10 CP/s for 15s. I am not trying to overpower the SE class, the numbers are up for debate, but I think these changes make things a little more interesting.
  2. 1 point
    Maybe with a smaller %, just to be fair towards Cardinal. Off topic: SE has mass purify and mass cure poison. Mass purify cures paralyses, bleed and poison. Why the hell would you waste SP to learn mass cure poison?
  3. 1 point
    If the whole healer thing was being rebalanced, step no.1 anyway should be giving both EE and SE chain heal like back in good old days™
  4. 1 point
    Yeah I'd also find the gameplay much more enjoyable if it worked this way. I'd even go as far as making all debuffs fixed 100% landrate (with obviously massively reduced durations), with resists reducing the actual time and/or damage (in case of bleeds/poisons, whose damage would be massively increased in its base) instead of landrate. It would obviously need some work around reuse timers to prevent insta-locks (e.g. stuns, despite having 100% landrate, would need to have much higher reuse timers). Also e.g. necros would need to have much weaker damage nukes than regular nukers... Overall it would need a lot of tuning but I'd much prefer this system over what L2 has. I'm not saying I hate RNG or anything, I really like the whole enchanting thing for example, but I feel like in PvP it has annoyed me more than not.
  5. 1 point
    that must be 100% the reason!
  6. 0 points
    I know Your reading, and deduction skills arent best one...... Just dont make from Yourself bigger clown You are in reality.... Or do whatever You want, not my buisness.