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Everything posted by San0
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This topic will cover the latest changes coming to classic club on 15.06.2020. Topic will cover: Skills and Skills changes Quests Items Hunting Zones Other Changes SKILLS AND SKILLS CHANGES CLASS SKILL LEVEL DESCRIPTION COST SP Temple Knight / Eva's Templar Shield Bash lvl 1 66 Attacks wth shield, damage, 2 sec stun, target cancel 27 1.100.000 Shield Bash lvl 2 68 29 1.600.000 Shield Bash lvl 3 70 30 1.900.000 Shield Bash lvl 4 72 32 2.200.000 Shield Bash lvl 5 74 33 2.200.000 Shield Bash lvl 6 76 36 5.800.000 Shield Bash lvl 7 78 38 13.600.000 Shield Bash lvl 8 80 39 13.600.000 Shield Bash lvl 9 82 41 170.000.000 Shield Bash lvl 10 84 42 240.000.000 Bounty Hunter / Fortune Seeker Two Handed Weapon Mastery 1 20 p atack + accuracy when using 2 handed blunt/sword P 1.000 Two Handed Weapon Mastery 2 24 P 2.800 Two Handed Weapon Mastery 3 28 P 5.700 Two Handed Weapon Mastery 4 32 P 11.000 Two Handed Weapon Mastery 5 36 P 20.000 Two Handed Weapon Mastery 6 40 P 60.000 Two Handed Weapon Mastery 7 43 P 70.000 Two Handed Weapon Mastery 8 46 P 120.000 Two Handed Weapon Mastery 9 49 P 140.000 Two Handed Weapon Mastery 10 52 P 210.000 Two Handed Weapon Mastery 11 55 P 290.000 Two Handed Weapon Mastery 12 58 P 400.000 Two Handed Weapon Mastery 13 60 P 580.000 Two Handed Weapon Mastery 14 62 P 720.000 Two Handed Weapon Mastery 15 64 P 900.000 Two Handed Weapon Mastery 16 66 P 1.000.000 Two Handed Weapon Mastery 17 68 P 1.400.000 Two Handed Weapon Mastery 18 70 P 1.700.000 Two Handed Weapon Mastery 19 72 P 2.000.000 Two Handed Weapon Mastery 20 74 P 2.000.000 Two Handed Weapon Mastery 21 76 P 5.900.000 Two Handed Weapon Mastery 22 77 P 5.900.000 Two Handed Weapon Mastery 23 78 P 13.700.000 Two Handed Weapon Mastery 24 80 P 13.700.000 Two Handed Weapon Mastery 25 81 P 160.000.000 Two Handed Weapon Mastery 26 82 P 170.000.000 Two Handed Weapon Mastery 27 83 P 240.000.000 Two Handed Weapon Mastery 28 84 P 240.000.000 Crushing Strike 1 40 Damage + decreases p def/mdef for 3 seconds 38 23.000 Crushing Strike 2 43 41 30.000 Crushing Strike 3 46 44 43.000 Crushing Strike 4 49 48 65.000 Crushing Strike 5 52 51 110.000 Crushing Strike 6 55 55 160.000 Crushing Strike 7 58 58 160.000 Crushing Strike 8 60 61 220.000 Crushing Strike 9 62 62 270.000 Crushing Strike 10 64 65 370.000 Crushing Strike 11 66 67 410.000 Crushing Strike 12 68 69 560.000 Crushing Strike 13 70 71 580.000 Crushing Strike 14 72 73 860.000 Crushing Strike 15 74 75 1.400.000 Crushing Strike 16 76 77 6.250.000 Crushing Strike 17 77 78 11.000.000 Crushing Strike 18 78 78 12.800.000 Crushing Strike 19 79 79 13.800.000 Crushing Strike 20 80 80 14.800.000 Crushing Strike 21 81 80 15.800.000 Crushing Strike 22 82 81 16.800.000 Crushing Strike 23 83 82 17.800.000 Crushing Strike 24 84 82 18.800.000 Crushing Strike 25 85 83 19.800.000 Dreadnought Parry Stance 78 pdef/mdef +20%, speed-10%/attkspeed -20%/acuracy-4 36+ 16.800.000 Lightning Storm 79 Lowers surrounding enemies stun defense by 30% for 20sec 100 16.800.000 Warsmith / Maestro Weapon Efficiency 1* 48 All Weapon buffs combined into 1 AURA skill** 100 1.000.000 for blunt p attack + stun chance for bow p attack + range for sword p attack and crit chance Weapon Efficiency 2* 77 100 10.000.000 Armor Efficiency 1* 46 All Armor buffs combined into 1 AURA skill** 100 46.000 heavy armor + p def light armor + pdef and evasion robe armor + pdef and mana regen Armor Efficiency 2* 76 100 4.500.000 Shield Mastery 1 52 shield defense and defense rate P 1.200.000 Shield Mastery 2 61 P 1.350.000 Shield Mastery 3 76 P 4.500.000 * while aura is ON on party members it will increase the cost for further dances and songs used in the party. ** only effects of ONE aura will apply at time. if both are ON, armor efficiency will have priority over weapon efficiency. Gladiator / Duelist Sonic Storm Cooldown reduced to 3 seconds. Sonic Blaster MP consumption reduced from 53/55/57/57/59/61/63/63/65/67/69/71/74/74/76/78/80/80/82/84/86/88/90/90/92/95/95/97/99/101/101/103/105/107/107/109/111/122/123/124/126/127/128/129/130 to 50/51/52/53/54/55/56/57/58/59/60/61/62/64/66/68/70/72/73/74/75/76/77/78/79/80/81/83/85/86/88/90/91/93/95/97/98/100/102/104/106/108/110/112/114/115 Necromancer / Soultaker Curse Fear Land rate reduced to 70% Titan Destroyer Roar Now its affected by mental boosts and resists. QUESTS For some time i've been fighting with some problems i find in the general progress of the game and how it goes in general for a new player. Some problems i wanted to solve pass by new players starving for adena in lower stages of game, Not so experienced players not knowing what to do or where to go. Players not having much proposes to farm or go grind in general and just wait for raid boss parties. And at same time in later stages, how hard it is for a new player to catch up with the old players when it comes to getting that bracelet of duty leveled. In a try out to solve or at least ease this problems a new guild of NPCs joined the club. The Adventurer's Progress Guild. Meet Strix. One of the high ranked members of the Adventurer's Progress Guild. She will be the one in charge of helping you with daily/repeatable jobs. Strix will stay in Giran Harbor and will have daily/repeatable quests for everyone after level 25. Adventurers Progress Guild NAME LEVEL RESET TYPE MISSION REWARD Progress Hunting 1 25 - 35 Daily Solo/Party Hunt 100 Monsters in Cruma Marshlands 147.700 XP 4.400 SP 200.000 Adena 10x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 2 36 - 40 Daily Solo/Party Hunt 150 Monsters in Plains of Lizardmen 330.750 XP 9.900 SP 250.000 Adena 12x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 3 41 - 50 Daily Solo/Party Hunt 200 Monsters in Sea of Spores 632.000 XP 18.800 SP 300.000 Adena 13x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 4 51 - 55 Daily Solo/Party Hunt 250 Monsters in Outlaw Forest 1.264.000 XP 37.750 SP 300.000 Adena 12x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 5 56 - 65 Daily Solo/Party Hunt 250 Monsters in Fields of Massacre 1.467.750 XP 42.250 SP 350.000 Adena 13x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 6 66 - 74 Daily Solo/Party Hunt 250 Monsters in Blazing Swamp 3.984.750 XP 119.500 SP 15x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 7 75+ Daily Solo/Party Hunt 600 Monsters in Silent Valley and Giants Cave 7.000.000 XP 3x Special Pirate Fruit 20x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours When completing a mission Strix will also give the players a experience buff "Adventurer's Progress Guild Benefits" for 1 hour increasing SP and XP by 30 %. NOTE: It does not stack with EXP scrolls. (if use a scroll while this buff is on it will replace this buff with the scroll buff) ITEMS - A new Level of Bracelet of Duty has been added to the game. It can be obtained same way as the former levels of bracelet of duty. - Newbie Helper Fairy Agathion will now last for 60 days instead of 30. - Newbie Helper Fairy Agathion Heal and Recharge skill will now work on max HP/MP % instead of a fixed value. HUNTING ZONES Some Changes have been made to some hunting zones: CRUMA MARSHLAND +20%EXP/SP to following monsters: - Giant Mist Leech - Gray Ant - Mist Horror Ripper - Giant Crimson Ant - Marsh Stakato - Weird Wasp - Marsh Stakato Worker - Toad Lord - Marsh Stakato Soldier - Marsh Spider - Marsh Stakato Drone PLAINS OF THE LIZARDMEN +20%EXP/SP to following monsters - Leto Lizardman - Leto Lizardman Archer - Leto Lizardman Soldier - Leto Lizardman Warrior - Leto Lizardman Shaman - Leto Lizardman Overlord - Lord of the Plains - Warrior of the Plains - Wizard of the Plains SEA OF SPORES +20%EXP/SP to following monsters - Giant Fungus - Giant Monster Eye - Dire Wyrm - Rotting Tree - Rotting Golem - Trisalim - Trisalim Tarantula - Spore Zombie OUTLAW FOREST +15%EXP/SP to following monsters - Tarlk Basilisk - Elder Tarlk Basilisk - Oel Mahum - Oel Mahum warrior - Oel Mahum Shaman ENCHANTED VALLEY +15%EXP/SP to following monsters - Fline - Liele - Valley Treant - Satyr - Unicorn - Forest Runner - Fline Elder - Liele Elder - Valley Treant Elder - Satyr Elder - Elder the Unicorn FIELDS OF MASSACRE +15%EXP/SP to following monsters - Archer of Destruction - Doom Scout - Graveyard Lich - Dismal Pole - Graveyard Predator - Doom Servant - Doom Guard - Doom Archer - Spiteful soul Warrior - Doom Trooper - Spiteful Soul Wizard - Doom Warrior - Doom Knight - Spiteful Soul Leader ANCIENT BATTLEGROUND +15%EXP/SP to following monsters - Starving Corpse - Ghostly Warrior - Bloody Ghost - Knights of the Past - Bloody Knight - Bloody Priest - Nihil Invader - Bloody Lord - Death Agent - Dark Guard BLAZING SWAMP +15%EXP/SP to following monsters - Judge of Marsh - Tulben - Glow Wisp - Hames Orc Scout - Swamp Predator - Conjurer Bat - Conjurer Bat Lord - Cursed Guardian - Lava Wyrm - Hames Orc Foot Soldier - Hames Orc Sniper - Hames Orc Prefect - Hames ORc Shaman QUEST MONSTERs MOVED TO UPPER SPOT - Fiery Ifrit - Ikedit - Swampland Watchman - Flame Drake The other monsters existing in the upper spot were moved to the down spot to replace this quest monsters. LAIR OF ANTHARAS - Added teleport from giran GK to lair of antharas entrance with price of 5000 adena - Level of some monsters increased. -Karik change to lvl 75 -Maluk Lord change to lvl 74 -Pytan changed to lvl 70 (pytan knight stays 68) -Maluk Berserker changed to lvl 69 -Limal Karinness changed to lvl 73 - All monsters respawn timers decreased by ~25% OTHER CHANGES - Group Hunting Bonus Increased Characters in party Before Change After Change 1 x1.0 x1.0 2 x1.3 x1.6 3 x1.35 x1.65 4 x1.4 x1.7 5 x1.55 x1,8 6 x1.6 x1.9 7 x1.7 x2.0 8 x1.8 x2.1 9 x2.0 x2.2 - Changes to fear status mechanics. From now on, fear skills will no longer be able to land in a target who is already disabled by fear skills. Example: i cast horror in a character, for as long as that horror effect is on, my other horror casts will be resisted and not work while previous horror skill duration still lasts. - Changes to summons. Since the beginning of 1.0 as a balancing feature, NCsoft added to pets a penalty while on PvP. All pets had since then a passive skill called PVPpenalty what made pets deal decreased damage in pvp comparing to what they did on pve. This penalty was added due to the fact that pets would come out already with full stats while other chars would be running on weak gear. As this is not the case anymore and big amount of the players run with enchanted gear and higher game skills that increase their powers, we decided is time to remove this PVPpenalty passive from the following pets: merrow the unicorn boxer the unicorn mirage the unicorn magnus the unicorn kat the cat kai the cat mew the cat feline king silhouette shadow soulless spectral lord mechanic golem This servitors will now have their PVP efficiency increased by ~30%. Pets from Necromancers/Soultakers and Dark avengers/Hell Knights will remain with their penalty for the time being. - STR Adjustments on HIGHER VALUES. We found some problems on the scaling of the STR values for cases where chars were using builds going above 50 STR. This mean that whoever uses 50+ STR builds will notice a small decrease on their stats and their damage in general. - GC adjustments Some adjustments were made on giants cave in the alarms system in order to try to correct the existing problems. Please report any errors still being found on it.
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https://l2classic.club/forum/topic/23931-update/
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fun fact, we are all year babling about stuff that may or may not ever come here but if it will will basically not even be for the next year or so
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and who said all of that will exist in the same way or functionalities you assuming it will? my first line on this topic was "there wont be any more following official updates."
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im not forcing my ideas on anyone, just explain why most likely this "fake epics jewels" wont be a thing.
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lets meet Timmy and Jimmy. Timmy plays here for 5 years, camped every epic, contributed to the clan in every siege, helped the clan mates on every quest, and joined every server event being it pve, pvp or fun. Timmy after 5 years of being a example of a good clan member and clan mate, has now a QA ring lvl 2 and just got him self that baium he was rly looking for. Jimmy played here from start but 3 months after start left to go play some other server, came back after 2 weeks, then 1 month later stoped to go try other game, then came back after a month played for couple more months and left again to another server, Jimmy then stoped playing l2 for 3 years and came back to the server last month, during this last month he loged 2 h per day to farm instances. Jimmy never joined any siege, Jimmy never joined any epic pvp or camping, jimmy never joined any clan or had to help any clan members with anything they had to farm, Jimmy never joined any server events. Jimmy has now something similar to a baium ring and something similar to a QA 2. talking about being fair or not to have this type of things in the game... ask Timmy how fair he thinks it is.
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nothing that drops something good will go uncontested for small clans, if you add more ways to get something good you will just give more stuff to the clans that are already on top. as for the rest, if people want to have chance for this bosses they should consider joining a clan/ally that fights for this content, instead of having a happy merry clan with their boxes and hope to get their hands in end game items, you want items from baium, you should join a ally who fights for it, you want to put your hands on a zaken, you should join a ally who fights for it. quite simple. if people dont want to do this, then they cant expect to have same items as a clan who camps baium and zaken and later antharas every respawn just by siting in town and entering a dungeon once or twice a week for free.
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if by items you mean stuff like random brooches and talismans and special items that players need to swipe the card more then they swipe their fingers on the keyboard to obtain, no. if by items you mean normal stuff to accompanies the game content advancing then yes, stuff like S grades, new lvls for bracelets of duty new epics jewels acording to the epics released and so on
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there wont be any more following official updates. updates here will be nickpicked from wtv good stuff official brought + other good stuff we come up with that we might find interesting for players + maybe rework some stuff from past chronicles that people enjoy and bringing them back in some way. as for instances, well most of people already know im a big instance hater, so the probability of instances existing is very low, epics should stay epics for end game allies to fight for and not something everyone can access every week just by talking to a npc freely and entering a safe zone to do them. about elements, we might still be some time away from it but they will exist in a very similar way from off just with diferent zones i believe. i've been thereocrafting a lot about this subject, i rly love the idea it self, the heavy grinding for something is a thing i always enjoyed in this game and they bring exactly that, but i will prolly make/find special place for it, dont want to spread people into 4 diferent zones but rather have people competing/grouping for spots in one zone. but again, this is still kinda far away since after the next pack coming in next week, i want to make another content pack with PI and extras, and after that with PI and extras bring the first dragon to the game, our lovely anthy
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you can still find all drops/spoil and other info on our own database l2db.club informations there shoud be 100% accurate for our servers.
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im not quite sure about the complications of it cuz everytime we change client it would have to be redone and adjusted and since i want to change to the new client as soon as its possible it would have to be double work, need to check with the scripters if its doable for the next cllient already as soon as we have it working properly.
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it was never a premium function.
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no plans on changing anything on epics respawn timmers neither olympiads timmes.
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you need to make al quests for class changes, rest of quests is up to you if you want to do some or not.
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aaaaaaaaaaaaaaaaaaa [HIGHEST EMERGENCY] ADMINS: ACTION NEEDED URGENTLY, IMMEDIATELY: EXPLOSIVE ULTRAVIOLENT FAILURE IMMINENT. CALL TO ARMS FOR ALL FORUM MEMBERS. THE END IS NEAR. WE WILL GO DOWN BUT WE'LL GO DOWN FIGHTING. CODE 69. SPRAY YOUR TEETH SILVER ON YOUR WAY TO VALH
San0 replied to FryderykChopin's topic in Chat
i swear to all the gods sometimes i think you guys just want me ot have a heart attack with this topic titles lol -
and you gonna keep beating the same horse or you gonna indeed make a list of the chars that happen to be in that situation? problm would have been solved from post one 40 minutes ago.
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bad timing xD boxes were added to every character who on a normal situation would have received them. aka clan members of clans lvl 3 or higher, we cannot guess when people have a char that they removed out of clan for wtv reason they did it at all times. giving boxes to every char that was on during the weekend would end up with many people who did not "lost" them getting them also, including shop boxes, fishers, and wtv other random chars that were not affected by this problms.
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better way and more effective to say this would be: yo, some of our chars were out of clan when boxes were added to move to another clan and didnt got the boxes, can we get the boxes on this chars anyway since they were in clan and left only to take the hero? and then probably one of us would say: yo sure it makes sense can you name those chars please? and then you would say: X Y Z and one of us would say: done. sry.
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banes are not resisted by anything
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with a debuff name would be easier to say if normal or not.
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i dont even play much on weekends, like sundays is usually my day off stream!!!! HATERS!!!
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almost 61 in 26 sessions of 3 to 5ish hours per day, what you mean failing? xD it has been more successful then i thought it would to be honest.
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well, at least now i know what to answer when someone will complain how the asians take all epics and so on. xD ill just say europeans hate eachother more then they hate asians so thats how the wheel will keep spinning i guess.
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also im not saying for EU to stop fighting eachother all the time. they can just hold hands and sing the kumbaya in moments like this. xD and then proceed to kill eachother xD enemy of my enemy is my friend... untill the enemy is dead, then whoever doesnt have my clan tag is fair game xD in some particular cases even some with my clan tag were fair fight xD
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i see chinese with 7 bilion people at my dinner time xD thats quite EU prime for me xD