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Everything posted by San0
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no most of A grade stuff will be able to be abtained in the monsters in the island, we will try to have the database updated when update goes on live server.
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same as baium, you use npc to port but anyone can port at anytime if sailren isnt dead. no balances in this patch, i want first see how the dagger change is going to impact the "meta" and how classes in general will be able to preform in new content.
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RESERVED EDIT1: ANTHARAS DEATH TIME: 02.11.2020 - 15:53 EDIT2: spawn of PI will no longer be peace zone. EDIT3: Increased stats and respawn timers for Pterasaur. EDIT4: Monsters on PI (with exception of Tyrannosaurus and Sailren) will have 30% weaker m def and 30%+ weakness to bow attacks. EDIT5: Pterosaur respawn time increase to 10 minutes and pdef increased. pterasaur will now drop cloth piece with ~0,5% chance. EDIT6: - Level check no longer works for pets in PI (pets under lvl 76 will no longer suffer the constant teleport issue) - Fixed bow weakness in some of the monsters in PI due to fact it was a custom level of the skill and was not working/displaying properly. - Fixed EXP SP for one of the types of Sarcosuchus commander who had lower values then intended.
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This topic is going to cover most of the changes coming to the live server on 02.11.2020. Reminder: things that will be added might be subject to changes and adjustments with time if we find it required. 1 - HUNTING ZONES 2 - ITEMS 3 - SKILLS 4 - NEW EPIC BOSS - ANTHARAS 5 - OTHER CHANGES HUNTING ZONES The Hunters guild recovered from one of their expeditions to some ancient temple's library some scrolls mentioning 2 ancient tribes that have been at war since the beginning of their existence. The Ketra orcs and the Varka silenos. Scrolls talk about a mysterious island, with some especial power and some unique relics hidden within. They talk about how this tribes have battled each other for ages in order to gain control over that island, not only for the chance of finding this relics, but due to the strategic position of the island being it was a completely isolated place from the rest of the world and hard for someone to attack it so it would be a very safe outpost for any tribe at war. Reading this, the hunters guild immediately decided they wanted to study this island and this tribes, not only to know what war secrets and combat tactics this tribes might have (being them a warrior tribe for so long sure they would have something you could learn from), but also they were very curious about this relics the scrolls talked about, with some passages of the text mentioning "ancient weapons of great power". They formed a expedition led by Master Hunter Helena, a very young but very skillful hunter in the guild. When the expedition arrived to this mysterious island, they figured out something was not as much as the scrolls described. Upon landing on the island they right away start feeling a wicked feeling of intimidation, like something was living there that they have never seen before, or even heard about it before, and its power was so huge that they could feel it in the air around them... This island definitely had some wicked power about it. When they ventured in the island they quickly realized the stories from the scrolls were no longer real. You could indeed find some ruins and reminiscences of what once might have been a Varka outpost, and not further ahead what was left of a Ketra village, but this tribes no longer live in here. Houses still standing, you can still see their flags up on the poles, there is still weapons and armors and daily utensils laying around, but no sign of any living creature that once belonged to this tribes... Not even any bodies... Shocked by what they found on their first day of expedition and with the fall of dusk, the expedition decides to go back to the beach and set camp for the night. There is more to investigate tomorrow. As the night sets, weird noises can be heard from inside of the island, sometimes heavy stomping, sometimes loud roars, and sometimes just a so strong silence that could make their souls chill. Helena wakes up next morning just to find she is the only one left in the encampment. All the gear from all members is still around, all their equipment, cloths, tools, everything still there, except the members of the team themselves. Left alone in this new mysterious world, young Helena made this her home and decided she would figure out all about this island, being it what now seems to be faulty information from the ancient scrolls, or something else that is going on in that Forgotten Island. RELEVANT ZONE INFO - Recommended levels: 79+. - Characters under level 76 are not allowed in this territory and will automatically be teleported out of the island. - When escapes are used on the island character will be teleported to Aden. Outside zone recommended group: Solo / small group. Inside zone recommended group: Full group. - Monsters on the island are mostly all social and will help each other. - Monsters on the island are mostly aggressive. Pterosaurs patrol the inside part of the island and are slightly stronger then the rest of the monsters and use a set of different debuffs that can go from simple bleeds to stronger debuffs like paralyze. Tyrannosauros can spawn ANYWHERE in the full island, they are much stronger then the rest of the monsters and its advised to not take on them alone. RESPAWN: from 2h to 6h Sailren is the boss of the island, he lives in a hidden cave and will come out only to feed, or to fight whoever is crazy enough to challenge him. RESPAWN: 24h+12h Helena is your friendly NPC in the island. You can talk with her to buy normal grocery items, especial items or to challenge Sailren. ITEMS Together with Frogotten Island territory, a new array of weapons A grade will be available. - This weapons can only be obtained in the Forgotten Island. - Different recipes and parts can be spoiled in the different monsters both on solo and group area. - Pterasaur can give by spoil any recipe or part. - Tyrannossaurus can give by spoil or drop any recipe or part. - Sailren has a small chance of droping the full item. - Create Item level 8 is required to be able to craft this items. Sirra Blade Naga Storm Cabrio's Hand Behemoth Tuning Fork Sobekk's Hurricane Themi's Tongue Shyeed's Bow Barakiel's Axe Daimon Crystal Sword of Ipos Tiphon's Spear PRIMEVAL TALISMAN Helena will have available a new talisman that can be improved into a better one using some items that can be farmed in the island together with the normal items required to make a talisman. NAME EFFECT REQUIRED Primeval Talisman - Scout pdef 19, mdef 16, poison bleed resist/attack 5% stun attack 5% MEN+1 40x Elemental Stone 10x Talisman Crystal CANNOT TRADE/DROP 100x Primeval Bones Primeval Talisman - Searcher pdef 31 mdef 22 poison bleed root resist/attack 5% stun attack 5% skill reuse-1% MEN+1 CON+1 40x Elemntal Stone 20x Talisman Crystal 150x Primeval Bones 100x Dinosaur Tissue CANNOT TRADE/DROP 1x Primeval Talisman - Scout Primeval Talisman - Ranger pdef 42 mdef 30 poison bleed root resist/attack 5% mental resist 5% stun attack 5% skill reuse -1% mp consumption -1% MEN+1 CON+1 DEX+1 100x Elemental Stone 30x Talisman Crystal 200x Primeval Bones 100x Dinosaur Tissue 10x Carbonemys Shell CANNOT TRADE/DROP 1x Primeval Talisman - Searcher Primeval Talisman - Escort pdef 51 mdef 39 poison bleed root attack/resist 6% mental resist 6% stun attack 6% skill reuse -2% mp consumption -2% MEN+1 CON+1 DEX+1 WIT+1 100x Elemental Stone 40x Talisman Crystal 250x Primeval Bones 200x Dinosaur Tissue 50x Carbonemys Shell 10x Pterosaur Talon CANNOT TRADE/DROP 1x Primeval Talisman - Ranger Primeval Talisman - Commander pdef 62 mdef 49 poison bleed root resist/attack 8% mental resist 8% stun attack 8% skill reuse -2% mp consumption -2% skill power +1% MEN+1 CON+1 DEX+1 WIT+1 INT+1 200x Elemental Stone 50x Talisman Crystal 300x Primeval Bones 200x Dinosaur Tissue 50x Carbonemys Shell 15x Pterasaur Talon 5x Tyrannosaurus Fang CANNOT TRADE/DROP 1x Primeval Talisman - Escort Primeval Talisman - Leader pdef 73 mdef 63 poison bleed root resist/attack 10% mental resist 10% stun attack 10% skill reuse -3% mpsoncumption -3% skill power +2% MEN+1 CON+1 DEX+1 WIT+1 INT+1 STR+1 200x Elemental Stone 100x Talisman Crystal 500x Primeval Bones 200x Dinosaur tissue 50x Carbonemys Shell 15x Pterasaur Talon 5x Tyrannosaurus Fang 1x Sailren Claw Adena 50.000.000 CAN TRADE/DROP 1x Primeval Talisman - Commander System works similar way with tower of insolence talisman, you bring the items to Helena and you can try to upgrade your talisman to the next level, note that with exception of first and last level, upgrade can fail and leave you with the same talisman you had or in some cases even delevel it for the version before. SKILLS When killing Sailren, he has a small chance of droping 1 of 3 forgotten scrolls. this scrolls will be usable by any class level 82+ and upon using unlocks the following passive skills. NAME EFFECT REQUIRED Protection of Rune mdef +15% chance to increse further m def when take damage Any class level 82 Protection of Elemental attributes resistance +20 chance to further inscrease m def and attribute resistance when take damage Any class level 82 Protection of Alignment Holy and dark resistance + 20 chance to further inscrease m def and attribute resistance when take damage Any class level 82 NEW EPIC BOSS - ANTHARAS Antharas the Land Dragon has arrived to the club to wreck havoc on everyone who dares to face her. To face Antharas you need to dwell inside of the deeps of her lair. Deep inside Lair of Anthars you will find the Heart of Warding. This is the seal keeping her locked inside of the nest and protecting us all from what would be the world if this evil beast would roam free. The bravest adventures can try to challenge her by using a Portal Stone on the Hear of Warding to be allowed to go inside of her nest. Up to a max of 200 players can port inside to face her at one time. Be advised this is a foe like you never faced before, a daughter of a goddess, a dragon creature born out of evil, hate and spite with only one propose in life, destroy all that exists in the world in the name of Shilen. Bound to be the hardest challenge adventurers have to face since their path started. During the fight Antharas uses a huge list of different type of skills, some of them are only debuffs like paralyze and fear or curses, while other are some devastating damaging strikes, some of them are usually telegraphed by some specific movement she does before using the skills, try to study it to get the hang on whats going on in other to avoid getting your raid force obliterated by some of her skills. At certain stages of raid Antharas will call for the help of her Behemoth Dragons, this counts as a boss itself and will, if survive for long enough, enrage like normal bosses. Make sure you have either someone to control this or you kill them as they spawn to avoid extra chaos. At random occasions Antharas will also spawn a zerg of little dragon bombers, this one will spawn, run from center of the room to the walls and explode when their path finishes, make sure you are no where around one of them by then to avoid massive damage. By defeating Antharas players can obtain a lot of high end items including a new epic jewel - Antharas Earring. NAME EFFECT Antharas Earring mdef 74 mp+9 bleed resist/attack + 5% stun resist/attack +5% Mental resist/attack +5% Healing power +6% MP consumption + 3% Vampiric rage +2% In order to enter Antharas nest player need to obtain a portal stone. this item will be consumed by the Hear of Warding to allow the player to move inside of the nest. Every player wanting to go inside has to have on inventory a Portal Stone. To obtain portal stone players must complete the quest "Audience with the land dragon" Quest "Audience with the land dragon" can be started after lvl 76 by talking with Gabrielle in Giran Town next to the CH auctioneers NPCs Antharas will spawn 20 minutes after the first player ports inside. If no one attacks Antharas for a long time She will go back to sleep and kick everyone out of the nest. Antharas respawn time will be 10days +12h of random window. As per usual on new added epic bosses ANTHARAS WILL BE DEAD ON THE UPDATE DAY AND START SPAWN WINDOW FROM THAT SAME TIME. NOTE: Our Antharas is slightly weaker then the official version, about 30% less stats and less minions will spawn during the fight. This fight will be adjusted with time according to how the raids will go in order to bring it to a stage where it would still pose a big challenge but wont be completely impossible to kill. OTHER CHANGES - Fixed problem with dagger skills facing full stats of crit damage resist effects such as knight heavy armor passive, chant of protection, counter critical etc. From now on blow type skills are ignoring half of the values of this effects as it was supposed to. EXEMPLE: BUFF A gives 40% critical damage resistance, Characters attacking this target will deal 40% less damage on their crits. Dagger skill users will deal 20% less damage on their crits instead of 40% due to the fact dagger skills are meant to ignore half of it.
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honestly i dont see it as being a bug since it starts cast after check pet exist but then stops it due to fact target its out of vision. tho needs to be checked if its rly supposed to work like that or not. but its still a bit odd it checks for fact that pet exists first and lets you cast even if pet out of vision. tho if its a bug or not i cannot say for sure, need to try to see if it works same on other chronicles/off. and no i dont hate summoners QQ warlock is one of my favourite classes and one of the ones i played the most back in my times.
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skill is working as intended.
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4 timers were set as they are back on the days by choice. is not a bug.
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- Auto Cycling Macros have now been completely disabled. Note: Client update required to be able to log in game after restart.
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[To admins] ❄♫❅❆♪ LET IT GO, LET IT GOOOO ❄♫❅❆♪ - S01E02
San0 replied to FryderykChopin's topic in Chat
we find it necessary there for will stay there till the moment people stop having troubles with this situation, ty for your concerns and suggestions. -
in case people have trouble identifying it, this is sarcasm. 1 bcuz sometimes people think you change a number here and a number there and its done. what is wrong. (example, changing the mage nukes power was a kind of change some few stuff and links here and there and got fixed next day after it was reported basically, while stuff like sonic rage and raging force require a lot of effects and formulas to be identified and excluded/included/modified in a way that will isolate the problem to then try to make that the problm doesnt happen making so the solution will affect only this singular problm and not interfere in anything else. and it takes lot of time to be all done without delays happening from server stability sides or our real life, when half of the world is going to sh1t and people get problms it takes even longer) 2 bcuz sometimes somethings gets in front of it like for example when server stability problms appear like the ones happening for like a month and half till 2 weeks ago where most of the time was spent working to figure out why server was having so many npc and timers and crash problms. 3 bcuz sometimes as human being also have stuff that they need to take care on real life where problms also happen and in a team of few people, if one guy needs to take some weeks off cuz he have some sick relative or something it delays all processes and makes them pile up delaying all further processes and on and on and on. 4 bcuz we dont have to work only on investigation/fixes/tests/events/community managing/support/pep talks/insert other roles here, but also on improving stability, working with possible new clients, figuring out new updates content, figuring out new updates processes, figuring out what can we do on balancing matters, etc etc etc but i guess sitting playing computer games and talking random stuff about server admins life or work is also a good gig, should have picked that line of work instead. (this isnt directed to the people that report many bugs and many tests and are actually trying to make the server improve, more for those that just prefer to trash talk)
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i've been only sipping on martinis at the Bahamas this past 5 years.
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Should we add 2 hours GM buffs and compensate players?
San0 replied to Zlaraki's topic in General Discussion
not gonna happen. -
Should we add 2 hours GM buffs and compensate players?
San0 replied to Zlaraki's topic in General Discussion
hoping its a troll post and the word hardcore still means something -
- Fixed Dance of protection to reduce damage from reflect caused by any source instead of reducing damage from reflect from auto attacks only. - Fixed glow from enchanted sets not displaying when players go into transformation stance. - Fixed some problms with some of the not working missions such as olympiad related ones etc.. - Fixed Hero talisman - defense to not avoid beneficial effects (if you find some specific skill still being avoided please let us know) - Fixed over enchanted A grade weapons providing the char with more stats then intended. - Fixed Critical Wound skill debuff to the blow landing chance on targets affected by this debuff. - Some adjustments were made to try to prevent timers errors and the server crashes. We hope with this changes problms such as 21:00 bosses not spawning, zaken island time not changing and so on will be corrected.
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https://l2classic.club/forum/topic/17897-items-drop-rates-how-does-it-work/
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thats how most of quests work on classic as far as i know.
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- Fixed necro not being able to put silence/doom in a target if that target was affected by fear.
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con does not give stun resist. str gives crit on some skills (exemple double crit chance on backstab) men does not increase fear resistance.
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not on the up close nearest future updates i believe, about later updates we will see when we get there.
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shield stun does not do any damage in this version of classic.
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rewards should also be fixed to meet the description after tomorrows restart.
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it works like stigma its not affected by resists.
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EDIT1: With tomorrow restart the experience scrolls from all levels will be replaced by a 1 single scroll with a one hour duration that disappears if not used after 6 hours. Reasoning for the changes: this new feature was added as a progress measure and we want players to actually use this to level on their current level instead of just stacking all this scrolls to use only on later stages of the game where the struggle is not so much anymore due to bigger community and raid bosses and better overall farming zones and conditions. EDIT2: For the level 75+ mission drop amount has been increased for the following monsters: Lesser Giant Commander Lesser Giant Elder Lesser Giant Warrior Lesser Giant Wizard Lesser Giant Bandit Lesser Giant Shooter Lesser Giant Soldier Batur Barif This monsters will now drop 5 items per kill instead of 1. Especial note you need the exact number of items for quest to trigger next step so pay attention to this when changing to different farming spots. (example if you have 597 and you get + 5 you will be on 602 and quest wont proc, you will then have to either delete 3 items and get +1 or delete 7 and get +5. to sum up, your killing need to be exactly 600 for quest to proc next step). Quest will stay daily for time being, It might change in future.