Cyane

Members
  • Content Count

    735
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by Cyane

  1. Remember that in classic Ol buffs party members as well, even if they are from a different clan
  2. Up Reclutamos todas las clases Si sos lv. 60+ y estas interesado, mail in-game a Canito (Lider) Prime Time GMT-3 20:00+ Clan Hall: Dion
  3. L2 encyclopedia has many mistakes, and in-game description on window stats is not complete, but i do believe that men affects resistance against some debuffs, but i dont know which should be affected or if they should be affected at all, cause i havent found experiments in official about men stat, only about wit. But i bet Men is affecting in our server. In 1.5 t.sv i raised all stats (men, con, wit and others) to 99 and checked many debufs (poison, bleed, stun, sleep, root, fear, anchor) and compared land rates with normal stat values (100 tries each debuff) to check "if there is any influence" and all land rates lowered (except anchor). So stats influence debuff resistance in our sv, but im not 100% sure which debuff was affected by wit and which was affected by men
  4. Cyane

    DYE

    I think is more balanced with +5 dyes, but more fun with +12 cause of a higher customization. I hope the nerf of wit and boost of dex will make more variation on set ups, and dont just go -15 dex/-15men +12 wit all the time
  5. For aoe and pvp it doesnt matter much, since skills do not depend on accuracy, critical rate. You will care tho about your atack speed, since being the first one to stun does matter. For single mob killing, +str is better dps than +dex . You will kill faster with +12str-15dex than without dyes Yes. You will be fine for both pvp and aoe with that. Also you can go [+8 con +4 str -15 dex] or [+4con +8str -15 dex], balancing dps/tankiness with your needs, thats how i understand it
  6. Mi clan es de habla hispana, prime-time gmt-3 20:00+ y un sws activo nos vendria bien. en promedio somos lvl 65, asi que no estarias penalizado. Si te interesa mandale un mail a Canito , clan Comadrejas. Saludos
  7. We will miss your videos, was so much fun, hope you comeback for 2.0 good luck guys
  8. Welcome check this topic
  9. Apart from having almost all buffs(what makes him already a good box), he seems to have a good(but not best) active potential through heals, roots, mystic inmunity in "key" moments, and mass fear, but i think no one has experiment that tactics enough yet, so dont know how effective it can be. Closely, same can be said about active shilen elders. Shilen elders can root oponents, and stigma targets which greatly boost mele parties, but is something that is not being "exploited" lets say, cause they are mostly used as just boxed classes
  10. 2) yes, it is worth to main a buffer. An active buffer is much more usefull than a box one, since you can also heal/cc more effectivly. Best examples are ol, wc, se in my opinion. Bladedancer is a good choice as well, and his utility comes from his debuffs and tankiness as well, not only from his dances Also this classes are in high categories in the class change system service, which is great
  11. Cyane

    Dagger class.

    I tested land rate of deadly blow from front with a th lv. 65 against prophet lvl 65. I had -15 dex dyes + bw heavy (-2 dex). I did 100 tries and 80 deadly blows landed (~80% land rate). Comparing with Modoy test (80% land rate from a pw with no dyes), this means that dex has no influence on deadly blow's land rate (and perhaps backstab is not affected either). Influence of dex on land rate should work like this https://4gameforum.com/threads/566669/
  12. no se, a mi me anda como siempre, uso speedy-fibra 20 mega tmb. hice este test recien http://www.speedtest.net/ con l2 abierto y me dio 14 megas (tengo un poco menos de medio seg de delay, bastante pasable)
  13. Against players it works similar to innova, but against mobs i have no idea
  14. it has been proven in a test that even sws can not block fom behind, Probably it was a delay
  15. ​same with spell casting interruption, it seems to not work correctly. considering that most mages go -15 men (if it has any influence) i would expect to see more casting interruptions, but havent found official tests to prove it either
  16. Base land rate of all tested stuns is 90% you can start working from this https://4gameforum.com/threads/507047/ and compare with our sv
  17. Everything Soil and Rizos said Personally, I did many lvls with my th in a duo with a sws of my level since i was lvl 30, and sometimes + 1box (se, wc, pp, they all work fine). Always hit on the mobs back(+ crit rate and damage), because after lvl 40, dagger mastery triggers a "clarity" buff when you crit (with some %) that will make your lvling more efficient. Best duo/trio set up is debatable, but as Rizos said, stigma is a must if you go mele, and if you combine it with an hex (from bd, or other classes) much better. So maybe Se + Sws/BD + dagger Go for dagger!
  18. ​san0 said that 1 con is like 0.3% stun resistance atm. So if you got +15 con with doom heavy, you got 4.5% increased stun resistance, its not that much and for me the CON system is fine. But hammer crush and blaster are surely not fine. Of course there are chances that you can get stunned 5 times in a row but there are chances to resist 5 times in a row, in overall after proofs, these stuns got less land rate than should have. Debuffs are like 90% on same levels because when 2 comes, there will be buffs with debuffs resistance, so the chances will be much lower than now. What if "base stats" itself are counted as well as an "added" resistance against stun? if it is like that then human warrior 43 CON +12 CON from dyes +3 CON from doom heavy set = 58 con multiplied per 0.3 = 17.4% more resistance than in official maybe that could explain something ?
  19. With 50 tries i got 40/50 land rate in lvl 40 he against lvl 40 th (80% land rate) Then 50 tries with same characters, but th with +12 con and i got 32/50 land rate (64% land rate) (1.5 test server) edit: i know its not enough, but its something