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Everything posted by Koll
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1 free box + 1 PA box limit per PC. 5 PAs = still 2 boxes.
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Event is UP!
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Server is up. Unfortunatly event will be installed only with tomorrow restart.
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What if they will delevel your char or die from mobs ( on classic you can drop items if you die from mobs ), such system will be legal option to prevent you from dropping items by dying from mobs and everyone will use it even if they will be in game them self 🙂
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Hello. So if person can't do anything with char, why you need PIN lock if you can just not share char info with him?
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Server is UP.
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Server will be up in around 10-15 min.
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Hello. We will have same policy about scamming. We don't want to increase the price because we think, it will scare people away from processing it and as you know we only block scammers after investigation. We want more people to be able to use that service and get justice.
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Hello. Rdy. https://l2classic.club/forum/106-український/
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Upload it on imgur and post link please 🙂
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What exactly you want to know? They will be with items drop ( no Herald of Knowledge ) if you talking about it.
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You don't like system as a whole or EXP reward or Buff reward separately?
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Based on our update logs the Achievement system was already implemented and part of 1.5 for chars till level 50. Strix at same time encourage people to gather in one zone, as was said before, to have more points of contact. Adena will be removed from Strix.
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On Interlude yes, but in Classic there are no Ancient Adena in Catacombs, no Mammon and etc.
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We don't want to separate people and lock them in dungeons. Less locations - more points of contact. About merge, as already was stated: Dion server is NOT a catch up server. It is fully independent server which will have it's own legacy. And might even have it's own update path, which will differ from TI. But at some point, when the server will reach the stage when we feel the merge is needed, we will come to the community and will have a discussion about it.
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Hello. There are setting somewhere. I spend some time, but couldn't find it for now. I had 2 system folders in 1 client and one of them was scaling 150% or 200% ( UI also was big ). But at some point I had to fully delete my test server system folder and it stopped scaling. Unfortunatly I don't have time right now to find this setting. Also clue I have: when I was chenging test server system folder name - scailing was disappearing. Also this setting in Option.ini lead to non existing folder: [UIEditor] SysPath=f:\lineage 2 classic antharas\Interface_testmain\Default\ Google didn't helped?
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Current Hellbound progress: Current Hellbound Stage: 3 Trusted Points: 545365 New command ( .hbstat ) will be installed with tomorrow restart.
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New command ( .hbstat ) on test server, checking if all works correctly before install it on live server ( will requare server restart ): NOTE: Information in screenshot is from TEST SERVER.
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Current Hellbound progress: Current Hellbound Stage: 1 Trusted Points: 403527
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Think about this: Did EU side didn't had enough PVE? What are the most memorable things in a gameplay? You won't get to end game, you won't see huge parts of the game solo. And if you can't find safe spot for your self in Hellbound where you will be able to farm, you still can solo farm in Anakim/Lilith zone if you want, mobs was build weaker there exactly for that reason. Now will be only my opinion ( most of the updates designes are on San0, because every person in team doing specific tasks ): You need solo players, you are right, but you need them to start as solo players, build their char a bit and then push them into joining Clan/Alliance. When player joined a Clan/Alliance, he is less likely to leave, he will feel responsibility, he will build friendship, he will have more connection points. Within Clan/Alliance player can achieve higher ceiling, than as solo player. Player will be able to conquer all content while in Clan/Alliance. Solo player will always be in disadvantage ( don't have epics, don't have best items, can't afford enchanting items, because he farmed them for so long ). When server have PVP between Clans/Alliances - new players will join ( in my opinion even solo players joining because they see PVP fights, fun on sieges, they see this option of joining them at some point, they are just not ready yet for some reason, they are not joining because we have beautiful mobs ). And now think about opposite of it. But at the same time we was always thinking about solo/weaker players. We had numerous requests, when we brining new zone, to move every high endgame thing in new zone ( like Dino bones in Anakim/Lilith zones so high end players can continue farming talismans and etc ). We always denied it, because our logic was: ok, we are moving high end players from older zones, so solo/weaker can take older zone under their control and actually farm out something that high end players need and then sell it to them. Also please answer this questions for me, so I could use your answers in better understanding your point of view: 1) What goal as solo player you have on server? 2) What will happen when you achive this goal? If it's items, how you will use them? 3) What you are looking for in new updates? 4) You want to continue be a solo player or you want to join CP/Clan/Alliance at some point? If yes, what you want to achive first before doing it? 5) Why you want to be/continue as a solo player?
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Some statistic while we working on option to show this stat in game. Current Hellbound stage is 1. Current amount of Trusted points is 332118. Reminder: stage 1 starts at 100k points, so all players collectively accumulated 232118 points. Stage will switch in 420000-332118 = 87882 points.
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If Native dies, doesn't matter who killed him, server will count -10 points. If Native say thx and leave, server will count it as +10 points.
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Because you don't need Goddart. Goddart will separate players. Some will go in FoG, some at Varka, some in Ketra, some in Hot Springs, some in Imperial Tombs. So you will see less people around you, people will choose places where it will be safer to farm. So less groups per zone, less points of contact. We don't want to give you such large scale zones. Hellbound for example will lead to 1 place to farm ( Chimeras ) with few good spots and other parts of HB with less intersting spots as option for less prepared to fight for the good spots groups. Updates are smaller, because we don't want to have same issues like with 2.0 update, but more consistant and build around groups of players/activity. New zone+new Runes+new Bosses in December. Update for newbies+epic changes for old players+some balance changes in May. New zone+new items in October. Right now we are having requests from players for new event and we will start planing task for new update based on feedback we got before + getting now.
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4>5 kill boss in ruins 5>6 save slaves 6>7 kill mobs in green circle