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Everything posted by San0
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you guys missing the point of having the DA and pony on group 2, the idea is exactly giving more option for people to get out of this classes that are borken in some scenes like for example olympiad, leading to possibility of having less of this classes in the game which are now overcrowded.
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why sorc and sps in diferent groups? they are kinda the same except sorc has body to mind untill lvl 40.
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if the comand channel is on master loot drop option, the party with cc leader will get drop. if cc is not master loot drop anyone on cc can get drop. not a bug and it worked like this since i remember. i miss the days when people were fighting for a raid boss, instead of everyone jumping in the bandwagon and sing the kumbaya all together.
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i dont want players to say what i want them to say, but go on a topic that is about the new changes ideas for a old service and basically you idea is to keep the old service, its not the most ideal point of view needed in this topic. the service WILL be changed and that is a FACT. we just trying to figure out with players what people might be more interested in having, and as you can see is the players who are helping on deciding it when we could have just arrived here and announced wtv changes we wanted. Also this changes are happening due to the amount of player requests. and specially the amount of times that @Anytime asks per day when we planning on making changes on this service.
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sry thats not a viable idea as i mentioned before, this is basically a no changes idea for a service that no longer fulfill its main goal
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class change service is changed/updated after every major server update. for example when it started there was 5 diferent groups cuz it was the best option for the game how it was back then, and with time game became more forgiving and fast forward and this limitations started becoming less and less. it is needed a update now as it needed many updates during the past 4 years.
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this is virtualy no changes from the old sistem so why is it a option ? and the comment on increased size, makes me think you never rly fully read the main class change topic and you fully miss the propose of this service.
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if you have a idea or opinion say it, otherwise just droping pointless sentences wont help anyone.
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meant to as suggested before.
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Groups: First group classes: Overlord Prophet Warcryer Bishop Elven Elder Shillien Elder Swordsinger Bladedancer Second group classes: Dark Avenger (only to change from it) Elemental Summoner (only to change from it) Warsmith (only to change from it) Bounty Hunter (only to change from it) Paladin Temple Knight Shillien Knight Hawkeye Treasure Hunter Plainswalker Silver Ranger Abyss Walker Gladiator Warlord Spellsinger Sorcerer Destroyer Tyrant Warlock Phantom Summoner Phantom Ranger Spellhowler Necromancer Level: AFTER THIRD CLASS - If your character is level 79 and higher - it's level will be dropped to level 78 and 100% - If your character is under level 79, experience won't be changed - New class will come with 3rd Class quest complete. Example 1 - You are a Spectral Dancer 79 and you want to change to Soultaker. After Class change you will get Soultaker level 78 100% Example 2 - You are a Spectral Dancer 77 15%, and you want to change to Soultaker. After Class change you will get Soultaker level 77 15% Skills: - Books for 3rd class skills are not being restored - Divine inspirations are restored Penalties: If char was on oly, it can't change class during that cycle THIS BETTER?
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this was my first thought also, but then at same time you can faster exp bd/sws then for example EE or bishop. my first idea was to have only 2 groups like suport and then rest with the "only to change from" limitations, i just thought everyone would go bananas over it
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this topic is still to decide what the new rules will be, after that we will see when they gonna be changed.
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the seperated group is exactly to prevent the oposite, people levling fast farming classes such as tyrant and then changing it to tk/pala and other slow lvling classes
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Chance for scrolls drop was increased on this restart, we will keep on controlling the numbers and see if further adjustments will be needed.
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literally nothing on my answer has a wrong tone or passive aggressive.. it was a completely normal and real and accurate answer. so dunno what you talk about. if i hurt yourfeelings with my way of speaking im sry but its not something that is changing anytime soon. i have few time i speak fast, i say what i think, thats basicly how it is and how its going to be from my side, if someone is hurted they can tell me im being a jerk and i will answer yes sir i am a jerk, sry, i shall be more careful while talking to you in order to keep your bubble intact. ANYWAY, not exactly the best place to talk about not event related stuff is it?
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´1 is answered on the post literaly before yours. 2 ofc they dont have all same chance, items with higher value such as Cloth piece have realy low chances, and common stuff like buff scrolls or exp scrolls or firecrackers have higher chances. 3 not gonna make a full list ox % cuz of a 0.1% chances, it goes from 1% on 40- to 2 % on higher levels, so you know what ever is between this levels it between 1 and 2 %
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ás soon as it will be possible we will do something about it, untill then not much can be done.
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´dear lord... what part of is not possible except going mob by mob is so hard to understand? i honestly not getting it... 3 times the answer was given already.. if it would be easy or safe it would have been done already like we had back in 1.3.
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whats wrong with l2wiki anyway if you care about the items only and not chances? its like 95% correct except for items who were added to game in future patches.
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anything else? should we also use our precious time to create scripts and functions to take you coffee in bed in the morning and wash your cloths? almost everything is possible, the question is how worth it is lol, imo its totally worthless considering theres constantly so much to do.
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no, only way is to go monster by monster. thought i left this clear on my last reply.
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up to 2 % on higher levels.