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Everything posted by Cyane
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I tested backstab with +12 STR -15 CON on th lvl 64 (not using any armor/buffs). against shilen elder lvl 64 (just set karmian, no buffs) doing duels. Missed backstabs: 5/105 (land rate of backstab = 95.24%) Half-Kills: 14/105 (13.33% chances of half-kill with backstab) Critical backstab: 10/100 (100 backstabs landed, and only 10 were criticals, meaning that backstab has 10% chances of doing critical with +12 str, th lvl 64) ------------------------------------------------------------------------------------------------------ So STR influence on backstab crit is bugged https://4gameforum.com/threads/560661/ And land rate of backstab from behind too ( https://4gameforum.com/threads/566669/ ) And probably half-kill shouldnt exist ( https://4gameforum.com/threads/558185/page-6 and https://4gameforum.com/threads/566669/ read the final comments from people) Also a member from official eu ( _URGE_ ) who is adventurer lvl 77, told me that there are no half-kills on pm
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Maybe deadly blow land rate from behind is lower than from front, and thats why daggers still perceive this frustration of missing blows from back (me too when lvling, even backstabs ). that need to be checked. i never noticed it cause 1) i leached in pts (while i was using tank or polers) a lot more than soloed/kill 1 by 1. And when i "soloed" it was always with my sws sister never alone.. so i always aimed for mobs' back 2) and who would use deadly blow from front if it is supose to have a land rate of 44%? is contraintuitive to what daggers aim: target's back, so i never noticed it. It is bugged form front and i was surprised when Modoy showed it
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LF Active Tank, BD 58 + GMT-3 18:00+ Up
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There might be other skills with wrong/changed descriptions as well tho. For example, Spinning Slasher can crit(x2damage) in live server and its not in the description of the skill today
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I remember that half-kill was one of the reasons for saying that daggers could be decent for pve in my topic, so it will be a terrible loss But things should work as offciial in principle, so i expect that if half-kill is removed, then i want str affecting backstab crit as it should, and check influence of mental shield against trick and switch cause is affecting a lot
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@San0 pls check debuff resistance off tyrant stun against target of same lvl but with 99 con. According to Official there is no difference, but here, target becomes practically inmune to it
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now i'm even more confused than before. so you mean that in our server currently every stat has influence over every debuff depending on stats type?(example: stun over CON) 'cause as far as i remember, it was based only on levels at first, then it got changed to levels + skill chance, and now i have no idea how they're currently working here. From what i tested in 1.5 test sv stats influence debuff resistance, im sure of it. But lvl difference is much more important
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I pt daily with random daggers lv. ~60. The key to pt with randoms is to have them in friendlist, so you can try to build pts whenever you are online. But i think that the best option is to join a clan as soon as posible, until lvl ~58 you will be usefull, as a dagger, for getting trains on aoe pts in EV
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+1 I think it is a bug. I have just checked in a c5 server and /buy works similar to /sell. You dont have to set up all quantities/prices all again every time you stand up
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Stats have influence on debuff resistance in our server (except anchor, so maybe LS is not affected either) ll ask San0 to check it
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Suggestion: Separating the fourth group into two different groups
Cyane replied to Cyane's topic in General Discussion
Up! -
In this chronicle, an added benefit of choosing heavy is not having to waste a lot of sp for light, that you could have used for more usefull skills
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Test server 1.5 P.def comparison between B Light and heavy armors of the same type: BW light: 732(699 without set bonus) vs BW heavy: 715 Doom light: 699 vs Doom heavy: 745 Avadon light: 665 vs Avadon heavy: 674 Zubei light: 633 vs Zubei heavy: 709 (674 without set bonus) In all cases (except blue wolf light with the set bonus effect of +5.26% P.Def) p.def of heavy armor sets without Heavy armor Masteries are superior to the p.def of light armor sets with all Light armor passives learned at 75.
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gmt converter https://greenwichmeantime.com/gmt-converter/
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up. If you find that cp style is not comfortable for you, whisp me at gmt-3 18:00++ and i will friendinvite you. Whenever you log in, i will invite you as long as we have slots for 58+ New daggers have joined our private chat! we are looking for active support classes too
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Suggestion: Separating the fourth group into two different groups
Cyane replied to Cyane's topic in General Discussion
UP keep voting and leaving new opinions -
Spanish-speaking only? Up cp will be international, so you are welcome Lin. Prime time will be discussed on pm. La cp va a ser internacional. El horario de juego lo vamos a discutir por privado Saludos
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Daggers 58+ interested in joining daily dagger parties pm me on forum, and you will be added to a common conversation. There we can talk about prime time, classes+boxes(if you have) and so on. Active support/tank classes are needed too. Pm on forum Cyane TH, from COMAdrejass clan
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Voy a ir actualizando el topic de acuerdo a lo que vayamos hablando, prime time, rango de lvls, clases (por el momento priorizo daggers, pero cualquier dd mele nos viene bien) up!
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Spanish-speaking only? For the moment, yes
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Buenas, ando buscando gente que quiera formar parte de una cp de daggers para lvlear y subir rapido para el 2.0. Soy del clan comadrejas Por el momento somos TH + SwS+ mochilas (lvl 58-67). Hemos lvleado en party varias veces con hasta 3 mochilas (bd+se+pp), aunque la idea seria no tener que hacerlo, y reclutar supports activos y mas dagueros (si tienen mochilas son bienvenidas) Mandenme pm por el foro si estan interesados, y lo conversamos en privado, y de ahi los vamos agregando a la conversacion asi nos organizamos bien Saludos desde Argentina!
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Suggestion: Separating the fourth group into two different groups
Cyane replied to Cyane's topic in General Discussion
I agree that in some conditions/parties daggers can exp almost as well as archers by taking advantage of dagger mastery "clarity" effect, half-kills, stigma, and having either a sws or bd to tank for them. Np there My main concern in this topic is to prevent xp abuse from warriors, who lvl up easier by AoE (and can also be effective on 1 by 1 farming / raid bosses / PVP on +12 STR!), and change to daggers. Whoever is interested, can pt with me (dagger party gmt-3 22:00+) lvl 57-66 perkunas ally, just whisp me anytime to test how effective a stacked party of daggers can be. I have never seen one after 1.0 to compare it with Aoe farming, so lets make one edit: also, i would like admins to consider Rizos suggestion about this, many people including me consider that its the best solution since it would be fair for everyone, i expect more donations and a more usefull system (more options) and also less exp abuse from it, through a proper implementation of lvl costs.