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Everything posted by Koll
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Could someone take a screen shot of 3rd classes pet stats ?
Koll replied to rt88's topic in General Discussion
Hello. To help our players with such questions we have public test server ( you can find info how to access it in discord > test-server ). You can create new char on test server and get builder lvl 2 which allows you to change level, summon any items/skills and etc. You can google L2 PTS GM commands + use ALT+G in game to help you with it. You can even get your self every summon on 1 char and compair their stats. -
Hello. As we stated you can send me message and I will delevel you or via ticket.
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Was trying to finish it before today ( that's why restart was moved ), but will take a bit more time. Planing to make specific mobs ( Epics bosses + their guards ) to lose you EXP even during this event.
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Part of the complains is about exp lose in PVP also.
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Hello. We are discussing decreasing duration to 2 weeks.
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#2: 1) You will still lose EXP if you die with .exp_off. 2) You don't need to enter command again if you didn't reloged. So after death you will still be .exp_off. 3) Yes, it doesn't save. 4) No, EXP in group will still be split to all chars in group even with .exp_off, they will just recieve 0.
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Hello. Making them have more M.Def will make them more powerful and epics already gives lots of power especially lvl 4, we don't think that it will be a good idea to buff them right now.
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Can you give me example of what people don't understand and I will ask to add it in text?
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TK's Skill"Guard Stance" costs more MP than it shows
Koll replied to rt88's topic in General Discussion
Hello. Skill description have information "Consumes MP proportionately to your level." So 8 MP per tick + {c_mp_by_level;-2;5}, so it can't use 8 MP per tick on official. Also I found that in latest files it was buffed with more P.Def on each level + less mana per tick "{c_mp_by_level;-1.2;5}". Will send that infomation to San0. -
What's an issue with the event?
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Except buffed EXP/SP/Adena of low level mobs x2, buffed books drop x2 on top of runes for low levels.
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Hello. Check other players answers in this topic. Some people want more A gem, some people don't want more A gems in same topic. 1) Gemstones where added to Goddard mobs. 2) Cloth Pieces where added to normal bosses in Goddard.
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Increase in drop chance of A grade parts + recipes should be compensated by increase in drop of required for craft items. For farm you can check Life stones ( ~8kk / ~24kk / ~68kk ), Magical Tablets ( ~5kk ).
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I had several hours dialog with a group who where farming A gemstones and was controlling spots after our last change in mobs spawn. They fully explained what they farm, how they farm, how they drop mobs on other people who trying to farm there, how they also control TOI Energy of Insolence farm with friends. They where not "catching up" groups.
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Altar mobs, that will be available at stage 2, will have chance to drop Gemstones A. That change is not in affect because Goddard is at stage 1. Goddards normal bosses will have chance to drop 1-3 Cloth Piece.
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Hello. Did you consider Goddards changes about Gemstones A and Cloth Pieces? Because: 1) Gemstones where added to Goddard mobs. 2) Cloth Pieces where added to normal bosses in Goddard.
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DB updated.
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After tomorrow restart. In case there will be any changes in items/npcs.
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Hello. No. You can use macro on that char, but you must click macro your self, you can't set up keyboard to click button that will start macro on that char every 2 min for example.
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Dion suggestions received in last weeks: 1) Increase box limit with Premium Accounts. - We don't have it in plans right now. We still want players to be more active during CP farm. 2) Transfer Prophets Auras (Armor Ritual / Counter Ritual) to Dion. - We believe it's too early to have such big changes to classes. We will be looking into new skills later. 3) Transfer Fruits / 100% EXP scrolls as Strix Daily quest reward to Dion. - We don't want to give scrolls. We are trying to get away from them because players were min/maxing them by logging out to not lose buff duration. Fruits will be added later (same update cycle it was added on Talking Island). 4) Increase level cap to level 80 or higher. - Level 80 will bring drastic changes. Skills like Counter Critical / Song of Purification / Insane Crusher / Servitor Share, will have huge affect on PVP/Olympiad. We want more players (we are thinking about 20/30%) to reach lvl 79 at least. We believe that if more players will reach level 80 together, it will affect PVP/Olympiad less and will be more balanced. 5) Set level restrictions to high level zones. - We think that zones should be level restricted by monsters power. Teleporting players out of the open zone will feel like it's not open world as Lineage was meant to be. 6) Daggers trains and drop mobs. Do something with it. - We see it as part of Lineage 2. You still can PK them or stun them in order to stop from coming to you or you BSoE. You have enough options to deal with it. 7) Decrease amount of exp players loses per death on sieges. - We already decreased it by 50% from what it is on official server and we are planning to decrease it more when players will be higher level. Talking Island suggestions received in last weeks: 1) Make it possible to Chant of Gate on Hellbound. - We want to hear players opinion about it. Note: NPCs on Hellbound still checks if you have finished quest and will port you our if you don't. We are not planning to change this part for now. 2) Kick dead characters from Baium/Antharas Lair that are dead for more then 10 min. - We see Lineage 2 as game of opportunities. When we micromanage and remove some options from players - game becomes more strict, like say "play our way that we intended". This change will help side that already won, but will remove one of the comeback options from already losing side. We don't think it's a good idea.
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Dear players! We keep getting a lot of suggestions on what to add/remove/change in the game in private. We believe it is an incorrect approach, as we can only hear 1 person/group ideas and thoughts on the matter, and we urge everyone to use Suggestions section of the forum for the open and transparent discussion. As of now, we have gathered latest suggestions which we are going to share with the rest of players along with our view on every suggestion. Still, we want to hear everyone if there is anything you want to say regarding those suggestions. Our position about each suggestion is not final and might be changed if we see any valid points from commentators. If there will be more suggestions poring to our PMs, similar topics will be created. We will not be discussing any changes in private without giving a chance to speak up for everyone interested. Sincerely, Classic Team
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Hello. 1) No difference from old system. Before: More time online = more mobs killed = more event items dropped. Now: More time online = more mobs killed = more exp earned = more event items got. 2) Any MMO are: more time you can spend in game = more mobs you can kill = more chances to drop items = more adena you get. I don't think players that have more free time will appriciate us punishing them for it. 3) 1 stack of the items can't have different timer, which means Eggs won't be stackable because 1 egg will have timer of 2 hours and 59 min, 2nd egg 2 hours and 53 min and etc. In case we still make them stack each new Egg will reset timer of all other eggs. 4) Limiting it to hours = limiting event reward from bosses ( right now killing boss will give you multiple Event items based on amount of exp you got, getting 1 item from boss and same amount from 20 mobs are not equivalent ). Also you will have less items dropped then before, I don't think players will appreciate it and will just request return old drop system. 5) About bots. We are checking every report and have system where you can get reward from reported bot. Event items are part of that reward and you will recieve all event items he farmed.
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Hello. What option you want to see? Buyer will get weapon without Rune.