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Everything posted by Cyane
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Brigandine, full plate, doom heavy
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Does bleesing of light + SP cakes + Golden squash seed stack each other?
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Solo los gm pueden. No se si los moderadores tambien
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oO strange thing I also have question. Will tyrant get "hex" effect in ragging force? or they just copy paste skil description from got but skill itself wont "hex" on classic? Raging Force - Attacks the target with a devastating burst of wind with 195 Power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, or dualsword. source: https://eu.4game.com/lineage2classic/play/saviors/classes/#newclasskills considering the same description is on sonic rage for duelists, i believe its miss-type, coz i cannot believe duelist would have 2 skills with hex i tested it on 1.5 test server and sonic rage's hex worked with duelist, dont know grand khavatari. But it doesnt stack with triple slash's hex http://lineage2classic.power.plaync.com/wiki/소닉+레이지 http://lineage2classic.power.plaync.com/wiki/포스+레이지 they share the same description here as well, so i think they should work the same :)
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Si solo buscas solear matando bichos 1 a 1, lo mejor seria q le pongas +12 str -15 con. La hp deberias recuperarla con el vr, no tendrias que tener problemas y vas a ahorrar tiempo(matas mucho mas rapido) y adena(usas menos soulshots). Si tambien vas a hacer AoE(recomendable) y pvp, dejalo como esta. Saludos!
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1) Disable the posibility of creating a private store when you are in a "party room" and 2) Disable the posibility of creating a "party room" when you are in a private store i guess that the mayority are people that are selling stuff offline
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@San0, can you give us some information about how Focus chance/power will work on 2.0 on our server? have anything to do with landrate of blows? translations from korea/russia to english are really confusing to me And why here https://eu.4game.com/lineage2classic/play/saviors/classes/#newclasskills shilien templar doesnt learn "Touch of death" and "Shield o Faith"? is it an error? Thks!
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San0 can test it in 10 minutes with the new test server function (or we can wait for the test server to be online), otherwise we need a lot of time to test land rate on each level difference and then compare it to this: https://4gameforum.com/threads/571138/
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btw back to topic, Haibara is right, changing weapon removes hide. I think it should be fixed to work as official ( https://www.youtube.com/watch?v=gI363GSjXxs )
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In the last table of your second link, does it say that +12 str = 26.8% of critical with backstab? Thats a lot compared to how STR affects critical of gladiator skills: https://4gameforum.com/threads/562841/ (well, i shoudnt be surprised, it balances the fact that deadly blow can not crit and all other warrior skills can). Critical rate of backstab should be tested here on lvl 61+ only, because the experiment clearly says thats is lower on lower levels of the skill
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well, visual animation not always is same than real face or back when dagger use skills. what u see is NOT always exact 100%, not delayed, when dagger use the skill. I mean, in fast moves of characters, ur internet conection, ur pc, ... miliseconds ... u can see visualy something but thats not the real 100%. I think many old l2 players with good known in daggers pvp, vs them or using them can understand what i say and if i am wrong or no. To know if u are right about what u say, you or anyone can make a easy test, take a dagger, go coliseum and backstab 20 or 100 times a char from front. And then we would have some more info about it. Maybe u are right, i dont know. Just wanted to give the info i added up. You are right, and it aplies to both mobs and characters. There are "visual bugs" regarding to positioning every time you face-to-face a mob, go to his back and backstab. Your character stops, but in reality (you can confirm it with a 2nd pc) it goes through him and reaches his back before backstab. Then you do a second click and your character is teleported/dragged to the position that it is supose to be. The same can happen against other characters, but its more difficult to reproduce. I have many videos of it tho and i can confirm that all those "theorically" front-stabs are visual bugs: from a second pc, you do go to characters back, and backstab him. This is an old video on our test server
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Its really good on self/basic buffs tho. As long as you are not exposed, so i think that pr would "fit" better in a mele cp, being covered by warriors, instead of an archer party, which requires fast retreat and the ability to sustain some damage... But thats my opinion.. Full buff and self buff are really differemt things
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This is another test but both on full buff, +12 str (pr) and +12 con (destroyer)
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I miss our test server btw San0, will that function be available for us to test 2.0 stuff in the future? is it reliable?
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No, its not bugged. Different classes have different amounts of HP/CP. Even if they share the same stats/race. For example, Hawkeye has more HP and CP than Treasure Hunter. http://empire.achor.net/v7.4/acwebs/data/blog/default/community/data/l2_sim/v1.41/ The values you showed of Sps and Sorcerer are correct
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@San0 any info about Rush reuse time of Titan? and range?
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Phantom summoner will have Spectral Lord in 2.0 Check official 2.0 patch notes https://eu.4game.com/lineage2classic/play/saviors/classes/#PatchnotesContent Welcome to the server
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The lower you hp, the more damage FC does At full hp Fatal counter = Double shot dmg At ~35% HP: Fatal counter = x2 Double shot dmg Both skills can crit.
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Two chained giants contend with all their strength the weight of the top floor of the tower insolence, where the most epic battle will take place against the power of Baium. The next update to 2.0 is coming soon! I choosed this image because i would like so much to be part of the experience of being with my clan members, crossing those same stairs up to the floor of Baium and fight with him! Who wouldnt?
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Ask Krank. Mail him in game
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in any case they wont customize the server in that way
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mail me in game my nickname is Cyane
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is test server allowed? the "Move" gm command is an advantage for sure post data: love this event