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San0

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Everything posted by San0

  1. - FIXED latest problem with cleanse not working properly on not self target. - FIXED some problems with hero defense talisman when some good skills were being avoided. - FIXED cost for summon beast spritshots. - FIXED reuse time for Clear Movements level 2. - FIXED m evasion missing from Counter Ritual - FIXED m evasion missing from Armor Ritual. - FIXED Lord of Vampires to work as intended after changes - We have made some changes to core ring skill, if this will work properly we will extend same changes to liberate talisman, please report if you still find out the same old problems from core skill.
  2. - FIXED shadow blade to be used with dagger. - FIXED missing skill on hierophant Steal Mana - FIXED Combat Thrills to not override Great Fury and Vice-Versa - FIXED double heavy armor passive on knights/bards instead of new heavy armor passives.
  3. roughly 15% on second class pets and 3rd class pets lvl 1 and roughly 10% on 3rd class pets lvl 2. pvp bonus 100% means pet will get all the pvp damage boost the master gets, for example if master get a 3% pvp damage from a talisman, pet will also increase their pvp damage by 3%
  4. This topic will cover the changes coming to server on 03.05.2021 (in case some critical bug is found meanwhile it will be posteponed to 10.05.2021) Once again want to apologize for the delay, but world is a mad place atm and things happen that are not possible to predict and out of our hands to control. CASTLE SIEGES Wall HP increased 5 times. Doors HP increased 5 times. Crystals HP increased 5 times. Decreased teleportation time when all life towers are down during castle siege from 8 minutes to 4 minutes. CLASSES CHANGES SUMMONERS Pet base pvp damage has been decreased Skill usage while mounted has been removed Pet base debuff resistance has been decreased Increased the amount of shots crafted from beast shots summon skills: Summon Beast Soulshot unit increased from 30 to 300 Summon Beast Soulshot cost increased from 4 soulstones to 40 soulstones Summon Best Spiritshot unit increased from 24 to 240 Summon Beast Spiritshot cost increased from 4 spirit ore to 40 spirit ore Mana cost for nuke skill reduces: Aqua Swirl, Blaze, Twister cost from: 18 mana on skill level 1 up to 74 mana on skill level 33 to: 18, 20, 22, 23, 25, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, 53, 54, 57, 59, 60 Mana cost for 3rd class pets increased. Magnus the Unicorn LVL1, Spectral Lord LVL1, Feline King LVL1: from 144 mp to 200 mp Magnus the Unicorn LVL2, Spectral Lord LVL2, Feline King LVL2: from 159 mp to 210 mp Increased reuse on 3rd class pet summoning skills to 15 seconds. Increased reuse time on Final Servitor to 1 minute. Servitor share has been boosted and reworked. Servitor share stats after changes: P.Atk./P.Def. changed to 50% from 30% M. Atk./M. Def. changed to 25%, from 10% Max HP / MP 10% Atk. Spd. by 10% Casting Spd. by 3% NEW ADDITIONS: Critical rate by 20% Mental Atk./Def. by 20% PVP damage bonus by 100% SHILLIEN ELDER M.Def. decrease has been added to Stigma of Shillien Lord of Vampires has been boosted and reworked. physical vampire changed from a certain probability to 100% chance to recover 80% of the damage as HP. NEW ADDITIONS: Now Lord of Vampires also has a probability to recover 5% of the damage as MP. NEW SKILL: Summon Shilen Crucifix. Summons a cursed crucifix on target dealing area damage, and debuffing enemies on the area on their attack speed, casting speed and running speed. ELVEN ELDER NEW SKILL: Summon Tree of Life. Summons a Tree of Life near the caster, this tree will heal friends periodically and from time to time try to remove 1 debuff from one of the friends. PROPHET NEW SKILL: Improved Combat Combines MIGHT and SHIELD in one buff only. NEW SKILL: Improved Condition Combines BTB and BTS in one buff only. NEW SKILL: Improved Critical Combines FOCUS and DEATHWHISPER in one buff only. NEW SKILL: Power Restoration Provides all party members with a life regenerative buff healing them overtime. NEW SKILL: Power Recovery Consumes the Power Restoration buff of a party member to instantly recover a % of his max HP. NEW SKILL: Armor Ritual AURA: Provides to party members in certain range with 10% p def, 5% m def, 3 evasion, 3 magic evasion 3% skill evasion and -5% damage from reflect.* NEW SKILL: Power Ritual AURA: Provides to party members in certain range with 10% patk, 10% matk, 5% atk speed, 5% cast speed, 5% crit chance, 5% mage crit chance, 5% mental attack, 5% stun attack.* NEW SKILL: Counter Ritual AURA: Provides to party members in certain range with speed + 30, evasion + 10, magic evasion + 10, 10% mp regen, 10% HP regen.* NEW SKILL: Shadow Blade Melee strike dealing damage and debuffing the targets M.Atk and P.Atk NEW SKILL: Mass Shadow Blade AREA Melee strike dealing damage and debuffing the targets M.Atk and P.Atk NEW SKILL: Steal Mana Recovers some of the damage as MP with certain probability. *EFFECT ACTIVATED FOR PARTY WILL BE THE LAST AURA BEING ENABLED, EVEN IF THE 3 OF THEM ARE ON AT SAME TIME ONLY THE LAST ONE BEING ACTIVATED WILL PROVIDE THE AURA BUFF, ALTHO MANA COST WILL BE CONSUMED FOR THE ALL THE ACTIVATED SKILLS. BLADE DANCER Provided to Blade Dancers the chance to learn Heavy Mastery Passive after lvl 40 Removed negative effects from Dance of Berserker Removed reuse time from Dance of Berserker Dance of Medusa reuse changed to 1 minute Dance of Medusa effect change to ignore Song of Purification resists. Decreased mana cost for dances dance of fire 1 from 60 to 50 dance of fire 2 from 73 to 60 dance of light 1 from 60 to 50 dance of protection 1 from 60 to 50 dance of protection 2 from 73 to 60 dance of inspiration 1 from 60 to 50 dance of the mystic 1 from 60 to 50 dance of the mystic 2 from 73 to 60 dance of concentration 1 from 60 to 50 dance of warrior 1 from 66 to 50 dance of warrior 2 from 73 to 60 dance of fury 1 from 60 to 50 dance of vampire 1 from 60 to 50 dance of siren 1 from 66 to 50 NEW SKILL: Defense Motion Self Dance skill that increases the blade dancer defensive stats. SWORDSINGER Provided to Swordsingers the chance to learn Heavy Mastery Passive after lvl 40 Song of Silence reuse changed to 1 minute Song of Silence effect change to ignore Song of Purification resists Song of Purification debuff resistance changed to 60% Song of Purification reuse changed to 5 minutes Decreased mana cost for songs song of warding 1 from 66 to 50 song of warding 2 from 73 to 60 song of invocation 1 from 66 to 50 song of invocation 2 from 73 to 60 song of wind 1 from 60 to 50 Hunter's song 1 from 60 to 50 song of life 1 from 60 to 50 song of earth 1 from 66 to 50 song of earth 2 from 73 to 60 song of vitality 1 from 60 to 50 song of water 1 from 66 to 50 song of water 2 from 73 to 60 song of vengeance 1 from 60 to 50 song of renewal 1 from 66 to 50 song of champion 1 from 66 to 50 NEW SKILL: Battle Whisper Self song that increases swordsinger offensive stats ARCHERS Critical damage bonus has been added to bow mastery. Modified Counter Dash and Counter Rapid Fire to work on damage dealt instead of damage taken. (it procs now on attack and not when char takes damage) NEW SKILL: Multiple Arrow (sr and he only) AOE damage in a frontal cone ELEMENTAL MAGES Cost for main nukes reduced Power for main nukes increased Change vortexes effects to ignore Song of Purification resist NEW SKILL: ELEMENTAL ARMORS Archmage Flame Armor self buff for 25% p def and 10% m def and deal some burn damage when attacked Storm Screamer Hurricane Armor self buff for 25% p def and 10% m def and gives a attack speed slow effect when attacked Mystic Muse Frost Armor self buff for 25% p def and 10% m def and gives a slow debuff effect when attacked NEW SKILL: BIND Blocks target physical skills for 10 seconds TYRANT Removed crit chance from Raging Force Changes made to Fury Fists Skill level one decreased bonus from 15% to 10% Added skill level 2 on lvl 82 with bonus 15% Ogre Spirit Totem critical damage reduced to 10% GLADIATOR Removed crit chance from Sonic Rage NEW SKILL: COMBAT THRILLS With each hit the adrenaline spikes and increases fighting capabilities for short duration. Temporarily increases attack speed and critical power. lvl 1 - 5% attack speed lvl 2 - 10% attack speed 5% crit damage lvl 3 - 10% attack speed 10% crit damage lvl 4 - 15% attack speed 10% crit damage lvl 5 - 15% attack speed 15% crit damage TITAN Changed Frenzy to be usable at 90% HP NEW SKILL: UPPERCUT Inflicts a powerful uppercut on target with 4937 Power added to P. Atk., knocking down for 3 sec. Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. NEW SKILL: FULL SWING aoe damage to nearby enemies. Critical. Ignores Shield Defense. TEMPLE KNIGHT Shield Bash reuse increased to 5 seconds. Added on description the removing target part that was missing. DARK AVENGER Horror chance decreased to match same chance of other single target fear spells Remove crit chance from Insane Crusher PALADIN Removed HP requirements for Angelic Archon. It can now be used with any HP. THE FOLLOWING SKILLS REQUIRE FORGOTTEN SCROLLS TO LEARN. Defense Motion - Lorenzo Battle Whisper - Lorenzo Improve Combat - drop on Giant's Shadow Improve Condition - drop on Creature of the Past Improve Critical - drop on Warrior of Ancient Times Uppercut - Lorenzo Bind - Lorenzo Power Ritual - Lorenzo Armor Ritual - Lorenzo Counter Ritual - Lorenzo Frost Armor - Lorenzo Flame Armor - Lorenzo Hurricane Armor - Lorenzo Multiple Arrow - Lorenzo Summon Tree of Life - Lorenzo Summon Shilen Crucifix - Lorenzo OTHER CHANGES AND FIXES List of changes and fixes coming down on this patch or that were coming on the near times before. Fixed various description problems. Fixed some problems with fish stews. Fixed some weapons not possible to augment. Fixed various quest step triggers. Fixed various reseal options that were missing. Fixed problem with cloaks removing P.Def. Fixed some problems with raid boss spawning in different place then shown on map. Fixed problem allowing players to delay the time limit of gate chant. Fixed problem with Dragon Fruit taking a buff slot. Fixed Blood of Sacrifice (debuff from shield of sacrifice) to not be possible to clean. Fixed problem where Provoke and Lightning Storm debuffs were overriding each other. Fixed problem where after some adena amount on WH some issue would occur with items or adena becoming invisible. Fixed problem causing pets to get extra speed when weapons were changed. Fixed problem causing pets to sometimes resist buffs from hero weapons of the masters.
  5. cased was rulled as a scam with the evidence it was provided.
  6. case was closed, and we thank you for your suggestions, if we decided to change something we will.
  7. thank you for the suggestions and ideas. changes will be applied as planed and announced until further needs for other changes.
  8. San0

    25.01.2021

    - Fixed problm with sets passive sometimes not being removed after some pieces of gear are changed. - Added new message upon gate chant usage for party members being summoned to accept the teleport or not. - Removed Adena rewards from first class quests who were giving adena reward. This adena reward was now added to moon knight quest instead.
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  9. you cant yet, item drops but its not yet possible to be used until agathion bracelets will be added to the server.
  10. Dear players! Tomorrow, December 31st, at 10-00 CET we are planning to make server maintenance. Expected downtime - 15 minutes. After restart please update your client. Best regards, Classic Team
  11. yes, becuz mobs that exist droping gems A ask for you passport first. if you are not chinese they dont give gems A... now with sarcasm off, i would advice you to take a chill pill or a break for some days, for at least months, there isnt a single comment coming from you on forum or discord that is not in someway offensive for server or for the team and i'm honestly getting sick of it, so if you dont mind, i will ask you politely, please chill.
  12. https://l2db.club/?show=item_info&id=2133
  13. no, the other mobs had their amount increased few weeks ago so newer people on server has a easier time farming some to progress their clans, while this addition is to not force high lvls to go to lower lvl zones on alt chars to get them, this way higher levels can still get some pob while farming their normal zones without having to go and swarm the lower level zones while low levels have this mobs free for them to advance their clans in a faster way without having the high levels farming the same monsters.
  14. whenever and if will come will work only for death from mob and not impact karma characters.
  15. no changes on this. same as before.
  16. we will have another restart shortly and those will be added for spoil.
  17. List of changes being applied to the server on 21.12.2020 BAIUM The following changes have been made to Baium in order to try to keep it relevant and somewhat challenging as well as to try to make it more PVP friendly. - Baium level has been increased to level 80 - Baium HP has been increase by about 2 times - Baium skill power has been slightly increased - Baium room and the zone immediately after the door is now PVP zone.* - Baium respawn window has been changed for a 8 hour window making so Baium spawn time now will be 5d +/- 4 hours. - Baium quest will now give 5 cloths instead of 1 cloth both on the 100 QI option or the 1000 QI option. * This is in test mode and will be analyzed to see what kind of behavior creates on the server, if we see it being good for server and creating more fun for the players we might consider using this same mechanics for other situations, if we see this is not positive for the server and its a unnecessary change we might consider removing it. PRIMEVAL ISLAND - Tyrannosaurus respawn time has been changed: Old spawn time from 2h to 6h. New spawn time from 2h to 4h. - Tyrannosaurus now will spawn only in the solo area. - Tyrannosaurus difficulty has been increased via increased debuff resistance, increased melee resistance and addition of 3 new skills. Damage Blow with heavy bleed effect Mass stun with armor decrease debuff Self buff with some seconds of increased p def, m def and reflect damage - Tyrannosaurus chance to drop fang has been increased to 20%. - When Tyrannosaurus spawns a on screen message will now be displayed to warn everyone in the island of its spawn. - When using escape skills or items within the island, the character will now be teleported to the beach region instead of to town. To leave Primeval Island, players will now have to talk with the NPC and use the teleport option to move out. - Daily quest from Strix can now be done in Primeval Island in a same form as GC: 1 item per mob on solo zone, 5 items per mob on group zone. Deynonichus are not included on the list of monsters that give this QIs. - Gate chant will no longer work while on the island territory. CLANS - Clans can now increase their level to lvl 6 * - Cost to level up clan from level 5 to level 6: 10kkSP on clan leader and 10000 Proof of Blood. - Level 6 clans will have 50 clan member slots. - 1 new clan skill will be added: Clan Death Deal (decreases EXP loss on death) Reduces exp loss upon death by 20%.cost 5000 CRPavailable for clan lvl 4 Reduces exp loss upon death by 35%.cost 7500 CRPavailable for clan lvl 5 Reduces exp loss upon death by 50%.cost 10000 CRPavailable for clan lvl 6 *Clans that are already level 6 tho there was no bonus or advantage about it will be deleved to level 5. OTHER CHANGES - Primeval talisman glow has been changed for one with more visual notice that will display on your mount when you transform to one. - A grade missing have been added. Majestic Heavy Armor rec - spoil on Carbonemys 1 Majestic Heavy Armor part - spoil on Sarcosuchus Commander 1 Nightmare Heavy Armor rec - spoil on Carbonemys 2 Nightmare Heavy Armor part - spoil on Sarcosuchus Commander 2 Branch of Mother Tree - spoil on Gamlin Dark Legion's Edge - spoil on Gamlin Dragon Grinder - spoil on Gamlin Soul Bow - spoil on Gamlin Soul Seperator - spoil on Gamlin Sword of Miracles - spoil on Gamlin - Giant Destroyer and Giant Marauder Hunter Destroyer have been removed. - Proof of Blood has been added to more monsters in higher levels. Chimera Piece - 5% chance Carbonemys - 20% chance - Fixed the text on the clan lvling window displaying the monsters where to get blood marks from that was misleading with only the original 3 monsters. - Daily 21:00 lvl 75 raid bosses from silent valley will no longer spawn every day at 21:00. This bosses will now work in a normal spawn pattern like other bosses with a 24h +/-12 respawn time. In a near future depending on how this changes will or not impact the server dynamics the experience from this bosses might get heavily decreased. Other bosses stay unchanged. This changes are for: Garriot Bathus Elbogen Daumen Kshana Overlord Muscel Varbasion Varmoni This is a part 1 of a balance patch that was supposed to be released somewhere in January but to allow me to focus more time on the class balancing features and changes, and due to some of latest server dynamics, opted to get this not class balance related part out of the way. With this also try to incentive pvp by offering players a option to have less to lose when they die and forcing the fight on a big objective like Baium. Players will now have a easier time finishing Baium quest meaning they can use them more often to go inside Baium room more often to try to fight for it more often without having to worry so much about spending next 4 months farming quest items for next Baium. By allowing clans to have more slots, they can now increase their ranks with more players in main clans that will have access to full skills and hero skills while on pvp, also more people will be able to share the spoils of having a CH or a castle due to fact they are inside of main clans instead of box alt clans. It was pointed out at some point also that on high levels people have hard time going for a PVP unless its a sure win or if they are inside of a farm zone due to the fact EXP loss was heavy after certain levels and the fear of droping something worth billions by dying to a monster in middle of a random fight, due to this, and to help with some other situations, the new clan skill was added now for EXP loss and another one will be added in future for item loss, clans now will have the option to pursue this clan skills, so they can have more freedom on PVP without such fear of too high EXP loss as well as decreasing the probability of losing billions worth of items. We hope this is one step on the good direction and will direct the groups who are more scared of both exp loss and item loss to start joining the fights more often making it more interesting for everyone in the later stages of the game. As for the lvl 75 bosses changes, we are not happy with having people who get their way up to 70ish + lvl and after this moment they log at 20:50 join a party for bosses and then after log off and go do something else, and still gets a good chunk of exp for the day. So with this time changing we are removing the option of a SURE daily exp cuz from now on they might get it in time but they might lose it also and by this forcing people to try to progress the old way, by farming. There's is plenty of zones players can farm now a days, there is almost no excuses why players should not be able to farm normally in one of them. As mentioned before, if this change wont be enough to change the dynamics of the server, in a near future this bosses experience will be heavily reduced.
  18. rune of boost applies directly to the total of your stats, it does not display as a (+x) as for example dyes do. stats no rune https://prnt.sc/w6g0f9 stats with rune https://prnt.sc/w6g0mi
  19. San0

    Sailren drops

    drop chances are correct as displayed on the database.
  20. San0

    Sailren drops

    https://l2db.club/?show=npc_info&id=29065
  21. came here for the dinosaurs, and stayed looking for a warlord POV QQ none of them shows up in the video.
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