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7 pointsLife without NPCs, day 52: "Dear diary, today I've bought 5 Spirit Ores from some dwarf for 2 Cloth Pieces. Pretty good deal, considering the fact that these days those cloths have about the same value as the dwarf's dirty socks. The old fool probably still believes that NPCs are coming back one day... Can't blame him, some people just need that glimmer of hope to keep their sanity. Personally speaking, that little light inside me has died a long time ago"
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2 pointsThis topic will cover the latest changes coming to classic club on 15.06.2020. Topic will cover: Skills and Skills changes Quests Items Hunting Zones Other Changes SKILLS AND SKILLS CHANGES CLASS SKILL LEVEL DESCRIPTION COST SP Temple Knight / Eva's Templar Shield Bash lvl 1 66 Attacks wth shield, damage, 2 sec stun, target cancel 27 1.100.000 Shield Bash lvl 2 68 29 1.600.000 Shield Bash lvl 3 70 30 1.900.000 Shield Bash lvl 4 72 32 2.200.000 Shield Bash lvl 5 74 33 2.200.000 Shield Bash lvl 6 76 36 5.800.000 Shield Bash lvl 7 78 38 13.600.000 Shield Bash lvl 8 80 39 13.600.000 Shield Bash lvl 9 82 41 170.000.000 Shield Bash lvl 10 84 42 240.000.000 Bounty Hunter / Fortune Seeker Two Handed Weapon Mastery 1 20 p atack + accuracy when using 2 handed blunt/sword P 1.000 Two Handed Weapon Mastery 2 24 P 2.800 Two Handed Weapon Mastery 3 28 P 5.700 Two Handed Weapon Mastery 4 32 P 11.000 Two Handed Weapon Mastery 5 36 P 20.000 Two Handed Weapon Mastery 6 40 P 60.000 Two Handed Weapon Mastery 7 43 P 70.000 Two Handed Weapon Mastery 8 46 P 120.000 Two Handed Weapon Mastery 9 49 P 140.000 Two Handed Weapon Mastery 10 52 P 210.000 Two Handed Weapon Mastery 11 55 P 290.000 Two Handed Weapon Mastery 12 58 P 400.000 Two Handed Weapon Mastery 13 60 P 580.000 Two Handed Weapon Mastery 14 62 P 720.000 Two Handed Weapon Mastery 15 64 P 900.000 Two Handed Weapon Mastery 16 66 P 1.000.000 Two Handed Weapon Mastery 17 68 P 1.400.000 Two Handed Weapon Mastery 18 70 P 1.700.000 Two Handed Weapon Mastery 19 72 P 2.000.000 Two Handed Weapon Mastery 20 74 P 2.000.000 Two Handed Weapon Mastery 21 76 P 5.900.000 Two Handed Weapon Mastery 22 77 P 5.900.000 Two Handed Weapon Mastery 23 78 P 13.700.000 Two Handed Weapon Mastery 24 80 P 13.700.000 Two Handed Weapon Mastery 25 81 P 160.000.000 Two Handed Weapon Mastery 26 82 P 170.000.000 Two Handed Weapon Mastery 27 83 P 240.000.000 Two Handed Weapon Mastery 28 84 P 240.000.000 Crushing Strike 1 40 Damage + decreases p def/mdef for 3 seconds 38 23.000 Crushing Strike 2 43 41 30.000 Crushing Strike 3 46 44 43.000 Crushing Strike 4 49 48 65.000 Crushing Strike 5 52 51 110.000 Crushing Strike 6 55 55 160.000 Crushing Strike 7 58 58 160.000 Crushing Strike 8 60 61 220.000 Crushing Strike 9 62 62 270.000 Crushing Strike 10 64 65 370.000 Crushing Strike 11 66 67 410.000 Crushing Strike 12 68 69 560.000 Crushing Strike 13 70 71 580.000 Crushing Strike 14 72 73 860.000 Crushing Strike 15 74 75 1.400.000 Crushing Strike 16 76 77 6.250.000 Crushing Strike 17 77 78 11.000.000 Crushing Strike 18 78 78 12.800.000 Crushing Strike 19 79 79 13.800.000 Crushing Strike 20 80 80 14.800.000 Crushing Strike 21 81 80 15.800.000 Crushing Strike 22 82 81 16.800.000 Crushing Strike 23 83 82 17.800.000 Crushing Strike 24 84 82 18.800.000 Crushing Strike 25 85 83 19.800.000 Dreadnought Parry Stance 78 pdef/mdef +20%, speed-10%/attkspeed -20%/acuracy-4 36+ 16.800.000 Lightning Storm 79 Lowers surrounding enemies stun defense by 30% for 20sec 100 16.800.000 Warsmith / Maestro Weapon Efficiency 1* 48 All Weapon buffs combined into 1 AURA skill** 100 1.000.000 for blunt p attack + stun chance for bow p attack + range for sword p attack and crit chance Weapon Efficiency 2* 77 100 10.000.000 Armor Efficiency 1* 46 All Armor buffs combined into 1 AURA skill** 100 46.000 heavy armor + p def light armor + pdef and evasion robe armor + pdef and mana regen Armor Efficiency 2* 76 100 4.500.000 Shield Mastery 1 52 shield defense and defense rate P 1.200.000 Shield Mastery 2 61 P 1.350.000 Shield Mastery 3 76 P 4.500.000 * while aura is ON on party members it will increase the cost for further dances and songs used in the party. ** only effects of ONE aura will apply at time. if both are ON, armor efficiency will have priority over weapon efficiency. Gladiator / Duelist Sonic Storm Cooldown reduced to 3 seconds. Sonic Blaster MP consumption reduced from 53/55/57/57/59/61/63/63/65/67/69/71/74/74/76/78/80/80/82/84/86/88/90/90/92/95/95/97/99/101/101/103/105/107/107/109/111/122/123/124/126/127/128/129/130 to 50/51/52/53/54/55/56/57/58/59/60/61/62/64/66/68/70/72/73/74/75/76/77/78/79/80/81/83/85/86/88/90/91/93/95/97/98/100/102/104/106/108/110/112/114/115 Necromancer / Soultaker Curse Fear Land rate reduced to 70% Titan Destroyer Roar Now its affected by mental boosts and resists. QUESTS For some time i've been fighting with some problems i find in the general progress of the game and how it goes in general for a new player. Some problems i wanted to solve pass by new players starving for adena in lower stages of game, Not so experienced players not knowing what to do or where to go. Players not having much proposes to farm or go grind in general and just wait for raid boss parties. And at same time in later stages, how hard it is for a new player to catch up with the old players when it comes to getting that bracelet of duty leveled. In a try out to solve or at least ease this problems a new guild of NPCs joined the club. The Adventurer's Progress Guild. Meet Strix. One of the high ranked members of the Adventurer's Progress Guild. She will be the one in charge of helping you with daily/repeatable jobs. Strix will stay in Giran Harbor and will have daily/repeatable quests for everyone after level 25. Adventurers Progress Guild NAME LEVEL RESET TYPE MISSION REWARD Progress Hunting 1 25 - 35 Daily Solo/Party Hunt 100 Monsters in Cruma Marshlands 147.700 XP 4.400 SP 200.000 Adena 10x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 2 36 - 40 Daily Solo/Party Hunt 150 Monsters in Plains of Lizardmen 330.750 XP 9.900 SP 250.000 Adena 12x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 3 41 - 50 Daily Solo/Party Hunt 200 Monsters in Sea of Spores 632.000 XP 18.800 SP 300.000 Adena 13x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 4 51 - 55 Daily Solo/Party Hunt 250 Monsters in Outlaw Forest 1.264.000 XP 37.750 SP 300.000 Adena 12x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 5 56 - 65 Daily Solo/Party Hunt 250 Monsters in Fields of Massacre 1.467.750 XP 42.250 SP 350.000 Adena 13x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 6 66 - 74 Daily Solo/Party Hunt 250 Monsters in Blazing Swamp 3.984.750 XP 119.500 SP 15x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours Progress Hunting 7 75+ Daily Solo/Party Hunt 600 Monsters in Silent Valley and Giants Cave 7.000.000 XP 3x Special Pirate Fruit 20x Daily Coin 3x Buff Scroll 2nd Class 1x High XP/SP Scroll - 6 hours When completing a mission Strix will also give the players a experience buff "Adventurer's Progress Guild Benefits" for 1 hour increasing SP and XP by 30 %. NOTE: It does not stack with EXP scrolls. (if use a scroll while this buff is on it will replace this buff with the scroll buff) ITEMS - A new Level of Bracelet of Duty has been added to the game. It can be obtained same way as the former levels of bracelet of duty. - Newbie Helper Fairy Agathion will now last for 60 days instead of 30. - Newbie Helper Fairy Agathion Heal and Recharge skill will now work on max HP/MP % instead of a fixed value. HUNTING ZONES Some Changes have been made to some hunting zones: CRUMA MARSHLAND +20%EXP/SP to following monsters: - Giant Mist Leech - Gray Ant - Mist Horror Ripper - Giant Crimson Ant - Marsh Stakato - Weird Wasp - Marsh Stakato Worker - Toad Lord - Marsh Stakato Soldier - Marsh Spider - Marsh Stakato Drone PLAINS OF THE LIZARDMEN +20%EXP/SP to following monsters - Leto Lizardman - Leto Lizardman Archer - Leto Lizardman Soldier - Leto Lizardman Warrior - Leto Lizardman Shaman - Leto Lizardman Overlord - Lord of the Plains - Warrior of the Plains - Wizard of the Plains SEA OF SPORES +20%EXP/SP to following monsters - Giant Fungus - Giant Monster Eye - Dire Wyrm - Rotting Tree - Rotting Golem - Trisalim - Trisalim Tarantula - Spore Zombie OUTLAW FOREST +15%EXP/SP to following monsters - Tarlk Basilisk - Elder Tarlk Basilisk - Oel Mahum - Oel Mahum warrior - Oel Mahum Shaman ENCHANTED VALLEY +15%EXP/SP to following monsters - Fline - Liele - Valley Treant - Satyr - Unicorn - Forest Runner - Fline Elder - Liele Elder - Valley Treant Elder - Satyr Elder - Elder the Unicorn FIELDS OF MASSACRE +15%EXP/SP to following monsters - Archer of Destruction - Doom Scout - Graveyard Lich - Dismal Pole - Graveyard Predator - Doom Servant - Doom Guard - Doom Archer - Spiteful soul Warrior - Doom Trooper - Spiteful Soul Wizard - Doom Warrior - Doom Knight - Spiteful Soul Leader ANCIENT BATTLEGROUND +15%EXP/SP to following monsters - Starving Corpse - Ghostly Warrior - Bloody Ghost - Knights of the Past - Bloody Knight - Bloody Priest - Nihil Invader - Bloody Lord - Death Agent - Dark Guard BLAZING SWAMP +15%EXP/SP to following monsters - Judge of Marsh - Tulben - Glow Wisp - Hames Orc Scout - Swamp Predator - Conjurer Bat - Conjurer Bat Lord - Cursed Guardian - Lava Wyrm - Hames Orc Foot Soldier - Hames Orc Sniper - Hames Orc Prefect - Hames ORc Shaman QUEST MONSTERs MOVED TO UPPER SPOT - Fiery Ifrit - Ikedit - Swampland Watchman - Flame Drake The other monsters existing in the upper spot were moved to the down spot to replace this quest monsters. LAIR OF ANTHARAS - Added teleport from giran GK to lair of antharas entrance with price of 5000 adena - Level of some monsters increased. -Karik change to lvl 75 -Maluk Lord change to lvl 74 -Pytan changed to lvl 70 (pytan knight stays 68) -Maluk Berserker changed to lvl 69 -Limal Karinness changed to lvl 73 - All monsters respawn timers decreased by ~25% OTHER CHANGES - Group Hunting Bonus Increased Characters in party Before Change After Change 1 x1.0 x1.0 2 x1.3 x1.6 3 x1.35 x1.65 4 x1.4 x1.7 5 x1.55 x1,8 6 x1.6 x1.9 7 x1.7 x2.0 8 x1.8 x2.1 9 x2.0 x2.2 - Changes to fear status mechanics. From now on, fear skills will no longer be able to land in a target who is already disabled by fear skills. Example: i cast horror in a character, for as long as that horror effect is on, my other horror casts will be resisted and not work while previous horror skill duration still lasts. - Changes to summons. Since the beginning of 1.0 as a balancing feature, NCsoft added to pets a penalty while on PvP. All pets had since then a passive skill called PVPpenalty what made pets deal decreased damage in pvp comparing to what they did on pve. This penalty was added due to the fact that pets would come out already with full stats while other chars would be running on weak gear. As this is not the case anymore and big amount of the players run with enchanted gear and higher game skills that increase their powers, we decided is time to remove this PVPpenalty passive from the following pets: merrow the unicorn boxer the unicorn mirage the unicorn magnus the unicorn kat the cat kai the cat mew the cat feline king silhouette shadow soulless spectral lord mechanic golem This servitors will now have their PVP efficiency increased by ~30%. Pets from Necromancers/Soultakers and Dark avengers/Hell Knights will remain with their penalty for the time being. - STR Adjustments on HIGHER VALUES. We found some problems on the scaling of the STR values for cases where chars were using builds going above 50 STR. This mean that whoever uses 50+ STR builds will notice a small decrease on their stats and their damage in general. - GC adjustments Some adjustments were made on giants cave in the alarms system in order to try to correct the existing problems. Please report any errors still being found on it.
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2 pointsAdding the quest to LOA mobs would be nice... specially now that is easier and faster for all to get there. Anyhow, i think the quest must be as it is, not repeatable, just needs fix for the items droping for players far away from the killed mob.
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1 pointDear players! We are happy to announce L2 Classic database! - L2db.club! We want all of our players to feel comfortable playing on our server and have all information possible about drop/spoil, it's rates and many more useful information regarding gameplay on our server. All information on L2db.club is based on L2classic.club Talking island x3 server settings, rates and features. Please, keep in mind that database is still in beta mode, so some features might be missing or not working as intended. We will keep working on it to make it as complete as possible. If you will find something missing or not working correctly, feel free to let us know. Best regards, Classic Team
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1 pointSo after testing this quest last 2 days here are my thoughts: short version: You took the worst of every complain. Make quest daily but 30-100 items or repeatable but 300-1000 mobs, make up ur mind. Why removing exp scrols from low lvl rewards? Wasnt it supposed to be quest for lowbies to catch up with bracelets and exp? Long version: I think you planned to add quests to help ppl to catch up, the more you play the faster you reach end game. 1st option: How should daily quest work: Similar to yellow fruit daily, you log, you kill 30 or 100 mobs and u get daily reward - guci. You can log then your support char and do the same. You can even log 10 chars, whatever. Daily quest is not about farming 3h everyday the same quest, it must be short, can aswell be several short quests 2nd option: How repeatable quest should look like: The more you play the more you get, cant be too easy/ cant have too big reward because ppl will do nothing else but this quest nonstop. 300-1000 mobs to kill get reward then repeat if you have time to play more. You have to focus on 1 char because takes too long to push several chars with kiling so many mobs You went for 2nd option. Then you read bulsh1t cries from ppl that are 80 and for some reason are afraid that new players can catch up and pvp them and you mixed the worst parts from these 2 options. exp scrols also fkd up, lowbies could catch up fast but no, better delete exp scrols, add some time limited item that go into rubbish like yday cos npc server down. all changes made to this quest are literally sh1t. mby except amont of qi in gc. bout exp scrols, why delete em for lowbies. like 40 50 lvls if ppl cry, than randoms stack scrols w/e .80 ppl care if lowbies catch up faster? even if they do then make scrols 30days expiration time not this joke 6h. look u farm quest all day, then u need to stay additional hour to farm 100% scrol, cos until tomorrow scrol disappear , cool feature bro. Same thing happened to events. There were ppl who farmed f.e. cloth pieces from baium, they had pretty much monopoly for cloth piece, they unsealed several sets for big cost cos cloth pieces costed 300kk back then. You made event with cloth pieces, they cried so much to nerf this event that you removed cloth piece from that event. Since then you made event drop rate literally so low and rewarch chance/list so low that its not even worth to update client for 90% of time when new event hits in. I dont remember good event that would motivate me to play more for over 1 year, just cos you again listened for crybabies who cared that new comers dont catch up too fast. Also agree with this: Keep in mind players who play here 2+ years already have bracelet 6 or are close to get it. If they complain about this quest then they want to keep advantage on oly for longer time.
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1 pointЕсли у кого возникают проблемы со сдачей ежедневного квеста просьба написать на каком лвле возникает данная проблема. Обязательно перед установкой патча необходимо предварительно обновить клиент через апдейтер, после чего устанавливать патчик.
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1 pointRumours have it that admins were arrested for the botched illegal casino gambling so the only way to level up now is fishing
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1 pointDid PETA storm in and demand an end to the mobs abuse? Or did the mobs' union negotiate a day off for mobs?
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1 pointI think trying to teach someone completely new can overwhelm them so just let them do their thing and have fun for a while and once they start playing more pvp, they'll come to you with specific questions that you can answer. This is definitely better than trying to teach someone everything before they have had any experience really playing the game. https://19216881.uno/ https://1921681001.link/ https://where-am-i.one
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1 pointAny chance to low rewards for daily q and add loa location as way to do 76+ location? I mean this kariks etc, not first mobs. Also any changes with drop from loa mobs? Or even up these moms +2 lvls more? :p
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1 pointAgain .... the problem it's with L2 being broken at it's core. None should have a 7 sec fear or a 9 sec stun over a skill that has 3-5 sec CD and as excuse they come up with: "but landrate isn't 100% and you can shop for raid jewels!!!" If you wanna fix and balance the game then the whole CC system need to be reworked cause pretty much any class that got access to an hard CC atm can kill you while you aren't even able to move.