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Showing content with the highest reputation on 04/28/19 in all areas

  1. @Xavierwulf WL - VetusS? ( 153 points) edw ftasame malaka mou na rwtaei an phre hero wl me 153 pts... oustadiala Edit: for our not greek friends here is the translation: << we got to the point malaka that he asks if he got hero on wl with 153 pts...go to hell>>
    3 points
  2. SIlver Ranger - Arrowgun Hawkeye - Zazadakilla Treasure Hunter - 100100 Paladin - Nonholy
    1 point
  3. Ty Look at the stats
    1 point
  4. Hold my dog ?
    1 point
  5. China: hold my sake
    1 point
  6. Gz i think it's top enchant on club
    1 point
  7. 1 point
  8. Good evening to all, Sorry, delete this topic =]
    1 point
  9. Hello, After teleport to Sea of spores from oren i got critical error. Version: EP30_Global,CLS,V2110409,64 BuildDate: Fri Dec 09 08:18:59 2016 Time: 2019.3.24 16:33:34 [GTick=1658,LGTicks=1573] PosCode: 71936:41793:-2354 ZoneName: Timak Outpost OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i3-7130U CPU @ 2.70GHz @ 2715 MHz RAM: 4095MB RAM CPUInfo: 4,2,4,1 Memory: 330158KB Video: NVIDIA GeForce 940MX (9836), Direct X is ver 0.3, rev 65196 VideoResources: 92 MB MAC: 54-E1-AD-FA-8A-59 LANG: EUROPE IME: ??? Error: StaticMeshActor 21_18_Classic.StaticMeshActor145: Serial size mismatch: Got 151, Expected 153 History: UALAudioSubsystem::Update <- Draw <- UGameEngine::Draw <+ GRenDev = fd9d0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x08AC2AA0] Address [0x08AC2AA0] SegCs [0x0023] L2.exe [0x10900000] Offset [0xF81C2AA0] Somebody maybe know what i have to do with that?
    1 point
  10. Dear friends! We are seeing a lot of posts/reports, that there is something wrong with drop rates, for example: I killed 500 mobs, which should drop book X with 1% chance, but got none, and I had to get around 5 already. So in this thread I want to talk to you about drop rates of the mobs and how does it work. Every mob in game has a drop list with an exact % for each item. It is static, not dynamic. And it is not being randomly changed out of the blue. As an example, let's take a mob, which should drop a book X with 1% chance. This 1% chance means, that every time you are killing this mob, there is 1% possibility, that after it's dead, you will see the book X on the floor. And 99% possibility that you won't. Not more, nor less. System doesn't count the number of mobs you killed, it works for each mob separately. So any conclusions like "kill 100 mobs, get a book", are wrong. By killing 100 mobs you are getting 100 separate 1% chances to drop it, and 99% to not drop it. After killing 1 mob with 1% of success, and not getting it, next mob will still have 1 out of 100 chance, and so on. Best regards
    1 point
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