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Everything posted by San0
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no, the other mobs had their amount increased few weeks ago so newer people on server has a easier time farming some to progress their clans, while this addition is to not force high lvls to go to lower lvl zones on alt chars to get them, this way higher levels can still get some pob while farming their normal zones without having to go and swarm the lower level zones while low levels have this mobs free for them to advance their clans in a faster way without having the high levels farming the same monsters.
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whenever and if will come will work only for death from mob and not impact karma characters.
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no changes on this. same as before.
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we will have another restart shortly and those will be added for spoil.
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List of changes being applied to the server on 21.12.2020 BAIUM The following changes have been made to Baium in order to try to keep it relevant and somewhat challenging as well as to try to make it more PVP friendly. - Baium level has been increased to level 80 - Baium HP has been increase by about 2 times - Baium skill power has been slightly increased - Baium room and the zone immediately after the door is now PVP zone.* - Baium respawn window has been changed for a 8 hour window making so Baium spawn time now will be 5d +/- 4 hours. - Baium quest will now give 5 cloths instead of 1 cloth both on the 100 QI option or the 1000 QI option. * This is in test mode and will be analyzed to see what kind of behavior creates on the server, if we see it being good for server and creating more fun for the players we might consider using this same mechanics for other situations, if we see this is not positive for the server and its a unnecessary change we might consider removing it. PRIMEVAL ISLAND - Tyrannosaurus respawn time has been changed: Old spawn time from 2h to 6h. New spawn time from 2h to 4h. - Tyrannosaurus now will spawn only in the solo area. - Tyrannosaurus difficulty has been increased via increased debuff resistance, increased melee resistance and addition of 3 new skills. Damage Blow with heavy bleed effect Mass stun with armor decrease debuff Self buff with some seconds of increased p def, m def and reflect damage - Tyrannosaurus chance to drop fang has been increased to 20%. - When Tyrannosaurus spawns a on screen message will now be displayed to warn everyone in the island of its spawn. - When using escape skills or items within the island, the character will now be teleported to the beach region instead of to town. To leave Primeval Island, players will now have to talk with the NPC and use the teleport option to move out. - Daily quest from Strix can now be done in Primeval Island in a same form as GC: 1 item per mob on solo zone, 5 items per mob on group zone. Deynonichus are not included on the list of monsters that give this QIs. - Gate chant will no longer work while on the island territory. CLANS - Clans can now increase their level to lvl 6 * - Cost to level up clan from level 5 to level 6: 10kkSP on clan leader and 10000 Proof of Blood. - Level 6 clans will have 50 clan member slots. - 1 new clan skill will be added: Clan Death Deal (decreases EXP loss on death) Reduces exp loss upon death by 20%.cost 5000 CRPavailable for clan lvl 4 Reduces exp loss upon death by 35%.cost 7500 CRPavailable for clan lvl 5 Reduces exp loss upon death by 50%.cost 10000 CRPavailable for clan lvl 6 *Clans that are already level 6 tho there was no bonus or advantage about it will be deleved to level 5. OTHER CHANGES - Primeval talisman glow has been changed for one with more visual notice that will display on your mount when you transform to one. - A grade missing have been added. Majestic Heavy Armor rec - spoil on Carbonemys 1 Majestic Heavy Armor part - spoil on Sarcosuchus Commander 1 Nightmare Heavy Armor rec - spoil on Carbonemys 2 Nightmare Heavy Armor part - spoil on Sarcosuchus Commander 2 Branch of Mother Tree - spoil on Gamlin Dark Legion's Edge - spoil on Gamlin Dragon Grinder - spoil on Gamlin Soul Bow - spoil on Gamlin Soul Seperator - spoil on Gamlin Sword of Miracles - spoil on Gamlin - Giant Destroyer and Giant Marauder Hunter Destroyer have been removed. - Proof of Blood has been added to more monsters in higher levels. Chimera Piece - 5% chance Carbonemys - 20% chance - Fixed the text on the clan lvling window displaying the monsters where to get blood marks from that was misleading with only the original 3 monsters. - Daily 21:00 lvl 75 raid bosses from silent valley will no longer spawn every day at 21:00. This bosses will now work in a normal spawn pattern like other bosses with a 24h +/-12 respawn time. In a near future depending on how this changes will or not impact the server dynamics the experience from this bosses might get heavily decreased. Other bosses stay unchanged. This changes are for: Garriot Bathus Elbogen Daumen Kshana Overlord Muscel Varbasion Varmoni This is a part 1 of a balance patch that was supposed to be released somewhere in January but to allow me to focus more time on the class balancing features and changes, and due to some of latest server dynamics, opted to get this not class balance related part out of the way. With this also try to incentive pvp by offering players a option to have less to lose when they die and forcing the fight on a big objective like Baium. Players will now have a easier time finishing Baium quest meaning they can use them more often to go inside Baium room more often to try to fight for it more often without having to worry so much about spending next 4 months farming quest items for next Baium. By allowing clans to have more slots, they can now increase their ranks with more players in main clans that will have access to full skills and hero skills while on pvp, also more people will be able to share the spoils of having a CH or a castle due to fact they are inside of main clans instead of box alt clans. It was pointed out at some point also that on high levels people have hard time going for a PVP unless its a sure win or if they are inside of a farm zone due to the fact EXP loss was heavy after certain levels and the fear of droping something worth billions by dying to a monster in middle of a random fight, due to this, and to help with some other situations, the new clan skill was added now for EXP loss and another one will be added in future for item loss, clans now will have the option to pursue this clan skills, so they can have more freedom on PVP without such fear of too high EXP loss as well as decreasing the probability of losing billions worth of items. We hope this is one step on the good direction and will direct the groups who are more scared of both exp loss and item loss to start joining the fights more often making it more interesting for everyone in the later stages of the game. As for the lvl 75 bosses changes, we are not happy with having people who get their way up to 70ish + lvl and after this moment they log at 20:50 join a party for bosses and then after log off and go do something else, and still gets a good chunk of exp for the day. So with this time changing we are removing the option of a SURE daily exp cuz from now on they might get it in time but they might lose it also and by this forcing people to try to progress the old way, by farming. There's is plenty of zones players can farm now a days, there is almost no excuses why players should not be able to farm normally in one of them. As mentioned before, if this change wont be enough to change the dynamics of the server, in a near future this bosses experience will be heavily reduced.
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rune of boost applies directly to the total of your stats, it does not display as a (+x) as for example dyes do. stats no rune https://prnt.sc/w6g0f9 stats with rune https://prnt.sc/w6g0mi
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drop chances are correct as displayed on the database.
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https://l2db.club/?show=npc_info&id=29065
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came here for the dinosaurs, and stayed looking for a warlord POV QQ none of them shows up in the video.
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- Level check no longer works for pets in PI (pets under lvl 76 will no longer suffer the constant teleport issue) - Fixed bow weakness in some of the monsters in PI due to fact it was a custom level of the skill and was not working/displaying properly. - Fixed EXP SP for one of the types of Sarcosuchus commander who had lower values then intended.
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Pterosaur respawn time increase to 10 minutes and pdef increased. pterosaur will now drop cloth piece with ~0,5% chance.
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for the people complaining about the A grade that drops and that dont drop on new zone, with exception of the new weapons and drops on tyrannosaurus/sailren all drops are same as official version of the game for the same zone, this recs missing were not added to the game till then and even now mid grade weapon recs cannot be spoiled or drop on official. as i already mention with some people, in the next weeks ill be working in a sort of quality of life mini patch and i will check all this recs/parts/items that are now missing in the game drops/spoils even on official, and insert them into the game with drop or spoil added to some monsters as well as change some drops and spoils chances and amounts for some zones.
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thats becuz drops for that yet. l2db is updated as of yesterday's restart.
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Monsters on PI (with exception of Tyrannosaurus and Sailren) will have 30% weaker m def and 30%+ weakness to bow attacks.
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EDIT1: ANTHARAS DEATH TIME: 02.11.2020 - 15:53 EDIT2: spawn of PI will no longer be peace zone. EDIT3: Increased stats and respawn timers for Pterasaur. EDIT4: Monsters on PI (with exception of Tyrannosaurus and Sailren) will have 30% weaker m def and 30%+ weakness to bow attacks.
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no changes on cloth piece drops except for fact sailren and antharas also drops it. with sailren added to list makes it possible to obtain cloth piece on: - Zaken - Baium - TOI instance - Hekaton Prime - Midnight Nightmare - Sailren - Antharas.
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you can get gems A in toi also not only DI
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sailren is no common boss where you just go there and kill it, to enter sailren nest you require some items that you have to farm from other monsters including a item that drops only from tyrannosaurus and with not high chance, considering tyrannosaurus has a up to 6 h respawn time this means people wont be only limited by the sailren respawn but also by the tyrannosaurus respawn and chance to drop this item. considering this items are also needed to level the talisman they wont be in such abundance that people will 1 want to just spam it on sailren or 2 be able to just spam sailren kills. in general chance for sailren to drop a weapon is similar to chance of for example baium priest to drop a weapon. with difference baium priest you can kill it whenever its there while sailren you can kill only if you have the required items on everyone you want to take inside the nest.
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all prints on the original post has it, light yellowish glow on left hand of character that leaves a little trail when you run
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you use scroll, scroll is consumed and oyu get passive skill that stays on char as any other skill. they are 3 seperated skills so yes you can use all 3 in same char. yes
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no most of A grade stuff will be able to be abtained in the monsters in the island, we will try to have the database updated when update goes on live server.
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same as baium, you use npc to port but anyone can port at anytime if sailren isnt dead. no balances in this patch, i want first see how the dagger change is going to impact the "meta" and how classes in general will be able to preform in new content.
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RESERVED EDIT1: ANTHARAS DEATH TIME: 02.11.2020 - 15:53 EDIT2: spawn of PI will no longer be peace zone. EDIT3: Increased stats and respawn timers for Pterasaur. EDIT4: Monsters on PI (with exception of Tyrannosaurus and Sailren) will have 30% weaker m def and 30%+ weakness to bow attacks. EDIT5: Pterosaur respawn time increase to 10 minutes and pdef increased. pterasaur will now drop cloth piece with ~0,5% chance. EDIT6: - Level check no longer works for pets in PI (pets under lvl 76 will no longer suffer the constant teleport issue) - Fixed bow weakness in some of the monsters in PI due to fact it was a custom level of the skill and was not working/displaying properly. - Fixed EXP SP for one of the types of Sarcosuchus commander who had lower values then intended.
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This topic is going to cover most of the changes coming to the live server on 02.11.2020. Reminder: things that will be added might be subject to changes and adjustments with time if we find it required. 1 - HUNTING ZONES 2 - ITEMS 3 - SKILLS 4 - NEW EPIC BOSS - ANTHARAS 5 - OTHER CHANGES HUNTING ZONES The Hunters guild recovered from one of their expeditions to some ancient temple's library some scrolls mentioning 2 ancient tribes that have been at war since the beginning of their existence. The Ketra orcs and the Varka silenos. Scrolls talk about a mysterious island, with some especial power and some unique relics hidden within. They talk about how this tribes have battled each other for ages in order to gain control over that island, not only for the chance of finding this relics, but due to the strategic position of the island being it was a completely isolated place from the rest of the world and hard for someone to attack it so it would be a very safe outpost for any tribe at war. Reading this, the hunters guild immediately decided they wanted to study this island and this tribes, not only to know what war secrets and combat tactics this tribes might have (being them a warrior tribe for so long sure they would have something you could learn from), but also they were very curious about this relics the scrolls talked about, with some passages of the text mentioning "ancient weapons of great power". They formed a expedition led by Master Hunter Helena, a very young but very skillful hunter in the guild. When the expedition arrived to this mysterious island, they figured out something was not as much as the scrolls described. Upon landing on the island they right away start feeling a wicked feeling of intimidation, like something was living there that they have never seen before, or even heard about it before, and its power was so huge that they could feel it in the air around them... This island definitely had some wicked power about it. When they ventured in the island they quickly realized the stories from the scrolls were no longer real. You could indeed find some ruins and reminiscences of what once might have been a Varka outpost, and not further ahead what was left of a Ketra village, but this tribes no longer live in here. Houses still standing, you can still see their flags up on the poles, there is still weapons and armors and daily utensils laying around, but no sign of any living creature that once belonged to this tribes... Not even any bodies... Shocked by what they found on their first day of expedition and with the fall of dusk, the expedition decides to go back to the beach and set camp for the night. There is more to investigate tomorrow. As the night sets, weird noises can be heard from inside of the island, sometimes heavy stomping, sometimes loud roars, and sometimes just a so strong silence that could make their souls chill. Helena wakes up next morning just to find she is the only one left in the encampment. All the gear from all members is still around, all their equipment, cloths, tools, everything still there, except the members of the team themselves. Left alone in this new mysterious world, young Helena made this her home and decided she would figure out all about this island, being it what now seems to be faulty information from the ancient scrolls, or something else that is going on in that Forgotten Island. RELEVANT ZONE INFO - Recommended levels: 79+. - Characters under level 76 are not allowed in this territory and will automatically be teleported out of the island. - When escapes are used on the island character will be teleported to Aden. Outside zone recommended group: Solo / small group. Inside zone recommended group: Full group. - Monsters on the island are mostly all social and will help each other. - Monsters on the island are mostly aggressive. Pterosaurs patrol the inside part of the island and are slightly stronger then the rest of the monsters and use a set of different debuffs that can go from simple bleeds to stronger debuffs like paralyze. Tyrannosauros can spawn ANYWHERE in the full island, they are much stronger then the rest of the monsters and its advised to not take on them alone. RESPAWN: from 2h to 6h Sailren is the boss of the island, he lives in a hidden cave and will come out only to feed, or to fight whoever is crazy enough to challenge him. RESPAWN: 24h+12h Helena is your friendly NPC in the island. You can talk with her to buy normal grocery items, especial items or to challenge Sailren. ITEMS Together with Frogotten Island territory, a new array of weapons A grade will be available. - This weapons can only be obtained in the Forgotten Island. - Different recipes and parts can be spoiled in the different monsters both on solo and group area. - Pterasaur can give by spoil any recipe or part. - Tyrannossaurus can give by spoil or drop any recipe or part. - Sailren has a small chance of droping the full item. - Create Item level 8 is required to be able to craft this items. Sirra Blade Naga Storm Cabrio's Hand Behemoth Tuning Fork Sobekk's Hurricane Themi's Tongue Shyeed's Bow Barakiel's Axe Daimon Crystal Sword of Ipos Tiphon's Spear PRIMEVAL TALISMAN Helena will have available a new talisman that can be improved into a better one using some items that can be farmed in the island together with the normal items required to make a talisman. NAME EFFECT REQUIRED Primeval Talisman - Scout pdef 19, mdef 16, poison bleed resist/attack 5% stun attack 5% MEN+1 40x Elemental Stone 10x Talisman Crystal CANNOT TRADE/DROP 100x Primeval Bones Primeval Talisman - Searcher pdef 31 mdef 22 poison bleed root resist/attack 5% stun attack 5% skill reuse-1% MEN+1 CON+1 40x Elemntal Stone 20x Talisman Crystal 150x Primeval Bones 100x Dinosaur Tissue CANNOT TRADE/DROP 1x Primeval Talisman - Scout Primeval Talisman - Ranger pdef 42 mdef 30 poison bleed root resist/attack 5% mental resist 5% stun attack 5% skill reuse -1% mp consumption -1% MEN+1 CON+1 DEX+1 100x Elemental Stone 30x Talisman Crystal 200x Primeval Bones 100x Dinosaur Tissue 10x Carbonemys Shell CANNOT TRADE/DROP 1x Primeval Talisman - Searcher Primeval Talisman - Escort pdef 51 mdef 39 poison bleed root attack/resist 6% mental resist 6% stun attack 6% skill reuse -2% mp consumption -2% MEN+1 CON+1 DEX+1 WIT+1 100x Elemental Stone 40x Talisman Crystal 250x Primeval Bones 200x Dinosaur Tissue 50x Carbonemys Shell 10x Pterosaur Talon CANNOT TRADE/DROP 1x Primeval Talisman - Ranger Primeval Talisman - Commander pdef 62 mdef 49 poison bleed root resist/attack 8% mental resist 8% stun attack 8% skill reuse -2% mp consumption -2% skill power +1% MEN+1 CON+1 DEX+1 WIT+1 INT+1 200x Elemental Stone 50x Talisman Crystal 300x Primeval Bones 200x Dinosaur Tissue 50x Carbonemys Shell 15x Pterasaur Talon 5x Tyrannosaurus Fang CANNOT TRADE/DROP 1x Primeval Talisman - Escort Primeval Talisman - Leader pdef 73 mdef 63 poison bleed root resist/attack 10% mental resist 10% stun attack 10% skill reuse -3% mpsoncumption -3% skill power +2% MEN+1 CON+1 DEX+1 WIT+1 INT+1 STR+1 200x Elemental Stone 100x Talisman Crystal 500x Primeval Bones 200x Dinosaur tissue 50x Carbonemys Shell 15x Pterasaur Talon 5x Tyrannosaurus Fang 1x Sailren Claw Adena 50.000.000 CAN TRADE/DROP 1x Primeval Talisman - Commander System works similar way with tower of insolence talisman, you bring the items to Helena and you can try to upgrade your talisman to the next level, note that with exception of first and last level, upgrade can fail and leave you with the same talisman you had or in some cases even delevel it for the version before. SKILLS When killing Sailren, he has a small chance of droping 1 of 3 forgotten scrolls. this scrolls will be usable by any class level 82+ and upon using unlocks the following passive skills. NAME EFFECT REQUIRED Protection of Rune mdef +15% chance to increse further m def when take damage Any class level 82 Protection of Elemental attributes resistance +20 chance to further inscrease m def and attribute resistance when take damage Any class level 82 Protection of Alignment Holy and dark resistance + 20 chance to further inscrease m def and attribute resistance when take damage Any class level 82 NEW EPIC BOSS - ANTHARAS Antharas the Land Dragon has arrived to the club to wreck havoc on everyone who dares to face her. To face Antharas you need to dwell inside of the deeps of her lair. Deep inside Lair of Anthars you will find the Heart of Warding. This is the seal keeping her locked inside of the nest and protecting us all from what would be the world if this evil beast would roam free. The bravest adventures can try to challenge her by using a Portal Stone on the Hear of Warding to be allowed to go inside of her nest. Up to a max of 200 players can port inside to face her at one time. Be advised this is a foe like you never faced before, a daughter of a goddess, a dragon creature born out of evil, hate and spite with only one propose in life, destroy all that exists in the world in the name of Shilen. Bound to be the hardest challenge adventurers have to face since their path started. During the fight Antharas uses a huge list of different type of skills, some of them are only debuffs like paralyze and fear or curses, while other are some devastating damaging strikes, some of them are usually telegraphed by some specific movement she does before using the skills, try to study it to get the hang on whats going on in other to avoid getting your raid force obliterated by some of her skills. At certain stages of raid Antharas will call for the help of her Behemoth Dragons, this counts as a boss itself and will, if survive for long enough, enrage like normal bosses. Make sure you have either someone to control this or you kill them as they spawn to avoid extra chaos. At random occasions Antharas will also spawn a zerg of little dragon bombers, this one will spawn, run from center of the room to the walls and explode when their path finishes, make sure you are no where around one of them by then to avoid massive damage. By defeating Antharas players can obtain a lot of high end items including a new epic jewel - Antharas Earring. NAME EFFECT Antharas Earring mdef 74 mp+9 bleed resist/attack + 5% stun resist/attack +5% Mental resist/attack +5% Healing power +6% MP consumption + 3% Vampiric rage +2% In order to enter Antharas nest player need to obtain a portal stone. this item will be consumed by the Hear of Warding to allow the player to move inside of the nest. Every player wanting to go inside has to have on inventory a Portal Stone. To obtain portal stone players must complete the quest "Audience with the land dragon" Quest "Audience with the land dragon" can be started after lvl 76 by talking with Gabrielle in Giran Town next to the CH auctioneers NPCs Antharas will spawn 20 minutes after the first player ports inside. If no one attacks Antharas for a long time She will go back to sleep and kick everyone out of the nest. Antharas respawn time will be 10days +12h of random window. As per usual on new added epic bosses ANTHARAS WILL BE DEAD ON THE UPDATE DAY AND START SPAWN WINDOW FROM THAT SAME TIME. NOTE: Our Antharas is slightly weaker then the official version, about 30% less stats and less minions will spawn during the fight. This fight will be adjusted with time according to how the raids will go in order to bring it to a stage where it would still pose a big challenge but wont be completely impossible to kill. OTHER CHANGES - Fixed problem with dagger skills facing full stats of crit damage resist effects such as knight heavy armor passive, chant of protection, counter critical etc. From now on blow type skills are ignoring half of the values of this effects as it was supposed to. EXEMPLE: BUFF A gives 40% critical damage resistance, Characters attacking this target will deal 40% less damage on their crits. Dagger skill users will deal 20% less damage on their crits instead of 40% due to the fact dagger skills are meant to ignore half of it.
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honestly i dont see it as being a bug since it starts cast after check pet exist but then stops it due to fact target its out of vision. tho needs to be checked if its rly supposed to work like that or not. but its still a bit odd it checks for fact that pet exists first and lets you cast even if pet out of vision. tho if its a bug or not i cannot say for sure, need to try to see if it works same on other chronicles/off. and no i dont hate summoners QQ warlock is one of my favourite classes and one of the ones i played the most back in my times.