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Everything posted by MoDoy
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amount of "collectors" on server is so low that in big picture is irrelevant, thus making feature for them is irrelevant as well, considering what drawbacks it brings (focusing on something else rather than on bug fixing/implementing new patch), its like me asking for more macro slots because i am using all 48 and i dont have enough (yes, i suggested that and it got denies, which is fine, because amount of people having it full who will prosper from changing it is irrelevant amount, its not game changing feature and as you would think its just changing 1 number in code - maximum amount of macros, window has more slots than its uses so there cannot be graphical problems or other you would think, but i also dont think it works that way) i dont have to be coder to know it is like it is, i think i reported way too many bugs in past and cooperated with admins to see the pace of implementing/fixing stuff.
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i see zero correlation with fishing example you used, but its fine. first of all, this thing is not "extremely useful feature", sure, it might be useful, but not even close to be something so important to even call it useful feature. next thing eventho it might look like nothing can go wrong, its coded there already, always everything can go wrong in coding and i am pretty sure there might be some dupp bug if they code it like monkeys in short amount of times with ctrl+c ctrl+v from existing thing or something. in second part you said it correctly, there are and will be always more important stuff to do, thats why i am against it, because there wont be ever time to try to implement this.
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if you want to player bishop (healer), make elven elder - you can duo with some mage coz you have clarity+recharge and he can have emp stew, you can AoE coz of recharge (and in case someone stun your tank you can PR), you can make bosses for healing(?) and until 70 there is really not a big difference between EE and BP healing wise, after 70 lvl which is good enough lvl to find CP, you can simply class change to bishop for 20e and thats it, easy time leveling and in the end you play class you wanted. tl;dr - if you really want to play support, i suggest not going for DD as you will probably quit if you dont enjoy it enough, while above there is solution of getting lvls and playing what you like
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i stopped believe this since i saw bugs like changing buff value from 1 number to another one takes more than month, so no, eventho it might look like "othing hard and wont take too much time" - it will, playing here long enough to see how long things are getting fixed/changed, even smallest tasks take weeks to change, thats why i disagree with this idea eventho i would love to see it implemented (same like for example academy system for clans, however i know that thing alone would take 2 months to get implemented if they focused on it, so i rather say "NO" to it right now)
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i have 0 keys/materials in my wh, yet it is permanently full, because i have ther non tradeable items which might be useful in the future and its kinda annoying coz my inventory is kinda full everytime as well (also i dont have anything to delete there and everytime i need to drop items to floor when i want to open pouches for shots) and i am using mail as personal wh (mailing set to dwarf and not accepting so when i need it i can cancel and send other set to him) still i say this is non-important thing and i rather have gms focus on more important stuff
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speaking of 70+ lvl active guys, then shortage: pw, tk, paladin, warlock, phantom summoner but there is shortage of those classes for reason - not useful - so i suggest going for any of the supports anytime wrote above. if you want cp gameplay later on, you cannot miss shot with bp/sws/wc, if you want more clan actions and random pts then go for bd/wc/se
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i approve this association.
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1) 20+ 2) there is not difference in mobs which you kill 3) rather than skills having different property, i believe its more about killing bigger amount of mobs at same time which limits the drop rate (same like BS part of 3rd class quest), i believe if you used AoE skill to kill 1 mob at a time with same speed like single target skill killing, you would have same results
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is kiam back to playing? will be there finally NA party which will provide some fun after EU prime? (arziit is already counting days when he will be able to slay my head)
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good thing they eliminated part of RNG and you can choose some weaker rewards or you can gamble and go for big reward (which even if you lose is not so bad, unless you get piggy hat )
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i am pretty sure thats principle of every single server, every single class, every single chronicle, just go buy top equip and you will smash ppl with SWS
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yeah right sure, i want to see what ppl balu 1 shot with bow, very curious as destro with bow is just utter sh1t here (yeah, i know, sometimes its must like dagger with bow in mass pvps), also what mages 3 shot on skelth? if you compare top stacked parties compare them to top stacked nukers on our server as well, i used to get 1 shotted by mages when i was playing on archer, now its kinda harder as i got better equip and sh1t, but still, getting 3-4 shotted is kinda normal from mages here
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stun people under the mobs.
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i had this idea like month ago (after the moment i knew our side will dominate heroes this month, i didnt want to try suggesting it when opposition was dominating with heroes coz that would just look like crying), but i think we cannot go full hero skills update just yet. what i wanted to suggest back then is to have shared cooldown, but keep them 15 minutes - reasoning behind that - shared cooldown prevents mostly hero debuffs stacking for 2 mins of the fight, leaving you unplayable character which is facing wall or you cannot do sh1t coz you have silence, honeslty i dont have problem if heroes goes zerk/UD/valor during the fight, i dont think people mind those skills that much as they do debuffs. why to keep them 15 mins and not 1h with shared cooldown? so there wont be fights like rush in, let enemy waste hero skills and then come back so you have skills rdy and enemy doesnt so he PRs after you use them and this sh1t fiesta that will prevent fights because one side has skills rdy and one not, with 15 mins cooldown you have them ready for every fight pretty much, you just have to be careful on who to choose fear, on who silence, in which order to get most efficiency coz it wont be 2 debuffs per hero anymore second reason why is not every CP has many heroes (like ours for example), if the reuse is 1h, some CPs with 2-3-4 heroes will have them in every fight even 9vs9, and thus CPs with 1 hero will also have at least valor rdy for every fight which gives them really nice boost, considering we arent even close to official armor enchantments (on offi pretty much everyone runs with B sets +6++ or C grades +8++ or A grade+3-4), so not having valor in fights might be really big pain for certain parties right now (and thats comming from someone who plays char which wishes ppl wouldnt have valor ) tl;dr if you want to change the hero skills, make hero buffs and debuffs (or only debuffs coz they are only annoying sh1t?) having shared cooldown, but keep them 15 mins reuse
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wrong, necromancer is hitting sws and he doesnt relog immediately as well (because of combat), you can see it running deep into the wall maybe he is botting, maybe he has some soft to just terminate all l2 processes or maybe he really just push restart in panic everytime something hits him you know very well his train is very weak compared to what we have seen with macros what multibox program, if thats his performance with botting for like 2 months in toi and couldnt set it up better, then i am kinda disappointed
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I think i should start begging admins not to implement that bullsh1t sin-eater quest, its absolute disaster and game breaking.
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100% worth to join tho, best L2 Zoo server i have ever played, its not everyday you can meet such majestic creatures like ones playing here.
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@Phoenixyou can close the topic we dont need it anymore i think
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pretty sure that standard "missing item" bug, after rr they should appear in one of the inventories of party members (if party was finders keeper and 1 guy was picking up, then he has them), it just doesnt show in chat/inventory but they are there
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its just leveling meta, because of how much xp RBs give, dont worry, after 60 lvl you will see mages running only with demon staff+10/12, 2-3 shotting everything like in good old chronicles
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so close to 0, cool (the cloak looks actually really good, wtb 1 for the times chnpop will steal hero from me)
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never said its bad idea, tbh i would love to see it, but honestly, there are so many bugs that are higher in priority and they have to start working on next update features, so there is no way this is getting implemented this year
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unexpected supply of bugs happened after update, so i dont think this feature is comming anytime soon.
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cannot see my character in neither of fight not even surprised by result!
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1) i know it does, i got to know its international blood donor day when i went to donate blood myself this morning, and since i know many people play here, even if just 2-3 ppl decided to go donate blood today or tomorrow coz of this, it will be success 2) i sleep like 16h a day, its impossible to play 20h a day. eventho i didnt spend penny on this server, i pretty much did more for this serevr than ppl who donated over 200 euros, but maybe you are incapable to comprehend that server can profit from some other stuff rather than money itself (and eventho i didnt donate money directly, i still had over 30 euro on my game account which i got from adena, but someone had to donate to get those adena, so its pretty much same as if i had donated ) PS: you dont understand anything, as my post came before actual Kse's post about donation bonus, but as long as it keeps you happy to try to flame be, be my guest go donators go!