Xanaks

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Everything posted by Xanaks

  1. Recruitment for Clan NoMercy – Lineage 2 Classic About Us: We are a small but close-knit clan aiming for shared adventures and success in the world of Lineage 2 Classic! Our goals include conquering PvE content, engaging in PvP battles and sieges, and supporting each other on the path to greatness! What We Offer: A friendly and active atmosphere. Participation in sieges and epic boss raids. Support for both newcomers and experienced players. Communication and coordination through Discord. Our Requirements: Level and class are negotiable. Active participation in the game and a desire to grow with the clan. Willingness to join in clan activities. How to Join: Interested? DM Join us, and let’s conquer the world of Lineage 2 Classic together!
  2. It is not like there are no eu players. They just didn't have a purpose. Now there is a big clan gathering people, new players from all parts of europe. It will take time but it will be critical for european community if the the time shifts on Friday. Also, 3-4 hours on Saturday can be troublesome but fine with a few hours as a compromise. Sieges are the whole different story, don't think it will work but need to get feedback from the clan.
  3. Nice group. Good activity! Evening EU prime time.
  4. I would agree that PI was a nice move and game changer. Tyrannosaurs and all. Bracelet chances were a bit too low but there was more to it. I do not see the end game perspective as good as Setzer but I can claim that the catch up players always had a tremendous difficulty in actual catching up. It just cuts a lot of players. Coming to the spot, and having an understanding that it is almost impossible to defend yourself is not so cool in the long run. You introduced the Exp Runes 1-76 (78) before for COLs, I do not think that any end game player would be against it. 1rst, 2nd class transfers for CoLs is a great move. But expanding the donate base for catch up players is OK, just help those that want a bit quicker way to the big guys a bit quicker. The end game players, though having 0 interest in helping or inviting new people, also struggle from the lack of fresh blood who wants to put a claim on top things.
  5. I can understand that, and the point is reasonable, just saying it creates a TI-like situation quicker as there are thinner chances for returning players to farm in the spirit of an open discussion and "suggestion" topic. Catching up is always more difficult, given you have players "dropping mobs and protecting farm spots". It is a strong mentality, but the reward should also be compensating. Decreasing gem prices will make battles less relevant. It is a bit like with epics, you created a situation where clans can retrieve epics if the epic is given according to the certain rule. I understand the point here again. However, there is always another side of the coin. It raises the prices of the limited epics in "freehold" as they are very few or you need to wait until the ruling top decides to quit and the rules suddenly do not work. (Brazilian players not like WuKong Haogu, it is exactly how epics go the "freehold" most of the time). Balance is crucial in this situation. However, the point is not about it: new catching-up players are not easily accepted by those playing groups because one side is on a free farm, so why would they need people? Another is low motivation, and when the big war starts because of the inflow of new catch-up players, they suddenly claim that they deserve it more than others or can easily buy it because they are old players. We have a situation where only catch-up players are primarily looking for those epics, and they are high in price again because you enforce the rule on the server prohibiting the sale of those items; again, it is a substantial hit for the new catch-up players. I just provided the point from the new catch-up playing group here. Though some of your reasons are valid from your side, the legacy decisions that made it difficult for TI to acquire new players (even on the competitive side) are still valid. Given this context, gems with high prices and the ability to farm those with hard, difficult hours, but at least with the rewarding result in the end, would limit this situation again. The major question: What should we do so it doesn't take forever to catch up to a certain level? Ultimately, the decision is always on your side, and your input is invaluable in shaping the future of the game.
  6. DI is not the only place to farm them, you know? There are also TOI and controlling TOI and dropping mobs doesn't work so well there... I guess maybe you were not really trying to find catching up players, just a suggestion though Controlling TOI Energy - in reality they have very little control. More like noise, given the price of the Energy.
  7. I can understand that you eased the cloth pieces so that end game players with a less competitive side can also get access to the cloths. Now let me introduce to you the perspective of catching up players. (yes, you have them, those who have started recently and planning competitive game) Gem hunting was the best way to catch up to mid game and have some adena to try to reach some end game content. Yes, high selling price but also few places to do it without high end gear. Now what? Yes, A grade is by far the top set for now and it should be expensive. You can't farm A grade recipes without nice gear and it was always useless as raidboss farmers sold it complete by far lower prices. (TI experience) What other resource would you suggest as a catch up way to reach good farm? Given the update is for end game players and also the a gem addition decreases the farm for catching up players. I always remember that good economy was reached by high ends selling higher grade staff for mid players and mid players selling resources at a good price to high ends. I see the balance shifted. I also want Epics at lower price! And OE Weapon at lower price! Also, I want to enter game for 1 hour and be 82 in a week! I am surprised admins followed this cry and added A-gems.
  8. skilled player, nice person to play with, up
  9. up, recommended
  10. Xanaks

    NoMercy CP

    Hi all, CP recruitment, Mage PT. Prime - 20.00 - 00.00 CET Off Prime (minimum requirement - 3 - 3 days-hours (at your schedule) or options that can be discussed) PM here or Discord Xanaks#2875 with your Class Preference, play hours, ability to donate. All nationalities, religions, gaming hours and donate abilities are welcome.
  11. maybe even 15k online, during the events!
  12. Christmas time recruitment!
  13. Про онлайн: Все впорядке, это самый топовый онлайн классик сервера. Про кланы: Кланы живые, даже СНГ кланов несколько штук. Про игру: Нравится Классик, умей заводить окна и фармить в долгую. Тут все скупают как уже сказали выше - показатель здорового сервера. А вообще для думабщих людей, тебе даже на русском форуме Евро сервера отвечают люди моментально, попробуй напиши на оффициальных серверах на форуме и получи ответ Ответ по теме - Тир/ПП для старта игры, Спойл/ШЕ - для хрюканья.
  14. Amazing update, very good impression and balances! Thanks to a great team. @San0 @Koll @Kse
  15. I do not want to go into a lot of details about historical evidence of the successful server collapses but in case you are interested - the only way for any server to survive is updating and adding fast tracks for the newbie players. The fast track for newbies is done. Now mid-high end players need new content to digest. It is a natural cycle and if broken will cause very predictable results.
  16. I suggest to admins in order to stay competitive in the MMO market to start thinking of the Update ideas. New World and recent changes to Essence servers are impacting the server online. We need a fresh patch. I fully understand that it will require additional funding, hence I suggest some crowdfunding in order to implement additional changes of a high quality.
  17. WTS PW LVL 60 - 82 LVLs FAST & GUARANTEED SERVICE PM DISORCORD OR MEPHISTO525 IN-GAME Xanaks#2875
  18. Hi all! I hope this topic will be useful. Is there a chance that Bracelet lvling system would be reconsidered again ? - Natural limit for 28 coins per day max. Points: - It is good for casual players but there is no extra reward for players aiming to high end game. - Good level players are struggling to play and join server to bring new fresh big war game. They feel the unnecessary barrier to farm knowing they are in disadvantage. - You did well for start players. Which is good for casual players and useless for more advanced. Low level bracelet limitations: - Ability to farm better in PvE( no extra p/m atk.). - Olympiad - a person with ability to hold more talismans win. - High-end pvp ( evasion talisman, baium, FI talisman, olympaid talietc.) P.S. You added extra bracelet in game which gives nice boosters but might not be worn due to slot limitations. As 4% from White talisman is essential. Solutions: Either of those. - Additional quest which just gives Daily Coins as a reward - New bracelets embedded in client which can be bought for L-coins. -Mobs with Daily Coins rare chance drop (like you changed for Proof of Blood) I guess this should be also considered in anticipation of the update where "Meta" is changed and new popular classes might appear again. Thank you.