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Everything posted by Cyane
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What about increasing starting level and same starting town? it saves a lot off time soloing, easier to find people to party with, overall more fun for newcomers.
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Same problem here
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And i tested much more than just stun: root, fear, bleed, poison, they are all affected by stats... EDIT: Sleep too
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Dex in status window description doesnt say that affects land rate of blow skills. But it does. Same with skill critical rate on STR stat.
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If you are refering to this: https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/573235/&usg=ALkJrhjRQWoLql2uCge32sNUYz-LbI1ndw i did the same test not with 200 con, but with 80 con. In our test server, you become inmune to stuns. But if you go above 99 con, it "crashes" so i suppose that they failed there. However, do you think that con "should not" increase stun resistance? because according to GoD and l2 wiki database, it should. Same with men parameter: it increases fear resistance as l2 wiki database and GoD says. Anyway, we were talking about horror. Here is the test: https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/553082/&usg=ALkJrhgZNuFV98ZcIlA0xtM1gVrDU1OCeA According to this, a 6 lvl difference is not sufficient to be inmune to horror. Lion heart helps, but still, there would be chances to not resist it. I dont know if mental shield is affecting it. If it does, dont know by how much.
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Men does have influence on necromancer 's fear, so i think it does have influence on horror as well. Con does have influence on stun resistance. No stat has influence on anchor resistance. (test server)
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Something important to consider: 1) there is no (+5) dye limit. You can go, for example, +12 str-15 dex for archer or +12 wit -15men for nuker if you want by tattoes. 2)debuff land rate is very high, and depends very much on level difference. 3) Sp rate is very low. I mean, there will be many skills that you wont be able to learn at maximum because of lack of sp. 4) Classic uses this database: https://l2wiki.com/classic/Classes_in_Lineage_2 There you can find which skills are available for every class. Welcome to the server enjoy whatever class you choose!
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@ProGressive //summon adena 10000000 //hide off Click yourself and then //setparam level num alt+g --> choose your class //set_skill_all alt+g, UI, ItemTool, and then summon what you need. To change your stats, click yourself and then //setparam con num //setparam dex num //setparam str num For normal stats: restart. good luck!
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Pretty much like on Gran Kain: https://4gameforum.com/threads/543048/#post-8022058 lack of destroyers, summoners, daggers except th, tks, and in the last position: Paladin. i think paladin is the most evident. No advantage over DA despite of being (theorically) a more defensive oriented tank. Toggle of 360 shield block was removed. although Mass shackling woud be useful Lets hope for good changes in future updates, especially for these classes
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Someone tried to hack my account twice, but wasn't able to enter to my char thks to my PIN. Even after i changed my password.
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same scammer: Supercat
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Thks. I think that its less probable to loose tank's agro with this party set up, because tank would be hitting all the time + shield slam. That creates more agro than a tank who is just spamming agro and running. But if it happens, this party would have a bishop to counter that situation better vs a party off 1 tank, 1 buffer, 7 archers. Thks for response. Dps would be higher without any doubt. Against the same raid boss of the video, im not sure if the tank would survive without a bishop. A Se as a healer + stigma would eventually be without mp, with no recharger to help him. Lack of advanced shield, and in some situations the lack of stun resist and fast rebuff of a wc against mass cancel would be problematic i think. SwS defense buffs are a must. Unfortunately, bd hex and cubic hex doesnt stack. Debuff decrease pdef of Nightshade's effect is little. (Bishop + EE + WC) ~ (EE + Se + Pp + Nightshade Heal) > (Se + Pp) in terms of mp management to stay the tank alive. So it could work i think! 3 dds!. A se out of party doesnt count, is not fair ---------- One more question for raid boss: would 7 archers have more dps Vs 4 mele dds with stigma + song of hunter (and 100% off time hitting from behind)? Thanks everyone for responses, i would like to read more comments
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Hello. i want to share a test that shows the efficiency of a coordinated mele cp (done by me with macros) for raid bosses with no minions. A mele party (9) for raid bosses requires at least: 1 tank (between 5-8 lvls higher than RB, with +Con tattoes) 1 SwS 1 buffer 1 bishop 1 recharger (ee for better defense, se for better offense) The rest would be filled with dds with levels similar to the raid boss. So i think classic allows tank classes to stand against raid bosses, mele dds should be accepted in raid boss parties too. Mp management its not a problem. It just requires organization and a good teamwork. And That was me with macros. Active supports would be much better. After 64+, mp managment will be better with clarity. Shield fortress(64+) and Chant of Earth ("Greater Shield" 58+) would help tank classes too. With a shilien elder, mele dds could take benefit of stigma. Also, the fact that by this way dds can hit 100% off time from behind (more damage). I hope to see more than just archer parties with tanks running on circles for hours. Thks for reading and leave a comment!
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It seems that it should be like 1 minute longer at least, especially when fighting tank classes. Just a minor suggestion Thks!
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Light armor sets modifications - sum up of ideas + pol
Cyane replied to Rizos's topic in Suggestions
People used to say in 1.0 http://l2classic.club/forum/index.php?/topic/7993-grade-penalty-important/#comment-49145 "daggers take hide at 51 and shadow step at 40, so they wont need heavy. Archers as well".. since february! Neither hide nor shadow step have solved the problem in Classic EU. So we can think ahead! we, light users, need you to give good suggestions too, or the more we advance in the game, the higher will be the advantage of classes with Heavy mastery over classes without it. -
Thanks @gfbot
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http://guialineage2es.blogspot.com.ar/2014/09/songs-dances-cantos-y-danzas-buffs.html Any info about missing dances and songs after lvl 58 in future updates? Thanks
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Light armor sets modifications - sum up of ideas + pol
Cyane replied to Rizos's topic in Suggestions
In any grade, light armor users can not rely on evasion anymore because is low. But even if it was high, in Classic, your enemies always use skills because skills have been increased a lot in power (and can do criticals!). So evasion is pointless for PvP. It is just not well adapted in the context of classic. Then an adaptation is required. It can not be ignored anymore. -
As if "Classic" meant something that can not be changed, that can not be improved. A lot of things have changed since we started "Classic". A lot of bugs has been reported, and a lot of suggestions have been listened. So there is no guarantee that things will not be changed in the future. There are already a lot of people that is not comfortable with the imbalance that your class has brought. So no, i wont go anywhere since i hope that things will be more balanced with future updates. Enjoy your op class, you are the best gladiator.